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  Topic: Also for DS
Brad M

Replies: 12
Views: 17386

PostForum: James Bond Games   Posted: Sun Sep 12, 2010 6:22 am   Subject: Also for DS
We have to stop automatically thinking it's going to suck. It might be a great game!
  Topic: A "modern" Bond Song.
Brad M

Replies: 9
Views: 13518

PostForum: James Bond Games   Posted: Tue Aug 31, 2010 4:44 pm   Subject: A "modern" Bond Song.
Ummmm... sure it's not on my favorite song list but... it's alright. I give it at least 3/5 stars.
  Topic: [Map] Facility
Brad M

Replies: 97
Views: 70384

PostForum: GoldenEye X   Posted: Tue Aug 31, 2010 12:33 pm   Subject: [Map] Facility
Really want to play it
  Topic: A "modern" Bond Song.
Brad M

Replies: 9
Views: 13518

PostForum: James Bond Games   Posted: Tue Aug 31, 2010 12:32 pm   Subject: A "modern" Bond Song.
I like it
  Topic: Music you're listening to
Brad M

Replies: 143
Views: 316335

PostForum: Non-Gaming Talk   Posted: Thu Aug 26, 2010 7:16 am   Subject: Music you're listening to
Probably "Here and Now" by the Ernies is up there on my list. http://www.youtube.com/watch?v=PgRF0EXvZFM

You might recognize it from Tony Hawk's Pro Skater 1 or 2.
  Topic: Happy 13th Birthday Goldeneye
Brad M

Replies: 13
Views: 10674

PostForum: GoldenEye 007   Posted: Wed Aug 25, 2010 5:32 pm   Subject: Happy 13th Birthday Goldeneye
Yay happy B Day Goldeneye yay.

I love the part whar we can use gamesharks and walk thu wall and doors. That what made the game even more epic to me.

How do you walk through walls?
  Topic: Happy 13th Birthday Goldeneye
Brad M

Replies: 13
Views: 10674

PostForum: GoldenEye 007   Posted: Wed Aug 25, 2010 5:31 pm   Subject: Happy 13th Birthday Goldeneye
As soon as I found out it was goldeneye's birthday I went to my room and played it.
  Topic: Goldneye 007 wii dam gameplay
Brad M

Replies: 18
Views: 23459

PostForum: James Bond Games   Posted: Mon Aug 23, 2010 3:29 pm   Subject: Goldneye 007 wii dam gameplay
Looks good. Can't wait for it to come out.
  Topic: Level Ending
Brad M

Replies: 14
Views: 10066

PostForum: Q-Lab Hacking Department   Posted: Sun Aug 08, 2010 7:56 am   Subject: Level Ending
So, back to this. Does anyone know why my game freezes if I give someone action block 0006?
  Topic: Level Ending
Brad M

Replies: 14
Views: 10066

PostForum: Q-Lab Hacking Department   Posted: Fri Jul 30, 2010 2:34 pm   Subject: Re: Level Ending

It is
Recomplier
Change memory + Cache
4MB
Off
Use First Save Type
2
Make sure the 3 on the left and the top one on the right are ticked.

Okay, now the game works but the level still freez ...
  Topic: Level Ending
Brad M

Replies: 14
Views: 10066

PostForum: Q-Lab Hacking Department   Posted: Fri Jul 30, 2010 2:26 pm   Subject: Re: Level Ending

Reset your game's options to the correct ones.

Recompiler
Protect Memory
8MB
Off
16k bit Eprom
Counter factor: 2
Register Catching
Use TLB

Now the whole game doesn't work...
  Topic: Level Ending
Brad M

Replies: 14
Views: 10066

PostForum: Q-Lab Hacking Department   Posted: Fri Jul 30, 2010 1:54 pm   Subject: Re: Level Ending

Built-in block 0006.

That freezes up the game. If I assign a guard to action block 0006, the game won't load.
  Topic: Level Ending
Brad M

Replies: 14
Views: 10066

PostForum: Q-Lab Hacking Department   Posted: Fri Jul 30, 2010 10:37 am   Subject: Level Ending
Well, I'm looking for #1. I think I found something that will help me. But, if you or anyone else knows exactly what to do for question #2 please tell me. Thanks.
  Topic: Level Ending
Brad M

Replies: 14
Views: 10066

PostForum: Q-Lab Hacking Department   Posted: Fri Jul 30, 2010 10:15 am   Subject: Level Ending
Okay, these are my last two questions.

1) How do you make the level end after you walk into a room?
2) How do you make a guard not come after you when they hear gunshots? Only when they actually s ...
  Topic: Doors Opening
Brad M

Replies: 8
Views: 7624

PostForum: Q-Lab Hacking Department   Posted: Wed Jul 28, 2010 7:10 pm   Subject: Doors Opening
How do you make it the exact size for the doorway? It takes me like 5 minutes to adjust it just right. (27 object)
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