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  Topic: Help me import my Hammer map into Goldeneye
FitterSpace

Replies: 11
Views: 9996

PostForum: Mapping and Modelling   Posted: Sat Jun 17, 2017 6:01 pm   Subject: Help me import my Hammer map into Goldeneye
You encouter an issue I already had and thanks to Shogun I managed to find a way to make it work. It's boring to do but it works. With this method, no such thing as "xxx texture not find".
...
  Topic: Help me import my Hammer map into Goldeneye
FitterSpace

Replies: 11
Views: 9996

PostForum: Mapping and Modelling   Posted: Fri Jun 16, 2017 7:33 pm   Subject: Help me import my Hammer map into Goldeneye
I've been meaning to get into Blender. I'll look into it, especially if it's free.
  Topic: Help me import my Hammer map into Goldeneye
FitterSpace

Replies: 11
Views: 9996

PostForum: Mapping and Modelling   Posted: Fri Jun 16, 2017 2:59 pm   Subject: Help me import my Hammer map into Goldeneye
So I made some changes to the map and I keep getting that "cannot find textures" error. I don't know what's causing it since I have textures.txt and the .bmp in the same directory as the obj ...
  Topic: Help me import my Hammer map into Goldeneye
FitterSpace

Replies: 11
Views: 9996

PostForum: Mapping and Modelling   Posted: Fri Jun 16, 2017 2:11 pm   Subject: Help me import my Hammer map into Goldeneye
https://i.gyazo.com/9a5fa230f3d68e228b2410db3d67c134.png

Here's what the map looks like in Crafty. Yikes! Look at all those polygons. Once I get the map imported into GSE, I'm going to see what I c ...
  Topic: Help me import my Hammer map into Goldeneye
FitterSpace

Replies: 11
Views: 9996

PostForum: Mapping and Modelling   Posted: Fri Jun 16, 2017 11:12 am   Subject: Help me import my Hammer map into Goldeneye
I've been playing around with Goldeneye Setup Editor for a few days now, and I've finally (nearly) finished a decent map in the Hammer Editor. The first screenshot shows the basic layout and the secon ...
  Topic: Is there a way to move and edit polygons in GSE itself?
FitterSpace

Replies: 6
Views: 7011

PostForum: Mapping and Modelling   Posted: Thu Jun 15, 2017 8:27 am   Subject: Is there a way to move and edit polygons in GSE itself?
Thanks for the replies. I really appreciate it!

Also, the newest Windows 10 update apparently came with a 3D modeling program that can open up .3mf and .obj files, so that should be useful for maki ...
  Topic: Is there a way to move and edit polygons in GSE itself?
FitterSpace

Replies: 6
Views: 7011

PostForum: Mapping and Modelling   Posted: Wed Jun 14, 2017 10:42 am   Subject: Is there a way to move and edit polygons in GSE itself?
Thanks for the help! I was able to move around rooms to my liking. Is there a way to move the points on a particular triangle? Like, if I wanted to turn part of a flat surface into a slope or a pointe ...
  Topic: Is there a way to move and edit polygons in GSE itself?
FitterSpace

Replies: 6
Views: 7011

PostForum: Mapping and Modelling   Posted: Wed Jun 14, 2017 9:03 am   Subject: Is there a way to move and edit polygons in GSE itself?
I'm pretty new to using GSE but I have a pretty ambitious project in mind. I'd like to work on it, but I'm just terrible at map-making. Is there a way to edit triangles and move them around in the vis ...
  Topic: Where can I find up-to-date tutorials for GSE 3.0?
FitterSpace

Replies: 22
Views: 27968

PostForum: Mapping and Modelling   Posted: Sat Dec 17, 2016 4:47 pm   Subject: Where can I find up-to-date tutorials for GSE 3.0?
Thanks for the replies. My goal with mapmaking is to make a full campaign with unique levels, but that sounds like it's gonna be really hard to do if optimizing one map can be that hard. So will I be ...
  Topic: Where can I find up-to-date tutorials for GSE 3.0?
FitterSpace

Replies: 22
Views: 27968

PostForum: Mapping and Modelling   Posted: Fri Dec 16, 2016 9:19 pm   Subject: Where can I find up-to-date tutorials for GSE 3.0?
Thank you so much. The map has imported successfully. I didn't have a RoomPositions file and i think that was my problem. I almost gave up on making maps until i found this forum. Anyway, i'm going to ...
  Topic: Where can I find up-to-date tutorials for GSE 3.0?
FitterSpace

Replies: 22
Views: 27968

PostForum: Mapping and Modelling   Posted: Fri Dec 16, 2016 5:19 pm   Subject: Where can I find up-to-date tutorials for GSE 3.0?
The editor doesn't support tga. Should be bmp. Are you using new textures? Ones not in wad?

I'm only using normal goldeneye textures. The problem was that the number wasn't before the filename in ...
  Topic: Where can I find up-to-date tutorials for GSE 3.0?
FitterSpace

Replies: 22
Views: 27968

PostForum: Mapping and Modelling   Posted: Fri Dec 16, 2016 4:40 pm   Subject: Where can I find up-to-date tutorials for GSE 3.0?
Your problem might be here:

"Convert .obj to level Axes Swapped (and add textures)"

You should be using

"Convert .obj to room Axes Swapped (if already added texture file)" ...
  Topic: Where can I find up-to-date tutorials for GSE 3.0?
FitterSpace

Replies: 22
Views: 27968

PostForum: Mapping and Modelling   Posted: Fri Dec 16, 2016 11:53 am   Subject: Where can I find up-to-date tutorials for GSE 3.0?
Thank you for the advice. When i can, later today, i'll reinstall hammer and try to get it working. I'll also install it on my C:\ drive to make things simpler.

edit: I reinstalled Hammer to my C:\ ...
  Topic: Where can I find up-to-date tutorials for GSE 3.0?
FitterSpace

Replies: 22
Views: 27968

PostForum: Mapping and Modelling   Posted: Fri Dec 16, 2016 10:33 am   Subject: Where can I find up-to-date tutorials for GSE 3.0?
I'm not familiar with Hammer, but once you get to obj file, here's the best tutorial on how to actually import, have you seen that?
http://goldeneyevault.com/viewfile.php?id=217

I haven't seen th ...
  Topic: Where can I find up-to-date tutorials for GSE 3.0?
FitterSpace

Replies: 22
Views: 27968

PostForum: Mapping and Modelling   Posted: Thu Dec 15, 2016 5:24 pm   Subject: Where can I find up-to-date tutorials for GSE 3.0?
I guess I would say, that those tutorials are out of date, but a starting point. Mainly more features were added from that, but the basics hold.

What part are you getting stuck at?

When i try t ...
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