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  Topic: Goldeneye Recomp Project
GoldeneyeGuru

Replies: 5
Views: 22630

PostForum: GoldenEye 007   Posted: Sun May 12, 2024 3:11 pm   Subject: Goldeneye Recomp Project
Oh I apologise, I thought the whole point of it was that it allowed recomps without having done a full decomp of the kind that takes years.

It's less exciting than I thought then...
  Topic: Goldeneye Recomp Project
GoldeneyeGuru

Replies: 5
Views: 22630

PostForum: GoldenEye 007   Posted: Sun May 12, 2024 12:02 pm   Subject: Goldeneye Recomp Project
So who's gonna tackle the Goldneye recomp then?

https://gbatemp.net/threads/new-static-recompiler-tool-n64recomp-aims-to-seamlessly-modernize-n64-games.655670/
  Topic: How many enemies can the N64 handle on screen at once?
GoldeneyeGuru

Replies: 6
Views: 2224

PostForum: Q-Lab Hacking Department   Posted: Sat May 04, 2024 11:03 pm   Subject: How many enemies can the N64 handle on screen at once?
Besides the polygons currently being rendered, there are other processes going on with the AI. Enemies can easily start to bog down the performance when a cluster of them are actively on screen. In ...
  Topic: How many enemies can the N64 handle on screen at once?
GoldeneyeGuru

Replies: 6
Views: 2224

PostForum: Q-Lab Hacking Department   Posted: Sat May 04, 2024 10:40 pm   Subject: How many enemies can the N64 handle on screen at once?
We have rough triangle counts for frame rates. I haven't tried actually flooding the game with guards. For reference, boiler suit trevelyan (the best comparison to a guard with a head I can think of) ...
  Topic: How many enemies can the N64 handle on screen at once?
GoldeneyeGuru

Replies: 6
Views: 2224

PostForum: Q-Lab Hacking Department   Posted: Sat May 04, 2024 3:24 am   Subject: How many enemies can the N64 handle on screen at once?
I'm trying (and failing so far) to get the Setup Editor working but I suspect that someone here has already tried the hack that I was thinking of anyway...do we know what the practical limit is of the ...
  Topic: Would it be possible to view the GE level models in VR?
GoldeneyeGuru

Replies: 2
Views: 4450

PostForum: Q-Lab Hacking Department   Posted: Wed Dec 16, 2020 11:04 am   Subject: Would it be possible to view the GE level models in VR?
Like you all, pretty much every inch of the Goldeneye levels are burned into my mind.

I love the fact that we can enjoy GE via high res emulation, but the way I'd really like to see the levels is v ...
  Topic: Goldeneye Emulation - High Resolution Textures
GoldeneyeGuru

Replies: 2
Views: 4927

PostForum: GoldenEye 007   Posted: Sat Nov 14, 2015 4:07 pm   Subject: Goldeneye Emulation - High Resolution Textures
Hi everyone, I wonder if there's anyone here from the old Action Replay Headquarters board from 15+ years ago? I see Subdrag is here but there's bound to be some other characters.

Anyway I digress. ...
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