Author |
Message |
Topic: Your First Map (Hammer) |
Avast: Magical Biohazard
Replies: 18
Views: 51055
|
Forum: Mapping and Modelling
Posted: Mon Jul 30, 2018 1:49 am Subject:
Your First Map (Hammer) |
If you check out TimEh's 4-part video tutorial, it looks like this can be kinda fixed IN hammer, right? He put that no-draw texture on everything (which I still can't find) and then was able to textu ... |
Topic: Terrorist Face Replacement with Orange Tint |
Avast: Magical Biohazard
Replies: 1
Views: 4874
|
Forum: GoldenEye 007
Posted: Sun May 06, 2018 3:07 am Subject:
Terrorist Face Replacement with Orange Tint |
I've tried to replace the Terrorist's face with the gasmask grunts' face from Half-Life. Everything works, expect for that the face has a orange tint (just like how the terrorists in-game have brighte ... |
Topic: Guard Paths Issue |
Avast: Magical Biohazard
Replies: 2
Views: 4002
|
Forum: Q-Lab Hacking Department
Posted: Sun Feb 11, 2018 11:35 am Subject:
Guard Paths Issue |
Paths can only be added to a node that is a guard set. A guard set is those green presets you're seeing (aka navigation mesh). So you right click and say Add Path and Guard Action. Then right click ... |
Topic: Guard Paths Issue |
Avast: Magical Biohazard
Replies: 2
Views: 4002
|
Forum: Q-Lab Hacking Department
Posted: Sun Feb 11, 2018 9:17 am Subject:
Guard Paths Issue |
I've been trying to make guards walk back and forth on a path, but I can't find any reliable instructions in this version of the Setup Editor to do so. I read a comment reply in another topic, claimin ... |
Topic: Issues with events after "Bond in sight" trigger |
Avast: Magical Biohazard
Replies: 7
Views: 6958
|
Forum: Q-Lab Hacking Department
Posted: Sun Feb 11, 2018 3:18 am Subject:
Issues with events after "Bond in sight" trigger |
Well, at this point, I would add a Display Text action to the very beginning of that block, before anything else. That way, if the issue is the block being reset, we'd know immediately that's what hap ... |
Topic: Issues with events after "Bond in sight" trigger |
Avast: Magical Biohazard
Replies: 7
Views: 6958
|
Forum: Q-Lab Hacking Department
Posted: Wed Feb 07, 2018 4:06 am Subject:
Issues with events after "Bond in sight" trigger |
I am not 100â„… sure, but you may want to change that last "0104" to "015E", to avoid possible looping. This way, in case the guard sees Bond, but is not within firing range, ... |
Topic: Issues with events after "Bond in sight" trigger |
Avast: Magical Biohazard
Replies: 7
Views: 6958
|
Forum: Q-Lab Hacking Department
Posted: Wed Feb 07, 2018 4:04 am Subject:
Issues with events after "Bond in sight" trigger |
If you click "Check Syntax," does it say anything's missing a Return?
Nope. It says there are no errors. |
Topic: Issues with events after "Bond in sight" trigger |
Avast: Magical Biohazard
Replies: 7
Views: 6958
|
Forum: Q-Lab Hacking Department
Posted: Tue Feb 06, 2018 10:43 am Subject:
Issues with events after "Bond in sight" trigger |
I have a guard which will do an animation (Natalya Hacking Left) and sound the alarm shortly after, if he notices anything odd (like a gunshot or another guard getting blasted in front of him) unless ... |
Topic: Animation Control Bytes? |
Avast: Magical Biohazard
Replies: 2
Views: 3850
|
Forum: Q-Lab Hacking Department
Posted: Sat Feb 03, 2018 4:34 am Subject:
Animation Control Bytes? |
In Action 0A (animations, 40XX only), the last four digits (WWWW) are apparently "2 Control Bytes" according to the tooltip. I don't really have a clue of what these do, or how they work. Si ... |