ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


ShootersForever.com Forum Index
Search found 58 matches
Author Message
  Topic: Cheat Engine Codes
BillyGlenn

Replies: 0
Views: 5945

PostForum: GoldenEye XBLA   Posted: Thu Feb 11, 2021 3:24 pm   Subject: Cheat Engine Codes
Xenia (master/b25c5016/Aug 17 2019)
Cheat Engine 7.2

Unlimited ammo:
Right Hand 1449910F7
Left Hand 14499149F
  Topic: XBLA mods
BillyGlenn

Replies: 24
Views: 23223

PostForum: GoldenEye XBLA   Posted: Sun Feb 07, 2021 11:18 am   Subject: Re: XBLA mods
Does that mean it is possible to mod the XBLA version (ie play on Xenia etc)?

This is the method i´m using right now:

1. Extract the XBLA file with "wxPirs"
2. Change stuff around ...
  Topic: Xenia audio lag AHK script
BillyGlenn

Replies: 2
Views: 6136

PostForum: GoldenEye XBLA   Posted: Sat Feb 06, 2021 3:28 pm   Subject: Xenia audio lag AHK script
This is a simple AutoHotKey script for people having trouble with audio lag in xenia.

it changes the time scalar in Xenia up and down a couple of times.
Hold down the key "m" for a few s ...
  Topic: Character List Comparison...
BillyGlenn

Replies: 13
Views: 14263

PostForum: GoldenEye XBLA   Posted: Sat Feb 06, 2021 2:58 pm   Subject: Character List Comparison...
Some additional screenshots

https://i.ibb.co/k3xDYZD/c1.png

https://i.ibb.co/Hzcmncy/c2.png
  Topic: Original Textures high resolution
BillyGlenn

Replies: 1
Views: 6220

PostForum: GoldenEye XBLA   Posted: Sat Feb 06, 2021 12:47 pm   Subject: Original Textures high resolution
Hi,

I was fooling around with the xbla files today and i don´t know if anybody already noticed this but you can play the GoldenEye XBLA Version with the original textures in high resolution.

...
  Topic: GoldenEye
BillyGlenn

Replies: 11
Views: 10885

PostForum: Mapping and Modelling   Posted: Sun Nov 20, 2011 1:01 pm   Subject: GoldenEye
http://www.youtube.com/watch?v=Wd2KRrd_RnU
  Topic: Counter-Strike Map Pack
BillyGlenn

Replies: 38
Views: 25021

PostForum: Q-Lab Hacking Department   Posted: Wed May 07, 2008 10:10 am   Subject: Counter-Strike Map Pack
somebody should try to convert the original cs maps .bsp to .vmf and then into map for the ge editor.
  Topic: Use HL2 Hammer Editor to create GE Levels
BillyGlenn

Replies: 151
Views: 243318

PostForum: Mapping and Modelling   Posted: Sun Apr 20, 2008 12:05 pm   Subject: Use HL2 Hammer Editor to create GE Levels

Billy Glen, do you think you could send me the Complex file then that you already converted? I think it was you anyway. I really don't want them for anything specific, I just think it would be cool ...
  Topic: Use HL2 Hammer Editor to create GE Levels
BillyGlenn

Replies: 151
Views: 243318

PostForum: Mapping and Modelling   Posted: Wed Apr 16, 2008 8:49 am   Subject: Use HL2 Hammer Editor to create GE Levels

Would anyone be willing to make an Import Pack in a .rar file that contains the useable formats of the levels?

That isn´t easy.
Because its a complicated process and at the moment only a few ma ...
  Topic: Use HL2 Hammer Editor to create GE Levels
BillyGlenn

Replies: 151
Views: 243318

PostForum: Mapping and Modelling   Posted: Fri Mar 14, 2008 9:08 am   Subject: Use HL2 Hammer Editor to create GE Levels
yes right. Hammer set all texture alignment and scaling to default 1.0.
I´m still not sure why this happen. if i look at the same map file with crafty there are no textures at all
  Topic: Use HL2 Hammer Editor to create GE Levels
BillyGlenn

Replies: 151
Views: 243318

PostForum: Mapping and Modelling   Posted: Thu Mar 13, 2008 3:13 pm   Subject: Use HL2 Hammer Editor to create GE Levels
http://img404.imageshack.us/img404/7526/working2ih0bk5.jpg

i hope you understand what i mean. the textures aren´t at the right position.

Can the process be automated?

maybe. Is there a possi ...
  Topic: Use HL2 Hammer Editor to create GE Levels
BillyGlenn

Replies: 151
Views: 243318

PostForum: Mapping and Modelling   Posted: Wed Mar 12, 2008 2:51 pm   Subject: Use HL2 Hammer Editor to create GE Levels
i´m still working on that obj to map thing to import original maps into hammer.
I got the textures working but it takes very long because i need to rename every single texture and than convert them ...
  Topic: multi player on 4 tv's??
BillyGlenn

Replies: 10
Views: 11914

PostForum: GoldenEye 007   Posted: Thu Mar 06, 2008 1:56 pm   Subject: multi player on 4 tv's??
You just have to modify the Graphics plugin to display specific data on specific destinations. So for example display 1 just shows the specific lines of player 1 until half of the screen. It sure is k ...
  Topic: You know you've played too much Goldeneye when...
BillyGlenn

Replies: 62
Views: 43668

PostForum: GoldenEye 007   Posted: Mon Mar 03, 2008 7:02 am   Subject: You know you've played too much Goldeneye when...
You think a chair can explode
  Topic: Silo on XBOX 360?? Whoa
BillyGlenn

Replies: 1
Views: 3856

PostForum: GoldenEye 007   Posted: Sat Mar 01, 2008 6:22 am   Subject: Silo on XBOX 360?? Whoa
http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=2549
Page 1 of 4 Goto page 1, 2, 3, 4  Next
All times are GMT - 8 Hours
Jump to:  

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright © 2002-2004 Jakob Persson


Powered by BB © 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Got kids? Check out my Dora The Explorer site with games and coloring pages!

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!

[ Privacy Policy ]