ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


ShootersForever.com Forum Index
Search found 430 matches
Author Message
  Topic: 1964 60FPS bundle for GoldenEye/Perfect Dark (2019/05/26)
Carnivorous

Replies: 694
Views: 189231

PostForum: Online And Emulation   Posted: Wed Jun 19, 2019 8:28 pm   Subject: 1964 60FPS bundle for GoldenEye/Perfect Dark (2019/05/26)
Use [url=https://www.smwcentral.net/?p=section&a=details&id=8799]rn64crc or the setup editor to apply the IPS patch
  Topic: 1964 60FPS bundle for GoldenEye/Perfect Dark (2019/05/26)
Carnivorous

Replies: 694
Views: 189231

PostForum: Online And Emulation   Posted: Wed Jun 19, 2019 4:50 pm   Subject: 1964 60FPS bundle for GoldenEye/Perfect Dark (2019/05/26)
The IPS patch requires regenerating the CRC after patching
  Topic: 1964 60FPS bundle for GoldenEye/Perfect Dark (2019/05/26)
Carnivorous

Replies: 694
Views: 189231

PostForum: Online And Emulation   Posted: Sun Jun 16, 2019 7:27 am   Subject: 1964 60FPS bundle for GoldenEye/Perfect Dark (2019/05/26)
Most users do not check 1964's settings and this will might have potential issues with custom ROM hacks such as the footsteps patch. It also needs to be applied before the ROM is loaded due to the rec ...
  Topic: 1964 60FPS bundle for GoldenEye/Perfect Dark (2019/05/26)
Carnivorous

Replies: 694
Views: 189231

PostForum: Online And Emulation   Posted: Sun Jun 16, 2019 2:48 am   Subject: 1964 60FPS bundle for GoldenEye/Perfect Dark (2019/05/26)
It's possible to fix the intro for GE to match console at 60fps but this would break GE ROM hacks so I opted out of it. The way the GS code works is by replacing a or instruction for _scHandleRSP() @ ...
  Topic: 1964 60FPS bundle for GoldenEye/Perfect Dark (2019/05/26)
Carnivorous

Replies: 694
Views: 189231

PostForum: Online And Emulation   Posted: Sun Jun 16, 2019 2:05 am   Subject: 1964 60FPS bundle for GoldenEye/Perfect Dark (2019/05/26)
Ammo may be given new icons but this is not possible with Glide64 as it does not detect the textures [in my experience]. A GLideN64 texture pack will be added to the bundle when these [url=https://git ...
  Topic: Recent spam bots
Carnivorous

Replies: 10
Views: 529

PostForum: Website & Message Board Comments   Posted: Wed Jun 12, 2019 12:33 am   Subject: Recent spam bots
Spam bots are still joining http://www.shootersforever.com/forums_message_boards/search.php?search_author=mmogomlb

I think the captcha photos have been cracked. Have you considered using google's c ...
  Topic: Recent spam bots
Carnivorous

Replies: 10
Views: 529

PostForum: Website & Message Board Comments   Posted: Mon Jun 03, 2019 1:42 pm   Subject: Recent spam bots
I don't think so :/ And now the total spam bots is up to 493. Something needs to be done asap, even temporarily disabling registration
  Topic: Recent spam bots
Carnivorous

Replies: 10
Views: 529

PostForum: Website & Message Board Comments   Posted: Sat Jun 01, 2019 6:15 pm   Subject: Recent spam bots
Hi

I am somewhat concerned about the recent influx of spam bots. For the past 2 days [url=http://www.shootersforever.com/forums_message_boards/memberlist.php?mode=joined&order=ASC&start=115 ...
  Topic: Runway: Room #0C Visualization Error...
Carnivorous

Replies: 4
Views: 281

PostForum: Q-Lab Hacking Department   Posted: Sat Jun 01, 2019 6:10 pm   Subject: Runway: Room #0C Visualization Error...
https://i.imgur.com/DuO8l6t.png

[url=https://i.imgur.com/pjKpRoK.png]Settings used
  Topic: Runway: Room #0C Visualization Error...
Carnivorous

Replies: 4
Views: 281

PostForum: Q-Lab Hacking Department   Posted: Fri May 31, 2019 2:48 am   Subject: Runway: Room #0C Visualization Error...
It's set to cycle 1 no fog.
  Topic: GoldenEye: Tower
Carnivorous

Replies: 38
Views: 6320

PostForum: Mapping and Modelling   Posted: Thu May 30, 2019 1:32 pm   Subject: GoldenEye: Tower
New textures should be added to end of ROM as it will be easier to replace when combining into the final ROM.
  Topic: File Size Too Large
Carnivorous

Replies: 7
Views: 518

PostForum: GoldenEye 007   Posted: Tue May 14, 2019 1:16 am   Subject: File Size Too Large
Every time I try to quicksave I'm met with this error: Compressed file is insert file size bytes, and must be less than 0x3F0 bytes.
Please do not use Quick Convert (F5), instead use Quick Inject (F7 ...
  Topic: GoldenEye: Tower
Carnivorous

Replies: 38
Views: 6320

PostForum: Mapping and Modelling   Posted: Tue May 07, 2019 10:07 am   Subject: GoldenEye: Tower
Hi guys. For anyone participating in the tower project, I have extended the deadline by a month to July 31. I have also updated the asset requirements, every submission can now include up to 10 new an ...
  Topic: GE-X 5e Patch Released! @ 12-24-16
Carnivorous

Replies: 829
Views: 125276

PostForum: GoldenEye X   Posted: Mon May 06, 2019 1:31 pm   Subject: GE-X 5e Patch Released! @ 12-24-16
Wreck spends the time to release a GE multiplayer mod and the only reaction I see is that people are upset that he didn't announce it here or work on GE:X instead.

I hate to break it to everybody b ...
  Topic: "Turok 3" and "007: TWINE" Mouse
Carnivorous

Replies: 19
Views: 4460

PostForum: Online And Emulation   Posted: Thu Apr 25, 2019 7:37 am   Subject: "Turok 3" and "007: TWINE" Mouse
I'm sorry but I don't have the time to work on any more mouse injectors
Page 1 of 29 Goto page 1, 2, 3 ... 27, 28, 29  Next
All times are GMT - 8 Hours
Jump to:  

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright 2002-2004 Jakob Persson


Powered by BB 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Got kids? Check out my Dora The Explorer site with games and coloring pages!

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!

[ Privacy Policy ]