Author |
Message |
Topic: [XBLA] Slayer kind of buggy? |
Goldroger
Replies: 2
Views: 5856
|
Forum: Perfect Dark
Posted: Fri Apr 16, 2010 3:57 am Subject:
[XBLA] Slayer kind of buggy? |
Hey guys,
when trying to beat the firing range, I noticed, that the slayer's gold medal is pretty hard to get. In fly-by-wire-mode, it often happens that the rocket won't explode when pressing the ... |
Topic: PD - Coming to XBLA! [Last Updated 11th March '10] |
Goldroger
Replies: 148
Views: 195268
|
Forum: Perfect Dark
Posted: Sat Feb 13, 2010 8:46 am Subject:
PD - Coming to XBLA! [Last Updated 11th March '10] |
I like that they again used real faces for the enemies (Molyneux and "Klobb"). I would like to see, what kind of "hardcore hidden stuff" he refers to in the video. |
Topic: December Setup Editor work |
Goldroger
Replies: 350
Views: 202836
|
Forum: Q-Lab Hacking Department
Posted: Fri Jan 01, 2010 1:33 pm Subject:
December Setup Editor work |
Hey,
I don't know, if it's still time for improvement suggestions but what about configurable controls for the visual editor and fully interactive mouse view? I think the editor is still lacking thos ... |
Topic: Sideways weapons - can they be reactivated? |
Goldroger
Replies: 1
Views: 5325
|
Forum: Carrington's Hacker Central
Posted: Mon Jun 08, 2009 12:50 pm Subject:
Sideways weapons - can they be reactivated? |
Hey, the gun-sideways feature can be enabled. For more information look here: http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=2174&highlight=
and here:
http://www.rarewitc ... |
Topic: Runway Air Show |
Goldroger
Replies: 20
Views: 18842
|
Forum: Q-Lab Hacking Department
Posted: Sat Sep 27, 2008 3:53 pm Subject:
Runway Air Show |
Too bad, there is no source code for srip (at least I didn't find one). Aren't all N64 games the same regarding the sound formats and maybe even the location on the rom? Maybe the documents about the ... |
Topic: (Firing range time limits) |
Goldroger
Replies: 19
Views: 24611
|
Forum: Perfect Dark
Posted: Thu Jul 03, 2008 11:03 am Subject:
(Firing range time limits) |
I also did it several times. Recently I comleted it with my neighbour after drinking 8 beers... (it was about 6 AM then) |
Topic: Goldeneye Strategy Guide |
Goldroger
Replies: 15
Views: 23428
|
Forum: GoldenEye 007
Posted: Sat May 31, 2008 4:48 pm Subject:
Goldeneye Strategy Guide |
A friend of mine has also got one of those. I remember that it claims, that the DD44 uses Magnum rounds and stuff like that (which is obviously wrong, how all of us surely know) |
Topic: [WIP] Super Mario 64 Castle |
Goldroger
Replies: 29
Views: 27476
|
Forum: Q-Lab Hacking Department
Posted: Tue Mar 25, 2008 9:57 am Subject:
[WIP] Super Mario 64 Castle |
I think this stage will be amazing. Can't wait to see a playable version of it. |
Topic: Anyone have the old School of Goldeneye movies? |
Goldroger
Replies: 5
Views: 6916
|
Forum: GoldenEye 007
Posted: Mon Mar 24, 2008 7:49 am Subject:
Anyone have the old School of Goldeneye movies? |
When looking at the picture above, I'm wondering how many GE and PD cartridges all of you own. I own Goldeneye three times and Perfect Dark four times^^ |
Topic: Remember the TV advertisement for this game? |
Goldroger
Replies: 6
Views: 9851
|
Forum: Perfect Dark
Posted: Wed Mar 19, 2008 5:41 pm Subject:
Remember the TV advertisement for this game? |
Jep, definitely. I really like that ad. |
Topic: Perfect Dark movie |
Goldroger
Replies: 6
Views: 9114
|
Forum: Perfect Dark
Posted: Thu Mar 13, 2008 3:40 pm Subject:
Perfect Dark movie |
A movie would be great, but it shouldn't be done by Uwe Boll... |
Topic: multi player on 4 tv's?? |
Goldroger
Replies: 10
Views: 13574
|
Forum: GoldenEye 007
Posted: Thu Mar 06, 2008 3:08 pm Subject:
multi player on 4 tv's?? |
Yep, that's what I meant. |
Topic: multi player on 4 tv's?? |
Goldroger
Replies: 10
Views: 13574
|
Forum: GoldenEye 007
Posted: Thu Mar 06, 2008 11:36 am Subject:
multi player on 4 tv's?? |
Hmm, I think it should be possible via a modified emulator to split the 4 players view on one screen to other screens. I'm not sure how to do it, but it shouldn't be that difficult to reroute the sign ... |
Topic: Best multi map... |
Goldroger
Replies: 21
Views: 25989
|
Forum: Perfect Dark
Posted: Sun Feb 24, 2008 11:59 am Subject:
Best multi map... |
I like the warehouse because it's not too big and very nice to play. |
Topic: Jan 18 2008: Goldeneye Live Arcade: Silo Video Released! |
Goldroger
Replies: 22
Views: 26963
|
Forum: GoldenEye 007
Posted: Fri Feb 22, 2008 2:58 pm Subject:
Jan 18 2008: Goldeneye Live Arcade: Silo Video Released! |
I just got to say: WOW. That screenshot looks amazing. |