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  Topic: Multiple rooms in one room
Garabuyo

Replies: 6
Views: 9067

PostForum: Mapping and Modelling   Posted: Tue Feb 13, 2018 11:27 am   Subject: Multiple rooms in one room
It's required for bigger levels. I try to only load 1500 triangles max at time, 3000 absolute worst. Perhaps no more than 600 triangles a room. No hard and fast rule, judge by lag.

Interestings r ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Garabuyo

Replies: 1595
Views: 852953

PostForum: Q-Lab Hacking Department   Posted: Thu Jan 25, 2018 2:05 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
All of the capture programs aren't capturing clicks in right spot.

Hopefully this picture helps
https://i.gyazo.com/a18df76855947c5e16b4a58f15fd51d0.png

It works!!!

Thank you Subdrag!
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Garabuyo

Replies: 1595
Views: 852953

PostForum: Q-Lab Hacking Department   Posted: Thu Jan 25, 2018 12:41 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
https://youtu.be/qknY6aUmkKc

I know it doesn't draw the triangles, but holding I and clicking four vertices in CW motion is very similar to what you show there and works very effectively.

I upda ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Garabuyo

Replies: 1595
Views: 852953

PostForum: Q-Lab Hacking Department   Posted: Thu Jan 25, 2018 12:38 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Rolling Eyes
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Garabuyo

Replies: 1595
Views: 852953

PostForum: Q-Lab Hacking Department   Posted: Sun Jan 21, 2018 1:11 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Says video unavailable


Sorry. Now it´s running. I set it as private video Now It is hidden (Anyone can view it with link).

The link is the same:

https://youtu.be/qknY6aUmkKc
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Garabuyo

Replies: 1595
Views: 852953

PostForum: Q-Lab Hacking Department   Posted: Sat Jan 20, 2018 12:21 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Can you explain a little more about what you mean? It I thought supports something very similar and functional. Today in portal mode, you can hold I, and click the 4 portal points in Clockwise order ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Garabuyo

Replies: 1595
Views: 852953

PostForum: Q-Lab Hacking Department   Posted: Thu Jan 18, 2018 2:13 pm   Subject: Easy portals!
Hi!

I would like to get in the editor an easy way to create portals:

A possible tool consists of magnet cursor that create the triangles of the portal (2) instead of coordinates using the vertic ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Garabuyo

Replies: 1595
Views: 852953

PostForum: Q-Lab Hacking Department   Posted: Sat Jan 13, 2018 5:50 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I can't get it to crash on FBX import, please post model.

I added FBX for clipping export/import.

Can GEE import/export in FBX?

Regards.
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Garabuyo

Replies: 1595
Views: 852953

PostForum: Q-Lab Hacking Department   Posted: Thu Jan 11, 2018 8:45 am   Subject: Scales
is possible add to Visual Editor an indicator of actual scale (Scenery scale and objects scale)?

Another method to see the Scale is going to 21990 Modifications or Game Configurations but I want to ...
  Topic: textures are not showed in the editor
Garabuyo

Replies: 2
Views: 8429

PostForum: Mapping and Modelling   Posted: Thu Jan 04, 2018 10:07 am   Subject: Re: textures are not showed in the editor
Hi,

Have you uploaded to the rom the textures with image tools?

Have you saved the .rom file with the new texture?

I use game configuration* after initial phase of develop and it is easy.
...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Garabuyo

Replies: 1595
Views: 852953

PostForum: Q-Lab Hacking Department   Posted: Thu Dec 28, 2017 5:44 am   Subject: Re: GoldenEye Setup Editor Feature Requests List/Bugs
Hi and Merry Chrismas.

I have two possibles Requests for the GEE:

Is possible add a detector of errors in Clipping instead of visual checkings/try - error checks?

I ask it because it would be ...
  Topic: possible to import Solidworks models to Blender?
Garabuyo

Replies: 4
Views: 5569

PostForum: Mapping and Modelling   Posted: Fri Nov 24, 2017 11:02 am   Subject: possible to import Solidworks models to Blender?
thanks, by the way, I have managed to export the file to a format compatible with blender! and now I converted it to .obj and with that I will edit it to DeleD, and then to GEEDIT


Nice!!! The wor ...
  Topic: possible to import Solidworks models to Blender?
Garabuyo

Replies: 4
Views: 5569

PostForum: Mapping and Modelling   Posted: Sun Nov 19, 2017 11:07 am   Subject: Re: possible to import Solidworks models to Blender?
Is it possible to import Solidworks models to Blender and GoldenEye without using AutoCAD / 3DSMAX? because I have some new 3D models that I made in Solidworks and I plan to graft them to GoldenEye WI ...
  Topic: Some questions
Garabuyo

Replies: 1
Views: 3722

PostForum: Mapping and Modelling   Posted: Mon Oct 30, 2017 3:44 pm   Subject: Re: Some questions
I havd some questions

Question 1 How do you make textures see through like for example railings or
other effects

Question 2 How do you light youer level

Question 3 How do you make c ...
  Topic: Reflective textures
Garabuyo

Replies: 3
Views: 4643

PostForum: Mapping and Modelling   Posted: Tue Oct 17, 2017 3:41 am   Subject: Reflective textures
Hi guys.

I need a object with two reflective textures with a certain colour (or texture, Grey and dark blue).

I need to know the limitations and the necessary configurations to make this effect ...
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