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  Topic: Was goldeneye developed for NTSC or PAL?
Gruelius

Replies: 11
Views: 11696

PostForum: GoldenEye 007   Posted: Fri Dec 14, 2012 4:49 am   Subject: Was goldeneye developed for NTSC or PAL?
I was more thinking of the framerate differences? I.E. Battletoads on nes was developed for NTSC, pal release had bugfixes but was also slower (and easier)
  Topic: Was goldeneye developed for NTSC or PAL?
Gruelius

Replies: 11
Views: 11696

PostForum: GoldenEye 007   Posted: Thu Dec 13, 2012 5:31 am   Subject: Was goldeneye developed for NTSC or PAL?
Hi all,

we have played goldeneye for ages (PAL) and i just purchased a RGB modded NTSC n64 and a everdrive.

Got the RGB to component convertor now i just need to convince my mates that the NTSC ...
  Topic: 4 player and glide64 gives flashing borders
Gruelius

Replies: 2
Views: 6177

PostForum: Online And Emulation   Posted: Sun Jun 06, 2010 11:34 am   Subject: 4 player and glide64 gives flashing borders
do any other emulators not suffer this issue? what would you reccomend for the best 4 player setup?
  Topic: 4 player and glide64 gives flashing borders
Gruelius

Replies: 2
Views: 6177

PostForum: Online And Emulation   Posted: Sun Jun 06, 2010 10:36 am   Subject: 4 player and glide64 gives flashing borders
hi all.

using latest project64 and glide64. I get white flashing of the borders when i use 4 player, any ideas how to fix it?

Thanks


jabod3d8 works the best but it hsa funny bullet traces f ...
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