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  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Carnivorous

Replies: 771
Views: 107773

PostForum: Q-Lab Hacking Department   Posted: Tue Dec 11, 2018 4:59 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
[url=https://github.com/carnivoroussociety/GoldEditor/releases/download/4.0/runwaysetupeditor.exe]runwaysetupeditor.exe [url=https://github.com/carnivoroussociety/GoldEditor/releases/download/4.0/acti ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Carnivorous

Replies: 771
Views: 107773

PostForum: Q-Lab Hacking Department   Posted: Mon Dec 10, 2018 6:26 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Please try the latest beta
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Carnivorous

Replies: 771
Views: 107773

PostForum: Q-Lab Hacking Department   Posted: Mon Dec 10, 2018 5:59 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Oops, I'll fix this soon thanks

Edit - I can't replicate it, I've only saved as set. Is this for projects?
  Topic: Animated Terrain
Carnivorous

Replies: 23
Views: 882

PostForum: Carrington's Hacker Central   Posted: Mon Dec 10, 2018 1:51 pm   Subject: Animated Terrain
It was made using the custom subaction 2B FE memory peek/poke to shift UV coords every frame. This is not available for PD. A biped animation with looping would be better as it isn't frame time depend ...
  Topic: Animated Terrain
Carnivorous

Replies: 23
Views: 882

PostForum: Carrington's Hacker Central   Posted: Mon Dec 10, 2018 4:23 am   Subject: Animated Terrain
It might be easier to make the scrolling area a character then give it a unique animation, or just write some code to manually scroll the UVs with delta time compensation. I was able to do [url=https: ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Carnivorous

Replies: 771
Views: 107773

PostForum: Q-Lab Hacking Department   Posted: Mon Dec 10, 2018 4:18 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Stray thought: Is there any way to know the lengths of paths in the editor? :)
Open the preset editor and use trig to calculate distance on X/Z plane
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Carnivorous

Replies: 771
Views: 107773

PostForum: Q-Lab Hacking Department   Posted: Sun Dec 09, 2018 2:26 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Edit: Oh, your Beta Grabber Tool (Nov. 3) can't find any betas to download. Is this normal for now?
Github had an upload issue for the last beta, it's fixed now - thanks
  Topic: Sogun's Workshop
Carnivorous

Replies: 341
Views: 113471

PostForum: Q-Lab Hacking Department   Posted: Sun Dec 09, 2018 2:26 pm   Subject: Sogun's Workshop
Thanks, it was caused by an allocation glitch. Please try the latest beta, it should work now
  Topic: Sogun's Workshop
Carnivorous

Replies: 341
Views: 113471

PostForum: Q-Lab Hacking Department   Posted: Sun Dec 09, 2018 8:55 am   Subject: Sogun's Workshop
Could you upload the OBJ itself? I can try to debug where it is crashing.
  Topic: Sogun's Workshop
Carnivorous

Replies: 341
Views: 113471

PostForum: Q-Lab Hacking Department   Posted: Sun Dec 09, 2018 5:28 am   Subject: Sogun's Workshop
Have you selected the DL within the model editor and clicked '[url=https://i.imgur.com/B7nds5o.png]convert to logo'?
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Carnivorous

Replies: 771
Views: 107773

PostForum: Q-Lab Hacking Department   Posted: Sun Dec 09, 2018 4:33 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Suggestions for DKR:

- be able to get the Car vehicle to jump like the Hovercraft vehicle does by pressing the R button.
- ability to increase in the Editor the distance that a vehicle travels whe ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Carnivorous

Replies: 771
Views: 107773

PostForum: Q-Lab Hacking Department   Posted: Fri Dec 07, 2018 11:15 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
The character selection screen can show 10 characters - I need to patch additional code to show all characters. I'll fix this soon

Edit - done. SSB now has an unlock all button. Thanks to SubDrag f ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Carnivorous

Replies: 771
Views: 107773

PostForum: Q-Lab Hacking Department   Posted: Fri Dec 07, 2018 10:13 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
- the ability to fight in GP mode against a CPU that handles the characters, the 3 nephews and the Professor. by this I mean to be able to fight against a CPU that handles these special characters to ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Carnivorous

Replies: 771
Views: 107773

PostForum: Q-Lab Hacking Department   Posted: Thu Dec 06, 2018 9:15 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
some things that I see as possible:
- ability to modify jump height by pressing R to skid.
- that among the items that can touch you randomly in GP mode it is possible that you can touch the triple ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Carnivorous

Replies: 771
Views: 107773

PostForum: Q-Lab Hacking Department   Posted: Thu Dec 06, 2018 6:46 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
well as you say there may be more than 800 sounds and that naming them may be a task that requires too much time. what i wanted to say about MSU is that so far i am not able to access all the existing ...
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