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  Topic: GE WII .edb files
Coockie1173

Replies: 0
Views: 13064

PostForum: James Bond Games   Posted: Mon Mar 01, 2021 3:31 am   Subject: GE WII .edb files
Hello,


I recently started looking into hacking GoldenEye WII for some custom Multiplayer levels. I managed to extract all the game files (all of them are named, which is a real help), but they're ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Coockie1173

Replies: 1595
Views: 853353

PostForum: Q-Lab Hacking Department   Posted: Sat May 30, 2020 9:44 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
How hard would it be to add a function to add songs with custom samples? Since the current way of adding sampled songs is kinda... janky? (with samples I mean instruments ^^)

Not sure I really unde ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Coockie1173

Replies: 1595
Views: 853353

PostForum: Q-Lab Hacking Department   Posted: Sat May 30, 2020 6:57 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
How hard would it be to add a function to add songs with custom samples? Since the current way of adding sampled songs is kinda... janky? (with samples I mean instruments ^^)
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Coockie1173

Replies: 1595
Views: 853353

PostForum: Q-Lab Hacking Department   Posted: Fri Apr 10, 2020 9:08 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
OK, thanks, I think that's fixed now.
Cheers!
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Coockie1173

Replies: 1595
Views: 853353

PostForum: Q-Lab Hacking Department   Posted: Fri Apr 10, 2020 3:24 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
instruments cannot be properly removed

?
Explicit recreation steps, what game, what goes wrong. It seemed ok on quick test.
I added an instrument (4B) and added a sound sample. I then removed th ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Coockie1173

Replies: 1595
Views: 853353

PostForum: Q-Lab Hacking Department   Posted: Thu Apr 09, 2020 9:41 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
instruments cannot be properly removed
  Topic: The Spy Who Loved Me 64 is looking for Help
Coockie1173

Replies: 8
Views: 7024

PostForum: Q-Lab Hacking Department   Posted: Tue Jan 28, 2020 9:07 am   Subject: The Spy Who Loved Me 64 is looking for Help
I can create things in hammer and export to object. Like buildings, terrain, etc. I can port models to .obj as well. Let me know!!
Hammer exports poorly to obj though, and might need some (or a lot?) ...
  Topic: Sound Effects in Action Block *HELP*
Coockie1173

Replies: 18
Views: 11590

PostForum: Q-Lab Hacking Department   Posted: Tue Jan 21, 2020 12:48 pm   Subject: Sound Effects in Action Block *HELP*
you're jumping to the first label each time you hit the bottom jump. replace the bottom jump with a "Jump to infinite loop", and make the block 10XX instead of 04XX. 04XX is for guards.
I ...
  Topic: Sound Effects in Action Block *HELP*
Coockie1173

Replies: 18
Views: 11590

PostForum: Q-Lab Hacking Department   Posted: Tue Jan 21, 2020 12:47 pm   Subject: Sound Effects in Action Block *HELP*
you're jumping to the first label each time you hit the bottom jump. replace the bottom jump with a "Jump to infinite loop", and make the block 10XX instead of 04XX. 04XX is for guards.
  Topic: Can someone fix this please or tell me how....
Coockie1173

Replies: 4
Views: 24566

PostForum: Website & Message Board Comments   Posted: Wed Nov 20, 2019 8:23 am   Subject: Re: Yeah It's broken
I've tried multiple methods with different image hosts and avatar linking is broken Shocked

remove http:// and www. from the url, I think that was the problem on my end
  Topic: Can someone fix this please or tell me how....
Coockie1173

Replies: 4
Views: 24566

PostForum: Website & Message Board Comments   Posted: Wed Nov 20, 2019 6:08 am   Subject: Can someone fix this please or tell me how....
remove the http://
  Topic: Mod to prevent the corpses from disappearing
Coockie1173

Replies: 13
Views: 18244

PostForum: GoldenEye 007   Posted: Sat Oct 05, 2019 10:50 am   Subject: Re: Mod to prevent the corpses from disappearing
https://i.imgur.com/m29Ok3J.png

I don't know if I followed the tutorial well, because when I start the Rom it doesn't want to start.

regenerate CRC by pulling it through the editor
  Topic: Mod to prevent the corpses from disappearing
Coockie1173

Replies: 13
Views: 18244

PostForum: GoldenEye 007   Posted: Sat Oct 05, 2019 8:17 am   Subject: Re: Mod to prevent the corpses from disappearing
https://i.imgur.com/fV9PBdF.png

Hi I tried to follow your tutorial, but the problem I can not find these numbers 2403005A, sorry I'm a beginner!
wrong offset
press ctrl + g, type the offset and t ...
  Topic: Mod to prevent the corpses from disappearing
Coockie1173

Replies: 13
Views: 18244

PostForum: GoldenEye 007   Posted: Wed Oct 02, 2019 3:12 am   Subject: Mod to prevent the corpses from disappearing
they might disappear for a reason, such as to prevent memory overload and crashing!
  Topic: QUAKE 64 mouse injector
Coockie1173

Replies: 8
Views: 14361

PostForum: Online And Emulation   Posted: Sat Sep 14, 2019 2:35 am   Subject: QUAKE 64 mouse injector
Hi.

just a quick question, after playing Quake many times on pc, im trying it out on N64, how do you set-up the mouse injector for Quake 64?

Im using Project 64 version 2.3.2.202

I put the in ...
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