Author |
Message |
Topic: Goldeneye Recomp Project |
GoldeneyeGuru
Replies: 5
Views: 22630
|
Forum: GoldenEye 007
Posted: Sun May 12, 2024 3:11 pm Subject:
Goldeneye Recomp Project |
Oh I apologise, I thought the whole point of it was that it allowed recomps without having done a full decomp of the kind that takes years.
It's less exciting than I thought then... |
Topic: Goldeneye Recomp Project |
GoldeneyeGuru
Replies: 5
Views: 22630
|
Forum: GoldenEye 007
Posted: Sun May 12, 2024 12:02 pm Subject:
Goldeneye Recomp Project |
So who's gonna tackle the Goldneye recomp then?
https://gbatemp.net/threads/new-static-recompiler-tool-n64recomp-aims-to-seamlessly-modernize-n64-games.655670/ |
Topic: How many enemies can the N64 handle on screen at once? |
GoldeneyeGuru
Replies: 6
Views: 2224
|
Forum: Q-Lab Hacking Department
Posted: Sat May 04, 2024 11:03 pm Subject:
How many enemies can the N64 handle on screen at once? |
Besides the polygons currently being rendered, there are other processes going on with the AI. Enemies can easily start to bog down the performance when a cluster of them are actively on screen. In ... |
Topic: How many enemies can the N64 handle on screen at once? |
GoldeneyeGuru
Replies: 6
Views: 2224
|
Forum: Q-Lab Hacking Department
Posted: Sat May 04, 2024 10:40 pm Subject:
How many enemies can the N64 handle on screen at once? |
We have rough triangle counts for frame rates. I haven't tried actually flooding the game with guards. For reference, boiler suit trevelyan (the best comparison to a guard with a head I can think of) ... |
Topic: How many enemies can the N64 handle on screen at once? |
GoldeneyeGuru
Replies: 6
Views: 2224
|
Forum: Q-Lab Hacking Department
Posted: Sat May 04, 2024 3:24 am Subject:
How many enemies can the N64 handle on screen at once? |
I'm trying (and failing so far) to get the Setup Editor working but I suspect that someone here has already tried the hack that I was thinking of anyway...do we know what the practical limit is of the ... |
Topic: Would it be possible to view the GE level models in VR? |
GoldeneyeGuru
Replies: 2
Views: 4450
|
Forum: Q-Lab Hacking Department
Posted: Wed Dec 16, 2020 11:04 am Subject:
Would it be possible to view the GE level models in VR? |
Like you all, pretty much every inch of the Goldeneye levels are burned into my mind.
I love the fact that we can enjoy GE via high res emulation, but the way I'd really like to see the levels is v ... |
Topic: Goldeneye Emulation - High Resolution Textures |
GoldeneyeGuru
Replies: 2
Views: 4927
|
Forum: GoldenEye 007
Posted: Sat Nov 14, 2015 4:07 pm Subject:
Goldeneye Emulation - High Resolution Textures |
Hi everyone, I wonder if there's anyone here from the old Action Replay Headquarters board from 15+ years ago? I see Subdrag is here but there's bound to be some other characters.
Anyway I digress. ... |