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  Topic: Cancelled gun revealed on original Goldeneye box art
Dragonsbrethren

Replies: 6
Views: 8114

PostForum: GoldenEye 007   Posted: Tue Feb 16, 2021 8:36 am   Subject: Cancelled gun revealed on original Goldeneye box art
Can you elaborate on these behind the subtle scenes changes?
The best reference I could find with a quick search was this video:

https://www.youtube.com/watch?v=wDLQSnQfZrg&t=0s

It pretty m ...
  Topic: Cancelled gun revealed on original Goldeneye box art
Dragonsbrethren

Replies: 6
Views: 8114

PostForum: GoldenEye 007   Posted: Mon Feb 15, 2021 10:22 am   Subject: Cancelled gun revealed on original Goldeneye box art
...that's the PP7.

The old Kalashnikov AK47 model is on the back of the box, though, and there were many dumb rumors about that being the Spyder mentioned in the manual, but it was just the origina ...
  Topic: GoldenEye Vault - Passing the Torch...
Dragonsbrethren

Replies: 27
Views: 22599

PostForum: Q-Lab Hacking Department   Posted: Tue Sep 18, 2018 10:08 am   Subject: GoldenEye Vault - Passing the Torch...
Yeah, sometimes you just need to walk away and do what's right for you. I can't believe you maintained the Vault by yourself for as long as you did. I'm sure someone else will pick it up. And I would ...
  Topic: Oddjob was for cheaters - 21st anniversary article
Dragonsbrethren

Replies: 14
Views: 15835

PostForum: GoldenEye 007   Posted: Sat Sep 08, 2018 8:27 am   Subject: Oddjob was for cheaters - 21st anniversary article
I've never really understood the Felicity name change, nor the weapon name changes, considering the actual layouts and models from GoldenEye are still used. It just...doesn't make any sense to me. I a ...
  Topic: Oddjob was for cheaters - 21st anniversary article
Dragonsbrethren

Replies: 14
Views: 15835

PostForum: GoldenEye 007   Posted: Fri Sep 07, 2018 8:00 am   Subject: Oddjob was for cheaters - 21st anniversary article
Any sort of dev build of GoldenEye would be interesting from a historic perspective. GoldenEye's fanbase has always been obsessed with "beta" content for as long as I've been a part of it--i ...
  Topic: Old GE Weapon Names Mod real?
Dragonsbrethren

Replies: 2
Views: 6469

PostForum: GoldenEye 007   Posted: Tue Aug 14, 2018 9:13 am   Subject: Old GE Weapon Names Mod real?
It's been quite a while since I released that patch, but IIRC all names in it are based on prerelease screenshots or the unused firing range text from Perfect Dark. Yes, this means there's some odditi ...
  Topic: Port Timesplitters Maps
Dragonsbrethren

Replies: 5
Views: 6463

PostForum: Mapping and Modelling   Posted: Sat Dec 23, 2017 11:27 am   Subject: Port Timesplitters Maps
The one really GoldenEye thing about TimeSplitters was the aim mode...which they finally caved on in Future Perfect (probably for the best, honestly), but still left the old GE-style mode in as an opt ...
  Topic: Copyright Expired?
Dragonsbrethren

Replies: 43
Views: 41823

PostForum: GoldenEye 007   Posted: Thu Dec 21, 2017 12:15 pm   Subject: Copyright Expired?
My only real complaint with the XBLA port that wasn't nitpicky stuff was that the aiming sensitivity sucked. I can play PD in an N64 emulator with dual analog controls mapped to an XB360 controller an ...
  Topic: The topic of VAULTS
Dragonsbrethren

Replies: 7
Views: 9980

PostForum: Goldfinger 64   Posted: Thu Sep 21, 2017 9:27 pm   Subject: The topic of VAULTS
I designed this setup and I fully support Entropy Soldier's strategy. We exploited the hell out of the original setups, why should mine be any different? (But yeah, in hindsight, there should have bee ...
  Topic: The Great GoldenEye Level Elimination Game
Dragonsbrethren

Replies: 27
Views: 24388

PostForum: GoldenEye 007   Posted: Wed Sep 20, 2017 2:55 pm   Subject: The Great GoldenEye Level Elimination Game
+1 Caverns: Ok, admittedly I'm only picking this one to counter the downvotes it has gotten, because the design of its background has always been a personal favorite. But I do really enjoy this missio ...
  Topic: Goldfinger 64 Released!!!!
Dragonsbrethren

Replies: 131
Views: 299219

PostForum: Goldfinger 64   Posted: Tue Sep 19, 2017 10:26 am   Subject: Goldfinger 64 Released!!!!
Initial thoughts: The levels are too "unoriented". Don't get me wrong - they're incredible, but all too often it's you, a maze-like set of cellars of streets, and the occasional enemy encoun ...
  Topic: Goldfinger 64 Released!!!!
Dragonsbrethren

Replies: 131
Views: 299219

PostForum: Goldfinger 64   Posted: Sun Sep 17, 2017 6:54 pm   Subject: Goldfinger 64 Released!!!!
the overhearing scene of operation Grand Slam from the basement, which I felt was 100% visually accurate to the movie.
This one was so much fun to setup. I spent more time perfecting that scene than ...
  Topic: The Great GoldenEye Level Elimination Game
Dragonsbrethren

Replies: 27
Views: 24388

PostForum: GoldenEye 007   Posted: Sun Aug 27, 2017 11:40 am   Subject: The Great GoldenEye Level Elimination Game
A poll would be boring because no one can justify their selections...

+1 Facility: While the dam is technically more impressive, the facility has always been my favorite, both in terms of backgrou ...
  Topic: "What GoldenEye Would Look Like Today..."
Dragonsbrethren

Replies: 10
Views: 9796

PostForum: GoldenEye 007   Posted: Wed Jan 13, 2016 3:31 pm   Subject: "What GoldenEye Would Look Like Today..."
My thoughts exactly.
  Topic: DeleD CE
Dragonsbrethren

Replies: 110
Views: 336626

PostForum: Mapping and Modelling   Posted: Sat Jan 09, 2016 11:43 am   Subject: DeleD CE
That's because Rare's artists didn't model their backgrounds around a grid. They seem to have used meters for their measurements in Perfect Dark, but sizes aren't very realistic. As long as you're con ...
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