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  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Entropy Soldier

Replies: 1595
Views: 852704

PostForum: Q-Lab Hacking Department   Posted: Sat Nov 03, 2018 11:38 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
It's your work now.

I think it's perfectly fine to take donations and go in whatever direction you feel is right. You're the one putting your time and effort into this thing so it's okay to take ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Entropy Soldier

Replies: 1595
Views: 852704

PostForum: Q-Lab Hacking Department   Posted: Mon Oct 08, 2018 9:58 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I just want to say Carnivorous, if you ever need any help with small stuff here and there feel free to reach out to me.

The GESetupEditor is a huge project and I know you already have several proje ...
  Topic: GoldenEye Vault - Passing the Torch...
Entropy Soldier

Replies: 27
Views: 22598

PostForum: Q-Lab Hacking Department   Posted: Sun Sep 23, 2018 3:31 pm   Subject: GoldenEye Vault - Passing the Torch...
I'm still not sure why Subby Wubby can't just give the domain and relevant web resources to Wreck or whoever he deems capable of maintaining them.

Sure the website needs an update but might as well ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Entropy Soldier

Replies: 1595
Views: 852704

PostForum: Q-Lab Hacking Department   Posted: Sat Sep 22, 2018 9:21 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Can we...

Can we finally update the UI? Maybe turn the current editor code into a DLL and then write a new front-end for it in something that isn't Visual Basic?

The current UI design was usabl ...
  Topic: GoldenEye Vault is now closed.
Entropy Soldier

Replies: 31
Views: 70050

PostForum: GoldenEye X   Posted: Sat Sep 22, 2018 8:59 am   Subject: GoldenEye Vault is now closed.
Don't worry Wreck, I still believe in you. GoldenEye: X is a very ambitious project so it's understandable that it's time consuming and you don't want to work on it 24/7. It's your project and you c ...
  Topic: Custom Mission Compilation...
Entropy Soldier

Replies: 129
Views: 158834

PostForum: Q-Lab Hacking Department   Posted: Tue Sep 18, 2018 11:52 am   Subject: Custom Mission Compilation...
Feel free to modify Garden however you need to. Everyone knows that one bridge is super dinky and lots of people struggled with the timed mine safe thing since it breaks convention a bit.

Good luc ...
  Topic: GoldenEye Vault - Passing the Torch...
Entropy Soldier

Replies: 27
Views: 22598

PostForum: Q-Lab Hacking Department   Posted: Fri Sep 14, 2018 3:44 pm   Subject: GoldenEye Vault - Passing the Torch...
Godspede Subby Wubby


Perhaps Wreck could take over the vault, and assign some staff members. It's nice to have a dedicated website for GE64 hacks and yours is already somewhat well known.

Reg ...
  Topic: Triangulation Benchmark
Entropy Soldier

Replies: 16
Views: 17343

PostForum: Mapping and Modelling   Posted: Sun May 06, 2018 11:46 am   Subject: Triangulation Benchmark
If that doesn't work you could try your luck with Blender.

-Apply the Decimate modifier using Planar mode with a 1 degree threshold. (Be sure to delimit UVs otherwise they'll get messed up)
-Apply ...
  Topic: Fixing old Goldeneye hacks?
Entropy Soldier

Replies: 255
Views: 295911

PostForum: GoldenEye 007   Posted: Thu Apr 19, 2018 4:17 pm   Subject: Fixing old Goldeneye hacks?
Huh, the floor objects aren't blocking bullets? I remember testing them pretty thoroughly back in the day and they worked well enough, but that was like 10 years ago and I do remember plenty of spots ...
  Topic: Fixing old Goldeneye hacks?
Entropy Soldier

Replies: 255
Views: 295911

PostForum: GoldenEye 007   Posted: Tue Apr 03, 2018 11:36 pm   Subject: Fixing old Goldeneye hacks?
Awww, thanks for getting the dinky E-S logo, and my multiplayer map of course, to work on console! I'm honored that it was worth the time. That thing is pretty old these days, but it certainly bring ...
  Topic: The voices...
Entropy Soldier

Replies: 12
Views: 31374

PostForum: GoldenEye X   Posted: Sat Mar 31, 2018 5:11 pm   Subject: The voices...
I trust that Wreck's writing talent will be more than enough to make sure any new dialog only makes the end product better. If all-new dialog is what it takes to bring the missions together then I'm ...
  Topic: Your dream characters...
Entropy Soldier

Replies: 18
Views: 20260

PostForum: GoldenEye 007   Posted: Wed Mar 28, 2018 9:08 am   Subject: Your dream characters...
My Physics Teacher Who's Upset That I Didn't Come to Class All Semester
Summer Camp Counselor Who Doesn't Realize I Don't Go To His Summer Camp Anymore
Snake That Wants to Bite Me and is in Front of ...
  Topic: Custom Mission Compilation...
Entropy Soldier

Replies: 129
Views: 158834

PostForum: Q-Lab Hacking Department   Posted: Mon Jan 15, 2018 4:21 pm   Subject: Custom Mission Compilation...
For clarification, I think Pheonarx's missions are good and if everyone relevant wants them to be included then go for it. I was just saying I wasn't sticking them in that list as I thought the idea ...
  Topic: Custom Mission Compilation...
Entropy Soldier

Replies: 129
Views: 158834

PostForum: Q-Lab Hacking Department   Posted: Sun Jan 07, 2018 12:12 pm   Subject: Custom Mission Compilation...
Dang nabit boy there ain't enough members in this community for non-creators to shoulder the burden of picking all the maps. I don't think anyone would be invested in this sort of thing enough to col ...
  Topic: Is it possible to import a GE map to another engine?
Entropy Soldier

Replies: 9
Views: 7135

PostForum: Q-Lab Hacking Department   Posted: Sun Sep 24, 2017 7:14 pm   Subject: Is it possible to import a GE map to another engine?
I've made a plugin for blender that imports/exports "GE64Obj" format, which is obj format with vertex lighting data that Subby Wubby's editor can read. It's also got a few other fun features ...
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