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  Topic: Looking for a beta video
Captin.Frosty

Replies: 2
Views: 3992

PostForum: GoldenEye 007   Posted: Sat Jan 02, 2010 9:31 am   Subject: Looking for a beta video
I just noticed those footstep noises; were those actually in the game or an added sound effect? Confused

and I forgot someone already posted it Laughing
maybe I need to use the search button a litt mor ...
  Topic: Looking for a beta video
Captin.Frosty

Replies: 2
Views: 3992

PostForum: GoldenEye 007   Posted: Sat Jan 02, 2010 9:07 am   Subject: Looking for a beta video
I remember seeing the video somewhere on YouTube and it seems to have dissapeared, either that or I am searching for the wrong thing.

All I can remember is that the video includes a female narrati ...
  Topic: December Setup Editor work
Captin.Frosty

Replies: 350
Views: 170508

PostForum: Q-Lab Hacking Department   Posted: Fri Jan 01, 2010 10:34 am   Subject: December Setup Editor work
I don't know if this has been suggested already, or rather even in the editor, but how about a Copy and Paste function for small Room Position selections, nothing large, but like simple door frame str ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Captin.Frosty

Replies: 1607
Views: 865932

PostForum: Q-Lab Hacking Department   Posted: Wed Dec 30, 2009 11:26 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
You need to install full installer, then put beta in same folder and run it instead.

Is the full installer the one on GoldenEye Vault?
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Captin.Frosty

Replies: 1607
Views: 865932

PostForum: Q-Lab Hacking Department   Posted: Wed Dec 30, 2009 10:25 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I downloaded the beta .exe, and all of my music files and most of the files in the 21990 menu are missing. Is this because I didn't get the full installer?
  Topic: Importing Counter Strike Maps?
Captin.Frosty

Replies: 5
Views: 7393

PostForum: Mapping and Modelling   Posted: Thu Dec 03, 2009 5:11 pm   Subject: Re: Importing Counter Strike Maps?
I was wondering if any Counter Strike or Half Life map can be imported because there are sites with thousands of USER CREATED maps? How difficult is it to do? I am sure there would be some incredibl ...
  Topic: GE:Source -> Goldeneye 007
Captin.Frosty

Replies: 1
Views: 5009

PostForum: Mapping and Modelling   Posted: Tue Nov 24, 2009 8:28 pm   Subject: GE:Source -> Goldeneye 007
I don't know if this has been asked or done before,
but would it be possible to port GE:Source levels into GoldenEye, but re-built with regular GE Textures instead of the source ones?

Like pretty ...
  Topic: Frigate: Interesting Discoveries (Nov 15th, 2009)...
Captin.Frosty

Replies: 52
Views: 39813

PostForum: GoldenEye 007   Posted: Sat Nov 07, 2009 7:30 am   Subject: Frigate: Interesting Discoveries (Nov 15th, 2009)...
I played around with the editor to try and see it for myself, and I managed to click on a few bits and pieces of the map, how did you get the FULL MAP moved out from the wall?
  Topic: I Am Making a New Level Call Super Mario Bros
Captin.Frosty

Replies: 17
Views: 18578

PostForum: Mapping and Modelling   Posted: Sun Oct 25, 2009 6:56 pm   Subject: I Am Making a New Level Call Super Mario Bros
My Mom Sed No I Cant Add My Pic At All But My Mom Sed Yes For Email
I Dont Get It Sad

um.. what?

look this is what you need to do;
hit the Prt Scr button on your keyboard

open up a paint pro ...
  Topic: How to get ur maps to Bps Format.
Captin.Frosty

Replies: 23
Views: 47080

PostForum: Mapping and Modelling   Posted: Mon Sep 28, 2009 4:38 pm   Subject: How to get ur maps to Bps Format.
Due to problems with my internet browser and Java support; I kind of lagged out of the IRC Chat a few minutes ago; sorry about that E-S.

But; for some odd reason the set up editor couldn't read my ...
  Topic: How to get ur maps to Bps Format.
Captin.Frosty

Replies: 23
Views: 47080

PostForum: Mapping and Modelling   Posted: Mon Sep 28, 2009 2:57 pm   Subject: How to get ur maps to Bps Format.

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlcsg.exe
** Parameters: "C:\Program Files\Valve Hammer Editor\maps\GOLDEN~1" -wadinclude GE.wad

hlcsg v3. ...
  Topic: How to get ur maps to Bps Format.
Captin.Frosty

Replies: 23
Views: 47080

PostForum: Mapping and Modelling   Posted: Mon Sep 28, 2009 2:04 pm   Subject: How to get ur maps to Bps Format.
Ok; I got something new here. I copied what Dragonsbrethen had in the "Hammer Information Round Up" thread and got this compile log.


** Executing...
** Command: Ðê
** Paramete ...
  Topic: How to get ur maps to Bps Format.
Captin.Frosty

Replies: 23
Views: 47080

PostForum: Mapping and Modelling   Posted: Mon Sep 28, 2009 1:20 pm   Subject: How to get ur maps to Bps Format.
I ran the account as my Owner account; since that is pretty much the only account on my computer; and as far to my knowledge I don't have access to the Administrator account because I don't think a pa ...
  Topic: I guess I should have made this earlier
Captin.Frosty

Replies: 0
Views: 3216

PostForum: Non-Gaming Talk   Posted: Sun Sep 27, 2009 4:51 pm   Subject: I guess I should have made this earlier
Well, for those who have noticed there was QUITE the gap between the last time I posted here,

I know I made my return on September 25, however I never really said anything official, because I didn' ...
  Topic: Head in the sand...
Captin.Frosty

Replies: 6
Views: 6567

PostForum: Non-Gaming Talk   Posted: Sun Sep 27, 2009 4:41 pm   Subject: Head in the sand...
It's amazing what they have on the internet..
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