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  Topic: Introduce Yourself! (Especially new members!)
00Dark

Replies: 109
Views: 320971

PostForum: Non-Gaming Talk   Posted: Mon Sep 01, 2014 10:23 pm   Subject: Introduce Yourself! (Especially new members!)
- Original message removed by staff.
  Topic: Please put the NORMAL Citadel back in or else!
00Dark

Replies: 11
Views: 12025

PostForum: GoldenEye X   Posted: Wed Mar 06, 2013 6:39 pm   Subject: Please put the NORMAL Citadel back in or else!
Wreck, now you're full of it! Razz
  Topic: Please put the NORMAL Citadel back in or else!
00Dark

Replies: 11
Views: 12025

PostForum: GoldenEye X   Posted: Tue Mar 05, 2013 5:18 pm   Subject: Please put the NORMAL Citadel back in or else!
I swear to God and in the name of GoldenEye, if you don't include the original Citadel map that you had in GE: X before the Aztec-style version then you're a sinner! Just make them both available and ...
  Topic: GoldenEye: X is an orgie to me!
00Dark

Replies: 2
Views: 9637

PostForum: GoldenEye X   Posted: Sun Mar 03, 2013 6:26 pm   Subject: GoldenEye: X is an orgie to me!
Much and many personal thanks and gladness goes to Wreck of GoldenEye and of Perfect Dark! This is my thread to thank you for the mod. I'm playing it frequently as hell on my 64drive and I just love i ...
  Topic: [REQUEST]Convert GS code data to setup editor files
00Dark

Replies: 1
Views: 4041

PostForum: Carrington's Hacker Central   Posted: Sun Jul 08, 2012 6:13 pm   Subject: [REQUEST]Convert GS code data to setup editor files
This would allow me to convert every single GameShark level from both GE and PD into downloadable files at GoldenEye Vault. How can I write up a quick software program that will make this kind of thin ...
  Topic: Anyone want to play online? Please state your current time!
00Dark

Replies: 20
Views: 17911

PostForum: Online And Emulation   Posted: Wed Jun 27, 2012 12:12 am   Subject: Anyone want to play online? Please state your current time!
~Approximate Time~ 1:00 AM Anybody want to play some PD? I failed to keep my word on this topic, but if anyone sees this just be ready to contact me on #Goldeneyeonline on irc.quakenet.org!
  Topic: Please help me with GE to PD ports!
00Dark

Replies: 2
Views: 4974

PostForum: Carrington's Hacker Central   Posted: Thu Jun 14, 2012 7:42 pm   Subject: Please help me with GE to PD ports!
I'm wondering if it's possible to use the model editing dialogue and simply put GE things into PD by extracting and overwriting files after they're altered to be compatible with PD. I'm not skilled en ...
  Topic: PD missions?
00Dark

Replies: 19
Views: 16460

PostForum: Carrington's Hacker Central   Posted: Tue May 29, 2012 11:17 am   Subject: PD missions?
I need to read the GoldenEye action block tutorials in order to understand PD's action blocks. I could make a brand new solo mission for PD, but I'm not ready yet!
  Topic: PD missions?
00Dark

Replies: 19
Views: 16460

PostForum: Carrington's Hacker Central   Posted: Fri May 25, 2012 1:27 pm   Subject: PD missions?
Right now I'm working on a Night Infiltration level. It's Area 51 Infiltration with the exterior rooms (including the radar console and its perimeter hallway) pitch dark. I tested it on my 64drive and ...
  Topic: How do pitch dark rooms in PD even work?
00Dark

Replies: 2
Views: 4955

PostForum: Carrington's Hacker Central   Posted: Sat May 19, 2012 11:07 am   Subject: How do pitch dark rooms in PD even work?
Nevermind, I think I found what the action block is in Crash Site's setup. Replace RRRR with the room number and set the value to 07. Easy as cake!

Turn on/off lights at Room #
0102RRRR07000000000 ...
  Topic: How do pitch dark rooms in PD even work?
00Dark

Replies: 2
Views: 4955

PostForum: Carrington's Hacker Central   Posted: Fri May 18, 2012 10:34 pm   Subject: How do pitch dark rooms in PD even work?
Is it as simple as placing a pad in a room (just like a hill) and that room with all the objects in it being coated in darkness? Or is it PD lighting editing that I need to figure out? I'm going to ta ...
  Topic: 64drive GameShark workaround...
00Dark

Replies: 1
Views: 7204

PostForum: Console Workshop   Posted: Wed May 16, 2012 3:29 pm   Subject: 64drive GameShark workaround...
I'm just wondering if it's possible to convert a multi-lined GS code into a stackable (meaning you can patch more than once) IPS or XDelta file so that I can use fun GS codes on my 64drive with a ton ...
  Topic: New custom PD weapon, RC-P150 (without renaming code)!
00Dark

Replies: 1
Views: 4703

PostForum: Carrington's Hacker Central   Posted: Sun May 13, 2012 8:51 pm   Subject: New custom PD weapon, RC-P150 (without renaming code)!
Here's a GameShark code for a brand new, cool gun that I made up while on a mind-altering substance (called the RC-P150). It's basically a stronger, louder, and more powerful RC-P120 with a 150 round ...
  Topic: [MULTIPLAYER]All 14 Solo Levels patch (first release)
00Dark

Replies: 5
Views: 7667

PostForum: Carrington's Hacker Central   Posted: Fri May 11, 2012 1:53 pm   Subject: [MULTIPLAYER]All 14 Solo Levels patch (first release)
I forgot to inject the clipping files that I edited for Air Base and other levels. I'll update the patch soon with many fixes.
  Topic: [MULTIPLAYER]All 14 Solo Levels patch (first release)
00Dark

Replies: 5
Views: 7667

PostForum: Carrington's Hacker Central   Posted: Thu May 10, 2012 4:45 pm   Subject: [MULTIPLAYER]All 14 Solo Levels patch (first release)
Here's the all-in-one XDelta patch for all 14 of the solo mission arenas in Perfect Dark to be played in multiplayer. This is the one everybody should download if they intend to play any of my levels ...
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