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  Topic: Newest Moderator: Sixty Four!
AL64inthedark

Replies: 5
Views: 501

PostForum: Diddy Kong Racing   Posted: Wed Jul 11, 2018 4:14 am   Subject: Newest Moderator: Sixty Four!
Congratz. Well deserved.
  Topic: How to line doors perfectly op ?
AL64inthedark

Replies: 10
Views: 316

PostForum: Mapping and Modelling   Posted: Mon Jul 09, 2018 11:24 pm   Subject: How to line doors perfectly op ?
Swap to portal mode, show portals, right click on a portal.
wow this is nice. Didn't knew about that.
  Topic: Copyright Expired?
AL64inthedark

Replies: 43
Views: 4127

PostForum: GoldenEye 007   Posted: Wed Jul 04, 2018 7:52 am   Subject: Copyright Expired?
Yeah but jumping isn't something that needs to be in a game. I hate it when people jump non-stop in games.
  Topic: Elgato HD60 S
AL64inthedark

Replies: 14
Views: 577

PostForum: GoldenEye X   Posted: Wed Jun 27, 2018 2:50 pm   Subject: Elgato HD60 S
I have the GV usb but I tried only once and had issue with interlacing thingy.
There were horizontal bars when it's moving.
That may come from the fact I play US games on a pal console. Made setting ...
  Topic: Model Porting (Glitchy) [SORT OF SOLVED]
AL64inthedark

Replies: 3
Views: 215

PostForum: Q-Lab Hacking Department   Posted: Tue Jun 26, 2018 2:15 pm   Subject: Model Porting (Glitchy) [SORT OF SOLVED]
Yeah I heard about that also, but no one made an easy tutorial about that. I remember Trevor making a post about it but it was very complex.
  Topic: Elgato HD60 S
AL64inthedark

Replies: 14
Views: 577

PostForum: GoldenEye X   Posted: Tue Jun 26, 2018 2:09 pm   Subject: Elgato HD60 S
I also like 16/9 better and agree with Graslu... I'd put a little higher brightness value and saturation.
  Topic: Problems with Golden Eye X Single Playser Missions
AL64inthedark

Replies: 4
Views: 331

PostForum: GoldenEye X   Posted: Sun Jun 24, 2018 11:37 am   Subject: Problems with Golden Eye X Single Playser Missions
Yeah I also can't wait to play more missions.
  Topic: Analog sticks new/recon/repair
AL64inthedark

Replies: 12
Views: 2099

PostForum: Console Workshop   Posted: Sun Jun 24, 2018 11:14 am   Subject: Analog sticks new/recon/repair
It's beautiful.
Lots of people trying to sell some quality products recently.

At the moment I play with a lubed OEM stick with a titane bowl. Very glad with it.
  Topic: If Trump Were The President...
AL64inthedark

Replies: 13
Views: 2937

PostForum: Perfect Dark   Posted: Thu May 10, 2018 2:49 pm   Subject: If Trump Were The President...
https://pbs.twimg.com/media/DanTtphW4AAKoPy.jpg
  Topic: Models for GoldenEye now at the Vault...
AL64inthedark

Replies: 26
Views: 3817

PostForum: Q-Lab Hacking Department   Posted: Thu May 10, 2018 2:48 pm   Subject: Models for GoldenEye now at the Vault...
Very good job. As someone who's only interested in PD mods, I'm very glad the template feature made it.
  Topic: PD rom crash on console but works on emulator
AL64inthedark

Replies: 6
Views: 381

PostForum: Q-Lab Hacking Department   Posted: Mon Apr 30, 2018 5:09 am   Subject: PD rom crash on console but works on emulator
I got this with the new version. I just replaced 3 head textures by other one.
http://i.imgur.com/xAYPmfxl.jpg
  Topic: PD rom crash on console but works on emulator
AL64inthedark

Replies: 6
Views: 381

PostForum: Q-Lab Hacking Department   Posted: Sun Apr 29, 2018 2:21 pm   Subject: PD rom crash on console but works on emulator
What are you calling "normal modification", please ?
  Topic: PD rom crash on console but works on emulator
AL64inthedark

Replies: 6
Views: 381

PostForum: Q-Lab Hacking Department   Posted: Sun Apr 29, 2018 11:30 am   Subject: PD rom crash on console but works on emulator
Hey. I'm working on a PD mod which include custom head models.
I was careful to replace heads already into the game with others that have less tris.
However I'm at a point where the rom won't launc ...
  Topic: FORUM DOWNTIME: MOVING TO NEW SERVER MAY 21st EVENING
AL64inthedark

Replies: 15
Views: 2007

PostForum: Website & Message Board Comments   Posted: Wed Apr 18, 2018 1:23 pm   Subject: FORUM DOWNTIME: MOVING TO NEW SERVER MAY 21st EVENING
Goodbye everyone. See you soon.
  Topic: Crash on Texture Import when Importing New Levels
AL64inthedark

Replies: 27
Views: 1671

PostForum: Mapping and Modelling   Posted: Sun Apr 15, 2018 10:57 pm   Subject: Crash on Texture Import when Importing New Levels
Are we sure the texture.txt isn't the issue ?

I name the textures by their ID. So my texture.txt looks like this :

0BD0 0BD0.bmp
0BD1 0BD1.bmp

It sure helps me to avoid error or mistakes.
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