Author |
Message |
Topic: Multiple rooms in one room |
Garabuyo
Replies: 6
Views: 9315
|
Forum: Mapping and Modelling
Posted: Tue Feb 13, 2018 11:27 am Subject:
Multiple rooms in one room |
It's required for bigger levels. I try to only load 1500 triangles max at time, 3000 absolute worst. Perhaps no more than 600 triangles a room. No hard and fast rule, judge by lag.
Interestings r ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Garabuyo
Replies: 1607
Views: 866989
|
Forum: Q-Lab Hacking Department
Posted: Thu Jan 25, 2018 2:05 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
All of the capture programs aren't capturing clicks in right spot.
Hopefully this picture helps
https://i.gyazo.com/a18df76855947c5e16b4a58f15fd51d0.png
It works!!!
Thank you Subdrag! |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Garabuyo
Replies: 1607
Views: 866989
|
Forum: Q-Lab Hacking Department
Posted: Thu Jan 25, 2018 12:41 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
https://youtu.be/qknY6aUmkKc
I know it doesn't draw the triangles, but holding I and clicking four vertices in CW motion is very similar to what you show there and works very effectively.
I upda ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Garabuyo
Replies: 1607
Views: 866989
|
Forum: Q-Lab Hacking Department
Posted: Thu Jan 25, 2018 12:38 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
|
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Garabuyo
Replies: 1607
Views: 866989
|
Forum: Q-Lab Hacking Department
Posted: Sun Jan 21, 2018 1:11 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Says video unavailable
Sorry. Now it´s running. I set it as private video Now It is hidden (Anyone can view it with link).
The link is the same:
https://youtu.be/qknY6aUmkKc |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Garabuyo
Replies: 1607
Views: 866989
|
Forum: Q-Lab Hacking Department
Posted: Sat Jan 20, 2018 12:21 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Can you explain a little more about what you mean? It I thought supports something very similar and functional. Today in portal mode, you can hold I, and click the 4 portal points in Clockwise order ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Garabuyo
Replies: 1607
Views: 866989
|
Forum: Q-Lab Hacking Department
Posted: Thu Jan 18, 2018 2:13 pm Subject:
Easy portals! |
Hi!
I would like to get in the editor an easy way to create portals:
A possible tool consists of magnet cursor that create the triangles of the portal (2) instead of coordinates using the vertic ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Garabuyo
Replies: 1607
Views: 866989
|
Forum: Q-Lab Hacking Department
Posted: Sat Jan 13, 2018 5:50 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
I can't get it to crash on FBX import, please post model.
I added FBX for clipping export/import.
Can GEE import/export in FBX?
Regards. |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Garabuyo
Replies: 1607
Views: 866989
|
Forum: Q-Lab Hacking Department
Posted: Thu Jan 11, 2018 8:45 am Subject:
Scales |
is possible add to Visual Editor an indicator of actual scale (Scenery scale and objects scale)?
Another method to see the Scale is going to 21990 Modifications or Game Configurations but I want to ... |
Topic: textures are not showed in the editor |
Garabuyo
Replies: 2
Views: 8575
|
Forum: Mapping and Modelling
Posted: Thu Jan 04, 2018 10:07 am Subject:
Re: textures are not showed in the editor |
Hi,
Have you uploaded to the rom the textures with image tools?
Have you saved the .rom file with the new texture?
I use game configuration* after initial phase of develop and it is easy.
... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Garabuyo
Replies: 1607
Views: 866989
|
Forum: Q-Lab Hacking Department
Posted: Thu Dec 28, 2017 5:44 am Subject:
Re: GoldenEye Setup Editor Feature Requests List/Bugs |
Hi and Merry Chrismas.
I have two possibles Requests for the GEE:
Is possible add a detector of errors in Clipping instead of visual checkings/try - error checks?
I ask it because it would be ... |
Topic: possible to import Solidworks models to Blender? |
Garabuyo
Replies: 4
Views: 5735
|
Forum: Mapping and Modelling
Posted: Fri Nov 24, 2017 11:02 am Subject:
possible to import Solidworks models to Blender? |
thanks, by the way, I have managed to export the file to a format compatible with blender! and now I converted it to .obj and with that I will edit it to DeleD, and then to GEEDIT
Nice!!! The wor ... |
Topic: possible to import Solidworks models to Blender? |
Garabuyo
Replies: 4
Views: 5735
|
Forum: Mapping and Modelling
Posted: Sun Nov 19, 2017 11:07 am Subject:
Re: possible to import Solidworks models to Blender? |
Is it possible to import Solidworks models to Blender and GoldenEye without using AutoCAD / 3DSMAX? because I have some new 3D models that I made in Solidworks and I plan to graft them to GoldenEye WI ... |
Topic: Some questions |
Garabuyo
Replies: 1
Views: 3835
|
Forum: Mapping and Modelling
Posted: Mon Oct 30, 2017 3:44 pm Subject:
Re: Some questions |
I havd some questions
Question 1 How do you make textures see through like for example railings or
other effects
Question 2 How do you light youer level
Question 3 How do you make c ... |
Topic: Reflective textures |
Garabuyo
Replies: 3
Views: 4793
|
Forum: Mapping and Modelling
Posted: Tue Oct 17, 2017 3:41 am Subject:
Reflective textures |
Hi guys.
I need a object with two reflective textures with a certain colour (or texture, Grey and dark blue).
I need to know the limitations and the necessary configurations to make this effect ... |