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  Topic: Port Timesplitters Maps
Goldeneye64

Replies: 5
Views: 6509

PostForum: Mapping and Modelling   Posted: Thu Dec 21, 2017 6:02 pm   Subject: Port Timesplitters Maps
It would be really cool, if we could export the multiplayer maps/Guns/Characters/Multiplayer Type Games/Bots from TS 1+2+FP, and then import them as a patch with Goldeneye Set Up Editor for Perfect Da ...
  Topic: Diddy Kong Pilot total conversion from GBA > N64?
Goldeneye64

Replies: 2
Views: 9565

PostForum: Diddy Kong Racing   Posted: Tue Sep 26, 2017 4:18 pm   Subject: Diddy Kong Pilot total conversion from GBA > N64?
So i just thought of this: It would be cool to resurrect and create a "true" pseudo sequel to Diddy Kong Racing, by using transforming the Diddy Kong Pilot Beta from 2D to 3D (along with the ...
  Topic: Goldfinger 64 Released!!!!
Goldeneye64

Replies: 131
Views: 301105

PostForum: Goldfinger 64   Posted: Tue Sep 26, 2017 10:49 am   Subject: Goldfinger 64 Released!!!!
Little Nit pick and not sure if was pointed out yet but on the second mission, Capungo should be capitalized within the mission briefing.

Edit: More things:

there a clipping issues in the Miami ...
  Topic: If you could make a Bond Game
Goldeneye64

Replies: 21
Views: 64675

PostForum: James Bond Games   Posted: Tue Sep 19, 2017 8:46 am   Subject: If you could make a Bond Game
The Spy Who Loved Me would make a great game using the GE Engine (with Zoinkitty's 7meg expansion tweak. Also, Jaws is already within the original game too.
  Topic: Goldfinger 64 Released!!!!
Goldeneye64

Replies: 131
Views: 301105

PostForum: Goldfinger 64   Posted: Tue Sep 19, 2017 5:46 am   Subject: Goldfinger 64 Released!!!!
What a fine, and amazing accomplishment to such a dedicated team! I have not been able to play this (on account of not having an Expansion Pak) but I've liked what I've seen (from the Glenn Plant 3-le ...
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