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  Topic: GE:X - Fifth Official Patch Released! @ 09-22-12
CharAznable0

Replies: 283
Views: 301933

PostForum: GoldenEye X   Posted: Mon Nov 05, 2012 8:50 am   Subject: GE:X - Fifth Official Patch Released! @ 09-22-12
I haven't been posting on here for quite some time.

But, I have to say wreck thank you so much for this mod, it's great.

There's one thing I wanted to inform you about though, I noticed that one ...
  Topic: Want to make use of all that ammo??
CharAznable0

Replies: 0
Views: 3723

PostForum: Carrington's Hacker Central   Posted: Sat Nov 03, 2012 12:10 pm   Subject: Want to make use of all that ammo??
This code might already be known, but, it changes the damage each weapon does whether it is perfect dark or goldeneye x.

Every body hit you do will be a tenth of the original damage normally inflic ...
  Topic: Increasing both my health and simulant health.
CharAznable0

Replies: 7
Views: 9142

PostForum: GoldenEye X   Posted: Mon Oct 03, 2011 7:28 am   Subject: Increasing both my health and simulant health.
Wait, not done by hacking?

In the player handicap menu it is the player handicap, in my experience if I lower it I belive I'm much weaker and the sims are more accurate, and if I raise it to 1000% ...
  Topic: Changing Order of Levels
CharAznable0

Replies: 12
Views: 9882

PostForum: Q-Lab Hacking Department   Posted: Sun Oct 02, 2011 12:56 pm   Subject: Changing Order of Levels
sorry what are you meaning i dont get u
  Topic: Changing Order of Levels
CharAznable0

Replies: 12
Views: 9882

PostForum: Q-Lab Hacking Department   Posted: Sun Oct 02, 2011 12:14 pm   Subject: Changing Order of Levels
Sorry I wouldn't know about that but is it some sort of new campaign for goldeneye or of the sort?
  Topic: Increasing both my health and simulant health.
CharAznable0

Replies: 7
Views: 9142

PostForum: GoldenEye X   Posted: Sun Oct 02, 2011 8:39 am   Subject: Increasing both my health and simulant health.
Maybe more death animations in combat simulator? You know what code, we could try and add more
  Topic: Increasing both my health and simulant health.
CharAznable0

Replies: 7
Views: 9142

PostForum: GoldenEye X   Posted: Sat Oct 01, 2011 1:12 pm   Subject: Increasing both my health and simulant health.
Cool, whenever I soon get fibre optic hopefully I can play you then on mupen.

I've got that hacking document that I may look into sometime.
  Topic: Increasing both my health and simulant health.
CharAznable0

Replies: 7
Views: 9142

PostForum: GoldenEye X   Posted: Sat Oct 01, 2011 11:15 am   Subject: Increasing both my health and simulant health.
I'm wanting just to make the simulants have more health, possibly doubled or tripled as well as my own, I don't know how this will be done but I won't mind if even gun power is set to half or a third, ...
  Topic: new XBLA pics?
CharAznable0

Replies: 11
Views: 12918

PostForum: GoldenEye 007   Posted: Tue Sep 27, 2011 10:30 am   Subject: new XBLA pics?
Activision was building everything from scratch, and were changing things up to make the story "more modern". Not that I liked what they did with it, especially to the way characters look, ...
  Topic: [Minecraft] All Goldeneye Multi Maps Recreation
CharAznable0

Replies: 25
Views: 24255

PostForum: Game-On!   Posted: Mon Sep 26, 2011 8:03 am   Subject: [Minecraft] All Goldeneye Multi Maps Recreation
Just to let you know, I may be stating the obvious but LOL you can just go onto minecraft wiki and get a whole ton of info there on materials you may not have heard of thus making the map seem more li ...
  Topic: The Perfect dark editor.
CharAznable0

Replies: 5
Views: 7214

PostForum: Perfect Dark   Posted: Sat Sep 24, 2011 10:32 am   Subject: The Perfect dark editor.
Any action block to make the spawned opponent entities run to you and attack just like there is in Goldeneye?

I got a good idea also and it should be possible, what about if we changed a solo map i ...
  Topic: Help with n64 analog.
CharAznable0

Replies: 0
Views: 6216

PostForum: Computer SOS   Posted: Sat Sep 24, 2011 3:54 am   Subject: Help with n64 analog.
Alright so yeah the controller is working, I've configured the settings so that the deadzone is at 0%. The analog stick range is at 100% with real n64 range ticked.

Now the analog controls just don ...
  Topic: Simulant Weapon/Item Priority List...
CharAznable0

Replies: 8
Views: 9761

PostForum: Perfect Dark   Posted: Sat Sep 24, 2011 3:30 am   Subject: Simulant Weapon/Item Priority List...
Just wanting to know wreck, is this forum that active anymore? I would love to see another Perfect dark editor update, that would be brilliant, but do you think it would be worth it for the activity h ...
  Topic: Simulant Weapon/Item Priority List...
CharAznable0

Replies: 8
Views: 9761

PostForum: Perfect Dark   Posted: Fri Sep 23, 2011 7:27 am   Subject: Simulant Weapon/Item Priority List...
Yeah thats a good idea MRKane, tweaking the AI so that they prioritise what weapon they will use first.

I wouldn't know how to do this, as I have very little to none experience with modifying/hacki ...
  Topic: [Minecraft] All Goldeneye Multi Maps Recreation
CharAznable0

Replies: 25
Views: 24255

PostForum: Game-On!   Posted: Thu Sep 22, 2011 10:52 pm   Subject: [Minecraft] All Goldeneye Multi Maps Recreation
is the whole thing sandstone + cobble? Like the wall, floor
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