Author |
Message |
Topic: Also for DS |
Brad M
Replies: 12
Views: 17386
|
Forum: James Bond Games
Posted: Sun Sep 12, 2010 6:22 am Subject:
Also for DS |
We have to stop automatically thinking it's going to suck. It might be a great game! |
Topic: A "modern" Bond Song. |
Brad M
Replies: 9
Views: 13518
|
Forum: James Bond Games
Posted: Tue Aug 31, 2010 4:44 pm Subject:
A "modern" Bond Song. |
Ummmm... sure it's not on my favorite song list but... it's alright. I give it at least 3/5 stars. |
Topic: [Map] Facility |
Brad M
Replies: 97
Views: 70384
|
Forum: GoldenEye X
Posted: Tue Aug 31, 2010 12:33 pm Subject:
[Map] Facility |
Really want to play it |
Topic: A "modern" Bond Song. |
Brad M
Replies: 9
Views: 13518
|
Forum: James Bond Games
Posted: Tue Aug 31, 2010 12:32 pm Subject:
A "modern" Bond Song. |
I like it |
Topic: Music you're listening to |
Brad M
Replies: 143
Views: 316335
|
Forum: Non-Gaming Talk
Posted: Thu Aug 26, 2010 7:16 am Subject:
Music you're listening to |
Probably "Here and Now" by the Ernies is up there on my list. http://www.youtube.com/watch?v=PgRF0EXvZFM
You might recognize it from Tony Hawk's Pro Skater 1 or 2. |
Topic: Happy 13th Birthday Goldeneye |
Brad M
Replies: 13
Views: 10674
|
Forum: GoldenEye 007
Posted: Wed Aug 25, 2010 5:32 pm Subject:
Happy 13th Birthday Goldeneye |
Yay happy B Day Goldeneye yay.
I love the part whar we can use gamesharks and walk thu wall and doors. That what made the game even more epic to me.
How do you walk through walls? |
Topic: Happy 13th Birthday Goldeneye |
Brad M
Replies: 13
Views: 10674
|
Forum: GoldenEye 007
Posted: Wed Aug 25, 2010 5:31 pm Subject:
Happy 13th Birthday Goldeneye |
As soon as I found out it was goldeneye's birthday I went to my room and played it. |
Topic: Goldneye 007 wii dam gameplay |
Brad M
Replies: 18
Views: 23459
|
Forum: James Bond Games
Posted: Mon Aug 23, 2010 3:29 pm Subject:
Goldneye 007 wii dam gameplay |
Looks good. Can't wait for it to come out. |
Topic: Level Ending |
Brad M
Replies: 14
Views: 10066
|
Forum: Q-Lab Hacking Department
Posted: Sun Aug 08, 2010 7:56 am Subject:
Level Ending |
So, back to this. Does anyone know why my game freezes if I give someone action block 0006? |
Topic: Level Ending |
Brad M
Replies: 14
Views: 10066
|
Forum: Q-Lab Hacking Department
Posted: Fri Jul 30, 2010 2:34 pm Subject:
Re: Level Ending |
It is
Recomplier
Change memory + Cache
4MB
Off
Use First Save Type
2
Make sure the 3 on the left and the top one on the right are ticked.
Okay, now the game works but the level still freez ... |
Topic: Level Ending |
Brad M
Replies: 14
Views: 10066
|
Forum: Q-Lab Hacking Department
Posted: Fri Jul 30, 2010 2:26 pm Subject:
Re: Level Ending |
Reset your game's options to the correct ones.
Recompiler
Protect Memory
8MB
Off
16k bit Eprom
Counter factor: 2
Register Catching
Use TLB
Now the whole game doesn't work... |
Topic: Level Ending |
Brad M
Replies: 14
Views: 10066
|
Forum: Q-Lab Hacking Department
Posted: Fri Jul 30, 2010 1:54 pm Subject:
Re: Level Ending |
Built-in block 0006.
That freezes up the game. If I assign a guard to action block 0006, the game won't load. |
Topic: Level Ending |
Brad M
Replies: 14
Views: 10066
|
Forum: Q-Lab Hacking Department
Posted: Fri Jul 30, 2010 10:37 am Subject:
Level Ending |
Well, I'm looking for #1. I think I found something that will help me. But, if you or anyone else knows exactly what to do for question #2 please tell me. Thanks. |
Topic: Level Ending |
Brad M
Replies: 14
Views: 10066
|
Forum: Q-Lab Hacking Department
Posted: Fri Jul 30, 2010 10:15 am Subject:
Level Ending |
Okay, these are my last two questions.
1) How do you make the level end after you walk into a room?
2) How do you make a guard not come after you when they hear gunshots? Only when they actually s ... |
Topic: Doors Opening |
Brad M
Replies: 8
Views: 7624
|
Forum: Q-Lab Hacking Department
Posted: Wed Jul 28, 2010 7:10 pm Subject:
Doors Opening |
How do you make it the exact size for the doorway? It takes me like 5 minutes to adjust it just right. (27 object) |