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  Topic: Q-Vert: support both N64 & iQue with the same ROM
Gahr

Replies: 15
Views: 12724

PostForum: Q-Lab Hacking Department   Posted: Sun Jul 27, 2025 7:52 am   Subject: Q-Vert: support both N64 & iQue with the same ROM
Ok, I see.

For what it's worth, they've got Majora's Mask to play on the iQue, through what they call "Project Unmask". I know several guys over on the iQue discord got it running in Engl ...
  Topic: Q-Vert: support both N64 & iQue with the same ROM
Gahr

Replies: 15
Views: 12724

PostForum: Q-Lab Hacking Department   Posted: Sun Jul 27, 2025 3:23 am   Subject: Q-Vert: support both N64 & iQue with the same ROM
I'm also wondering if the same wizardry could be applied to Perfect Dark as well ? It would also benefit from the iQue better performances.
  Topic: Q-Vert: support both N64 & iQue with the same ROM
Gahr

Replies: 15
Views: 12724

PostForum: Q-Lab Hacking Department   Posted: Thu Jul 24, 2025 5:16 am   Subject: Q-Vert: support both N64 & iQue with the same ROM
Hey Zoinkity,

I'm getting an iQue which should be there in a couple of weeks. I got one to experiment with its possibilities.

I intend to fully test this tool of yours (standard goldeneye, 640i ...
  Topic: Solo multi levels - No music
Gahr

Replies: 3
Views: 5894

PostForum: Q-Lab Hacking Department   Posted: Wed Mar 19, 2025 12:40 am   Subject: Solo multi levels - No music
Thank you Wreck and Zoinkity! That was it, my music slider in singleplayer was all the way down to zero! I feel really stupid for not checking that in the first place.

Now I get to enjoy the wonde ...
  Topic: Solo multi levels - No music
Gahr

Replies: 3
Views: 5894

PostForum: Q-Lab Hacking Department   Posted: Tue Mar 18, 2025 2:41 am   Subject: Solo multi levels - No music
Hi guys,

So I've got to the point where I'm comfortable booting all the old GS multi levels, even Citadel with the help of the uploader. However I noticed that in all these levels, I never have bac ...
  Topic: **MULTIPLAYER X's GAMESHARK MASTER CODES LIST**
Gahr

Replies: 31
Views: 24888

PostForum: Q-Lab Hacking Department   Posted: Sat Mar 15, 2025 4:19 am   Subject: **MULTIPLAYER X's GAMESHARK MASTER CODES LIST**
Sorry to bump this but I couldn't figure out something posted only here by MultiplayerX.

I don't understand how I'm supposed to use these Weapon codes for Depot for instance :

0029 dostevei
811 ...
  Topic: Gameshark - Action Replay code limit for a given game
Gahr

Replies: 2
Views: 2485

PostForum: Console Workshop   Posted: Thu Mar 13, 2025 12:22 am   Subject: Gameshark - Action Replay code limit for a given game
Well first thanks for the thorough answer, I couldn't have got a more comprehensive one I believe. The 127 cheat headings is my issue I'm pretty sure, as I have around 20/25 multi levels which are 4 h ...
  Topic: Gameshark - Action Replay code limit for a given game
Gahr

Replies: 2
Views: 2485

PostForum: Console Workshop   Posted: Wed Mar 12, 2025 7:33 am   Subject: Gameshark - Action Replay code limit for a given game
I'm creating this because I could not find this info elsewhere.

I've started using again my Action Replay to use the solo multi GS codes for Goldeneye.

I've been using both N64utils (patched ver ...
  Topic: Xplorer64 Info
Gahr

Replies: 1
Views: 2340

PostForum: Console Workshop   Posted: Wed Mar 12, 2025 7:14 am   Subject: Xplorer64 Info
Thanks for this !
  Topic: Goldeneye GS multi codes on Xplorer 64 ?
Gahr

Replies: 34
Views: 64363

PostForum: Console Workshop   Posted: Thu Mar 06, 2025 1:35 am   Subject: Goldeneye GS multi codes on Xplorer 64 ?
I was actually in the process of replying when I saw your new reply.

Interesting findings, it looks like the whole thing was rushed, unfortunately. Sounds like there would be room for a better chea ...
  Topic: Goldeneye GS multi codes on Xplorer 64 ?
Gahr

Replies: 34
Views: 64363

PostForum: Console Workshop   Posted: Wed Mar 05, 2025 10:26 am   Subject: Goldeneye GS multi codes on Xplorer 64 ?
Hmm very interesting, thanks for looking at that. Do you think there would be a way to bypass the 170 code limit ? You say there is room for more. Without breaking anything of course.

Otherwise I t ...
  Topic: Goldeneye GS multi codes on Xplorer 64 ?
Gahr

Replies: 34
Views: 64363

PostForum: Console Workshop   Posted: Tue Mar 04, 2025 11:05 pm   Subject: Goldeneye GS multi codes on Xplorer 64 ?
I finally managed to get Archive backzone to load yesterday, with shelves ! It really seems like these 50 codes aren't really supported, because I replaced the 50 codes for the shelves for older ones, ...
  Topic: Goldeneye GS multi codes on Xplorer 64 ?
Gahr

Replies: 34
Views: 64363

PostForum: Console Workshop   Posted: Tue Mar 04, 2025 12:41 am   Subject: Goldeneye GS multi codes on Xplorer 64 ?
Haha yeah you always find the stuff you want when you stop looking for it.

That is a very interesting advice about the music still playing, thank you! And I actually do most my testing with a very ...
  Topic: Goldeneye GS multi codes on Xplorer 64 ?
Gahr

Replies: 34
Views: 64363

PostForum: Console Workshop   Posted: Mon Mar 03, 2025 9:49 pm   Subject: Goldeneye GS multi codes on Xplorer 64 ?
Interesting! I'm sure you will find details nobody knows yet about this by looking at its code.

Ah, the random object would explain it then because I have relatively short codes (less than 100) tha ...
  Topic: Goldeneye GS multi codes on Xplorer 64 ?
Gahr

Replies: 34
Views: 64363

PostForum: Console Workshop   Posted: Sun Mar 02, 2025 11:41 pm   Subject: Goldeneye GS multi codes on Xplorer 64 ?
Thank you for the explanation regarding what these 50 codes actually do. Most likely like you said it must create a list too long for the Xplorer to handle. It's a shame there is this limit, it's just ...
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