Author |
Message |
Topic: Solo multi levels - No music |
Gahr
Replies: 3
Views: 5329
|
Forum: Q-Lab Hacking Department
Posted: Wed Mar 19, 2025 12:40 am Subject:
Solo multi levels - No music |
Thank you Wreck and Zoinkity! That was it, my music slider in singleplayer was all the way down to zero! I feel really stupid for not checking that in the first place.
Now I get to enjoy the wonde ... |
Topic: Solo multi levels - No music |
Gahr
Replies: 3
Views: 5329
|
Forum: Q-Lab Hacking Department
Posted: Tue Mar 18, 2025 2:41 am Subject:
Solo multi levels - No music |
Hi guys,
So I've got to the point where I'm comfortable booting all the old GS multi levels, even Citadel with the help of the uploader. However I noticed that in all these levels, I never have bac ... |
Topic: **MULTIPLAYER X's GAMESHARK MASTER CODES LIST** |
Gahr
Replies: 31
Views: 23281
|
Forum: Q-Lab Hacking Department
Posted: Sat Mar 15, 2025 4:19 am Subject:
**MULTIPLAYER X's GAMESHARK MASTER CODES LIST** |
Sorry to bump this but I couldn't figure out something posted only here by MultiplayerX.
I don't understand how I'm supposed to use these Weapon codes for Depot for instance :
0029 dostevei
811 ... |
Topic: Gameshark - Action Replay code limit for a given game |
Gahr
Replies: 2
Views: 1455
|
Forum: Console Workshop
Posted: Thu Mar 13, 2025 12:22 am Subject:
Gameshark - Action Replay code limit for a given game |
Well first thanks for the thorough answer, I couldn't have got a more comprehensive one I believe. The 127 cheat headings is my issue I'm pretty sure, as I have around 20/25 multi levels which are 4 h ... |
Topic: Gameshark - Action Replay code limit for a given game |
Gahr
Replies: 2
Views: 1455
|
Forum: Console Workshop
Posted: Wed Mar 12, 2025 7:33 am Subject:
Gameshark - Action Replay code limit for a given game |
I'm creating this because I could not find this info elsewhere.
I've started using again my Action Replay to use the solo multi GS codes for Goldeneye.
I've been using both N64utils (patched ver ... |
Topic: Xplorer64 Info |
Gahr
Replies: 1
Views: 1462
|
Forum: Console Workshop
Posted: Wed Mar 12, 2025 7:14 am Subject:
Xplorer64 Info |
Thanks for this ! |
Topic: Goldeneye GS multi codes on Xplorer 64 ? |
Gahr
Replies: 34
Views: 59537
|
Forum: Console Workshop
Posted: Thu Mar 06, 2025 1:35 am Subject:
Goldeneye GS multi codes on Xplorer 64 ? |
I was actually in the process of replying when I saw your new reply.
Interesting findings, it looks like the whole thing was rushed, unfortunately. Sounds like there would be room for a better chea ... |
Topic: Goldeneye GS multi codes on Xplorer 64 ? |
Gahr
Replies: 34
Views: 59537
|
Forum: Console Workshop
Posted: Wed Mar 05, 2025 10:26 am Subject:
Goldeneye GS multi codes on Xplorer 64 ? |
Hmm very interesting, thanks for looking at that. Do you think there would be a way to bypass the 170 code limit ? You say there is room for more. Without breaking anything of course.
Otherwise I t ... |
Topic: Goldeneye GS multi codes on Xplorer 64 ? |
Gahr
Replies: 34
Views: 59537
|
Forum: Console Workshop
Posted: Tue Mar 04, 2025 11:05 pm Subject:
Goldeneye GS multi codes on Xplorer 64 ? |
I finally managed to get Archive backzone to load yesterday, with shelves ! It really seems like these 50 codes aren't really supported, because I replaced the 50 codes for the shelves for older ones, ... |
Topic: Goldeneye GS multi codes on Xplorer 64 ? |
Gahr
Replies: 34
Views: 59537
|
Forum: Console Workshop
Posted: Tue Mar 04, 2025 12:41 am Subject:
Goldeneye GS multi codes on Xplorer 64 ? |
Haha yeah you always find the stuff you want when you stop looking for it.
That is a very interesting advice about the music still playing, thank you! And I actually do most my testing with a very ... |
Topic: Goldeneye GS multi codes on Xplorer 64 ? |
Gahr
Replies: 34
Views: 59537
|
Forum: Console Workshop
Posted: Mon Mar 03, 2025 9:49 pm Subject:
Goldeneye GS multi codes on Xplorer 64 ? |
Interesting! I'm sure you will find details nobody knows yet about this by looking at its code.
Ah, the random object would explain it then because I have relatively short codes (less than 100) tha ... |
Topic: Goldeneye GS multi codes on Xplorer 64 ? |
Gahr
Replies: 34
Views: 59537
|
Forum: Console Workshop
Posted: Sun Mar 02, 2025 11:41 pm Subject:
Goldeneye GS multi codes on Xplorer 64 ? |
Thank you for the explanation regarding what these 50 codes actually do. Most likely like you said it must create a list too long for the Xplorer to handle. It's a shame there is this limit, it's just ... |
Topic: Goldeneye GS multi codes on Xplorer 64 ? |
Gahr
Replies: 34
Views: 59537
|
Forum: Console Workshop
Posted: Sun Mar 02, 2025 12:07 pm Subject:
Goldeneye GS multi codes on Xplorer 64 ? |
Ok, now I'm not too sure about the "50" repeater codes.
According to this source, which was what I based my claim these weren't supported by the Xplorer, I assumed they only work on GS beca ... |
Topic: Goldeneye GS multi codes on Xplorer 64 ? |
Gahr
Replies: 34
Views: 59537
|
Forum: Console Workshop
Posted: Sun Mar 02, 2025 4:11 am Subject:
Goldeneye GS multi codes on Xplorer 64 ? |
These are the codes giving me trouble:
The codes which are short enough, but using "50" so can't use them:
Facility Backzone
Hacked By - Wreck
Emulator Tested - Yes
Console Tested ... |
Topic: Goldeneye GS multi codes on Xplorer 64 ? |
Gahr
Replies: 34
Views: 59537
|
Forum: Console Workshop
Posted: Sun Mar 02, 2025 12:30 am Subject:
Goldeneye GS multi codes on Xplorer 64 ? |
Ok, I will try a couple more levels but now that I've identified this limit I've managed to confirm it with a couple levels. These are the ones I managed to load sucessfully:
Dam
Control
Runway
... |