Author |
Message |
Topic: GE:X - Fifth Official Patch Released! @ 09-22-12 |
CharAznable0
Replies: 283
Views: 307415
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Forum: GoldenEye X
Posted: Mon Nov 05, 2012 8:50 am Subject:
GE:X - Fifth Official Patch Released! @ 09-22-12 |
I haven't been posting on here for quite some time.
But, I have to say wreck thank you so much for this mod, it's great.
There's one thing I wanted to inform you about though, I noticed that one ... |
Topic: Want to make use of all that ammo?? |
CharAznable0
Replies: 0
Views: 3774
|
Forum: Carrington's Hacker Central
Posted: Sat Nov 03, 2012 12:10 pm Subject:
Want to make use of all that ammo?? |
This code might already be known, but, it changes the damage each weapon does whether it is perfect dark or goldeneye x.
Every body hit you do will be a tenth of the original damage normally inflic ... |
Topic: Increasing both my health and simulant health. |
CharAznable0
Replies: 7
Views: 9263
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Forum: GoldenEye X
Posted: Mon Oct 03, 2011 7:28 am Subject:
Increasing both my health and simulant health. |
Wait, not done by hacking?
In the player handicap menu it is the player handicap, in my experience if I lower it I belive I'm much weaker and the sims are more accurate, and if I raise it to 1000% ... |
Topic: Changing Order of Levels |
CharAznable0
Replies: 12
Views: 9978
|
Forum: Q-Lab Hacking Department
Posted: Sun Oct 02, 2011 12:56 pm Subject:
Changing Order of Levels |
sorry what are you meaning i dont get u |
Topic: Changing Order of Levels |
CharAznable0
Replies: 12
Views: 9978
|
Forum: Q-Lab Hacking Department
Posted: Sun Oct 02, 2011 12:14 pm Subject:
Changing Order of Levels |
Sorry I wouldn't know about that but is it some sort of new campaign for goldeneye or of the sort? |
Topic: Increasing both my health and simulant health. |
CharAznable0
Replies: 7
Views: 9263
|
Forum: GoldenEye X
Posted: Sun Oct 02, 2011 8:39 am Subject:
Increasing both my health and simulant health. |
Maybe more death animations in combat simulator? You know what code, we could try and add more |
Topic: Increasing both my health and simulant health. |
CharAznable0
Replies: 7
Views: 9263
|
Forum: GoldenEye X
Posted: Sat Oct 01, 2011 1:12 pm Subject:
Increasing both my health and simulant health. |
Cool, whenever I soon get fibre optic hopefully I can play you then on mupen.
I've got that hacking document that I may look into sometime. |
Topic: Increasing both my health and simulant health. |
CharAznable0
Replies: 7
Views: 9263
|
Forum: GoldenEye X
Posted: Sat Oct 01, 2011 11:15 am Subject:
Increasing both my health and simulant health. |
I'm wanting just to make the simulants have more health, possibly doubled or tripled as well as my own, I don't know how this will be done but I won't mind if even gun power is set to half or a third, ... |
Topic: new XBLA pics? |
CharAznable0
Replies: 11
Views: 13045
|
Forum: GoldenEye 007
Posted: Tue Sep 27, 2011 10:30 am Subject:
new XBLA pics? |
Activision was building everything from scratch, and were changing things up to make the story "more modern". Not that I liked what they did with it, especially to the way characters look, ... |
Topic: [Minecraft] All Goldeneye Multi Maps Recreation |
CharAznable0
Replies: 25
Views: 24450
|
Forum: Game-On!
Posted: Mon Sep 26, 2011 8:03 am Subject:
[Minecraft] All Goldeneye Multi Maps Recreation |
Just to let you know, I may be stating the obvious but LOL you can just go onto minecraft wiki and get a whole ton of info there on materials you may not have heard of thus making the map seem more li ... |
Topic: The Perfect dark editor. |
CharAznable0
Replies: 5
Views: 7310
|
Forum: Perfect Dark
Posted: Sat Sep 24, 2011 10:32 am Subject:
The Perfect dark editor. |
Any action block to make the spawned opponent entities run to you and attack just like there is in Goldeneye?
I got a good idea also and it should be possible, what about if we changed a solo map i ... |
Topic: Help with n64 analog. |
CharAznable0
Replies: 0
Views: 6493
|
Forum: Computer SOS
Posted: Sat Sep 24, 2011 3:54 am Subject:
Help with n64 analog. |
Alright so yeah the controller is working, I've configured the settings so that the deadzone is at 0%. The analog stick range is at 100% with real n64 range ticked.
Now the analog controls just don ... |
Topic: Simulant Weapon/Item Priority List... |
CharAznable0
Replies: 8
Views: 9872
|
Forum: Perfect Dark
Posted: Sat Sep 24, 2011 3:30 am Subject:
Simulant Weapon/Item Priority List... |
Just wanting to know wreck, is this forum that active anymore? I would love to see another Perfect dark editor update, that would be brilliant, but do you think it would be worth it for the activity h ... |
Topic: Simulant Weapon/Item Priority List... |
CharAznable0
Replies: 8
Views: 9872
|
Forum: Perfect Dark
Posted: Fri Sep 23, 2011 7:27 am Subject:
Simulant Weapon/Item Priority List... |
Yeah thats a good idea MRKane, tweaking the AI so that they prioritise what weapon they will use first.
I wouldn't know how to do this, as I have very little to none experience with modifying/hacki ... |
Topic: [Minecraft] All Goldeneye Multi Maps Recreation |
CharAznable0
Replies: 25
Views: 24450
|
Forum: Game-On!
Posted: Thu Sep 22, 2011 10:52 pm Subject:
[Minecraft] All Goldeneye Multi Maps Recreation |
is the whole thing sandstone + cobble? Like the wall, floor |