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  Topic: [XBLA] Slayer kind of buggy?
Goldroger

Replies: 2
Views: 5856

PostForum: Perfect Dark   Posted: Fri Apr 16, 2010 3:57 am   Subject: [XBLA] Slayer kind of buggy?
Hey guys,

when trying to beat the firing range, I noticed, that the slayer's gold medal is pretty hard to get. In fly-by-wire-mode, it often happens that the rocket won't explode when pressing the ...
  Topic: PD - Coming to XBLA! [Last Updated 11th March '10]
Goldroger

Replies: 148
Views: 195268

PostForum: Perfect Dark   Posted: Sat Feb 13, 2010 8:46 am   Subject: PD - Coming to XBLA! [Last Updated 11th March '10]
I like that they again used real faces for the enemies (Molyneux and "Klobb"). I would like to see, what kind of "hardcore hidden stuff" he refers to in the video.
  Topic: December Setup Editor work
Goldroger

Replies: 350
Views: 202836

PostForum: Q-Lab Hacking Department   Posted: Fri Jan 01, 2010 1:33 pm   Subject: December Setup Editor work
Hey,
I don't know, if it's still time for improvement suggestions but what about configurable controls for the visual editor and fully interactive mouse view? I think the editor is still lacking thos ...
  Topic: Sideways weapons - can they be reactivated?
Goldroger

Replies: 1
Views: 5325

PostForum: Carrington's Hacker Central   Posted: Mon Jun 08, 2009 12:50 pm   Subject: Sideways weapons - can they be reactivated?
Hey, the gun-sideways feature can be enabled. For more information look here: http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=2174&highlight=

and here:
http://www.rarewitc ...
  Topic: Runway Air Show
Goldroger

Replies: 20
Views: 18842

PostForum: Q-Lab Hacking Department   Posted: Sat Sep 27, 2008 3:53 pm   Subject: Runway Air Show
Too bad, there is no source code for srip (at least I didn't find one). Aren't all N64 games the same regarding the sound formats and maybe even the location on the rom? Maybe the documents about the ...
  Topic: (Firing range time limits)
Goldroger

Replies: 19
Views: 24611

PostForum: Perfect Dark   Posted: Thu Jul 03, 2008 11:03 am   Subject: (Firing range time limits)
I also did it several times. Recently I comleted it with my neighbour after drinking 8 beers... (it was about 6 AM then)
  Topic: Goldeneye Strategy Guide
Goldroger

Replies: 15
Views: 23428

PostForum: GoldenEye 007   Posted: Sat May 31, 2008 4:48 pm   Subject: Goldeneye Strategy Guide
A friend of mine has also got one of those. I remember that it claims, that the DD44 uses Magnum rounds and stuff like that (which is obviously wrong, how all of us surely know)
  Topic: [WIP] Super Mario 64 Castle
Goldroger

Replies: 29
Views: 27476

PostForum: Q-Lab Hacking Department   Posted: Tue Mar 25, 2008 9:57 am   Subject: [WIP] Super Mario 64 Castle
I think this stage will be amazing. Can't wait to see a playable version of it.
  Topic: Anyone have the old School of Goldeneye movies?
Goldroger

Replies: 5
Views: 6916

PostForum: GoldenEye 007   Posted: Mon Mar 24, 2008 7:49 am   Subject: Anyone have the old School of Goldeneye movies?
When looking at the picture above, I'm wondering how many GE and PD cartridges all of you own. I own Goldeneye three times and Perfect Dark four times^^
  Topic: Remember the TV advertisement for this game?
Goldroger

Replies: 6
Views: 9851

PostForum: Perfect Dark   Posted: Wed Mar 19, 2008 5:41 pm   Subject: Remember the TV advertisement for this game?
Jep, definitely. I really like that ad.
  Topic: Perfect Dark movie
Goldroger

Replies: 6
Views: 9114

PostForum: Perfect Dark   Posted: Thu Mar 13, 2008 3:40 pm   Subject: Perfect Dark movie
A movie would be great, but it shouldn't be done by Uwe Boll...
  Topic: multi player on 4 tv's??
Goldroger

Replies: 10
Views: 13574

PostForum: GoldenEye 007   Posted: Thu Mar 06, 2008 3:08 pm   Subject: multi player on 4 tv's??
Yep, that's what I meant.
  Topic: multi player on 4 tv's??
Goldroger

Replies: 10
Views: 13574

PostForum: GoldenEye 007   Posted: Thu Mar 06, 2008 11:36 am   Subject: multi player on 4 tv's??
Hmm, I think it should be possible via a modified emulator to split the 4 players view on one screen to other screens. I'm not sure how to do it, but it shouldn't be that difficult to reroute the sign ...
  Topic: Best multi map...
Goldroger

Replies: 21
Views: 25989

PostForum: Perfect Dark   Posted: Sun Feb 24, 2008 11:59 am   Subject: Best multi map...
I like the warehouse because it's not too big and very nice to play.
  Topic: Jan 18 2008: Goldeneye Live Arcade: Silo Video Released!
Goldroger

Replies: 22
Views: 26963

PostForum: GoldenEye 007   Posted: Fri Feb 22, 2008 2:58 pm   Subject: Jan 18 2008: Goldeneye Live Arcade: Silo Video Released!
I just got to say: WOW. That screenshot looks amazing.
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