Author |
Message |
Topic: Cheat Engine Codes |
BillyGlenn
Replies: 0
Views: 5930
|
Forum: GoldenEye XBLA
Posted: Thu Feb 11, 2021 3:24 pm Subject:
Cheat Engine Codes |
Xenia (master/b25c5016/Aug 17 2019)
Cheat Engine 7.2
Unlimited ammo:
Right Hand 1449910F7
Left Hand 14499149F |
Topic: XBLA mods |
BillyGlenn
Replies: 24
Views: 23190
|
Forum: GoldenEye XBLA
Posted: Sun Feb 07, 2021 11:18 am Subject:
Re: XBLA mods |
Does that mean it is possible to mod the XBLA version (ie play on Xenia etc)?
This is the method i´m using right now:
1. Extract the XBLA file with "wxPirs"
2. Change stuff around ... |
Topic: Xenia audio lag AHK script |
BillyGlenn
Replies: 2
Views: 6121
|
Forum: GoldenEye XBLA
Posted: Sat Feb 06, 2021 3:28 pm Subject:
Xenia audio lag AHK script |
This is a simple AutoHotKey script for people having trouble with audio lag in xenia.
it changes the time scalar in Xenia up and down a couple of times.
Hold down the key "m" for a few s ... |
Topic: Character List Comparison... |
BillyGlenn
Replies: 13
Views: 14240
|
Forum: GoldenEye XBLA
Posted: Sat Feb 06, 2021 2:58 pm Subject:
Character List Comparison... |
Some additional screenshots
https://i.ibb.co/k3xDYZD/c1.png
https://i.ibb.co/Hzcmncy/c2.png |
Topic: Original Textures high resolution |
BillyGlenn
Replies: 1
Views: 6210
|
Forum: GoldenEye XBLA
Posted: Sat Feb 06, 2021 12:47 pm Subject:
Original Textures high resolution |
Hi,
I was fooling around with the xbla files today and i don´t know if anybody already noticed this but you can play the GoldenEye XBLA Version with the original textures in high resolution.
... |
Topic: GoldenEye |
BillyGlenn
Replies: 11
Views: 10885
|
Forum: Mapping and Modelling
Posted: Sun Nov 20, 2011 1:01 pm Subject:
GoldenEye |
http://www.youtube.com/watch?v=Wd2KRrd_RnU |
Topic: Counter-Strike Map Pack |
BillyGlenn
Replies: 38
Views: 25020
|
Forum: Q-Lab Hacking Department
Posted: Wed May 07, 2008 10:10 am Subject:
Counter-Strike Map Pack |
somebody should try to convert the original cs maps .bsp to .vmf and then into map for the ge editor. |
Topic: Use HL2 Hammer Editor to create GE Levels |
BillyGlenn
Replies: 151
Views: 243162
|
Forum: Mapping and Modelling
Posted: Sun Apr 20, 2008 12:05 pm Subject:
Use HL2 Hammer Editor to create GE Levels |
Billy Glen, do you think you could send me the Complex file then that you already converted? I think it was you anyway. I really don't want them for anything specific, I just think it would be cool ... |
Topic: Use HL2 Hammer Editor to create GE Levels |
BillyGlenn
Replies: 151
Views: 243162
|
Forum: Mapping and Modelling
Posted: Wed Apr 16, 2008 8:49 am Subject:
Use HL2 Hammer Editor to create GE Levels |
Would anyone be willing to make an Import Pack in a .rar file that contains the useable formats of the levels?
That isn´t easy.
Because its a complicated process and at the moment only a few ma ... |
Topic: Use HL2 Hammer Editor to create GE Levels |
BillyGlenn
Replies: 151
Views: 243162
|
Forum: Mapping and Modelling
Posted: Fri Mar 14, 2008 9:08 am Subject:
Use HL2 Hammer Editor to create GE Levels |
yes right. Hammer set all texture alignment and scaling to default 1.0.
I´m still not sure why this happen. if i look at the same map file with crafty there are no textures at all |
Topic: Use HL2 Hammer Editor to create GE Levels |
BillyGlenn
Replies: 151
Views: 243162
|
Forum: Mapping and Modelling
Posted: Thu Mar 13, 2008 3:13 pm Subject:
Use HL2 Hammer Editor to create GE Levels |
http://img404.imageshack.us/img404/7526/working2ih0bk5.jpg
i hope you understand what i mean. the textures aren´t at the right position.
Can the process be automated?
maybe. Is there a possi ... |
Topic: Use HL2 Hammer Editor to create GE Levels |
BillyGlenn
Replies: 151
Views: 243162
|
Forum: Mapping and Modelling
Posted: Wed Mar 12, 2008 2:51 pm Subject:
Use HL2 Hammer Editor to create GE Levels |
i´m still working on that obj to map thing to import original maps into hammer.
I got the textures working but it takes very long because i need to rename every single texture and than convert them ... |
Topic: multi player on 4 tv's?? |
BillyGlenn
Replies: 10
Views: 11914
|
Forum: GoldenEye 007
Posted: Thu Mar 06, 2008 1:56 pm Subject:
multi player on 4 tv's?? |
You just have to modify the Graphics plugin to display specific data on specific destinations. So for example display 1 just shows the specific lines of player 1 until half of the screen. It sure is k ... |
Topic: You know you've played too much Goldeneye when... |
BillyGlenn
Replies: 62
Views: 43668
|
Forum: GoldenEye 007
Posted: Mon Mar 03, 2008 7:02 am Subject:
You know you've played too much Goldeneye when... |
You think a chair can explode |
Topic: Silo on XBOX 360?? Whoa |
BillyGlenn
Replies: 1
Views: 3855
|
Forum: GoldenEye 007
Posted: Sat Mar 01, 2008 6:22 am Subject:
Silo on XBOX 360?? Whoa |
http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=2549 |