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  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
HackBond

Replies: 1671
Views: 1006423

PostForum: Q-Lab Hacking Department   Posted: Thu Jan 30, 2025 11:56 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Thanks for the clarification Zoinkity and SubDrag, I figured I should ask just in case it wasn't the scale.
  Topic: GE-X 6a Patch Released! @ 01-19-25
HackBond

Replies: 15
Views: 989

PostForum: GoldenEye X   Posted: Wed Jan 29, 2025 10:08 pm   Subject: GE-X 6a Patch Released! @ 01-19-25
Thanks! I'm happy to see people are enjoying it. Most criticisms are regarding PD leftovers (sounds, voices, HUD, etc.), which can be addressed later on. It will eventually move over to decomp (or ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
HackBond

Replies: 1671
Views: 1006423

PostForum: Q-Lab Hacking Department   Posted: Tue Jan 28, 2025 11:06 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
GE

I don't know if this is just a quirk of trying to rescale things at a very low scale (0.1 to 0.125) or what, but when I do rescale the stage/setup in Game Configuration, the majority of the setu ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
HackBond

Replies: 1671
Views: 1006423

PostForum: Q-Lab Hacking Department   Posted: Fri Jan 24, 2025 11:13 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Sorry what data? Where does it show up in that page?

I believe Morrigan is referring to this

https://i.imgur.com/nW2DPuj.png
  Topic: [TWINE 64] 4 Bots AI Multiplayer Patch
HackBond

Replies: 0
Views: 665

PostForum: James Bond Games   Posted: Thu Dec 05, 2024 9:40 am   Subject: [TWINE 64] 4 Bots AI Multiplayer Patch
This was posted elsewhere in the forum but with now dead links. Since a member of the N64vault discord was asking for it to be uploaded elsewhere and also crossposted here, here it is.

http://n64va ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
HackBond

Replies: 1671
Views: 1006423

PostForum: Q-Lab Hacking Department   Posted: Wed Dec 04, 2024 5:17 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
OK, latest beta, now for GE/PD levels only (not objects/guns/weapons, anything in edit model), it should always start a secondary displaylist with a B6...3000 to force it to a clean state.

Thank yo ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
HackBond

Replies: 1671
Views: 1006423

PostForum: Q-Lab Hacking Department   Posted: Mon Dec 02, 2024 5:36 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
It seems to be behaving properly to me:

All rooms clean themselves up automatically back to double-sided, so that it's clean for the next file to turn on whatever it wants, or default, such as with ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
HackBond

Replies: 1671
Views: 1006423

PostForum: Q-Lab Hacking Department   Posted: Mon Dec 02, 2024 12:26 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I have specific examples this time but no method for reproduction. Sorry for the wait. Thanks to Wreck for all the help explaining this to me.

This is the exported Rooms from Club, a level in The S ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
HackBond

Replies: 1671
Views: 1006423

PostForum: Q-Lab Hacking Department   Posted: Sun Dec 01, 2024 7:37 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
What exactly are you hex editing to fix it? You are saying it's losing the cull setting that clears culling for the triangles?

I mean it's clearly working overall so I'd need a very precise exampl ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
HackBond

Replies: 1671
Views: 1006423

PostForum: Q-Lab Hacking Department   Posted: Fri Nov 29, 2024 5:56 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
There is something wrong with how the Editor handles double-sided triangles / CullBoth. They disappear from view at certain angles like the culling activates. It keeps appearing whenever the Editor in ...
  Topic: 007 Fan Film - "Never Let Them See You Bleed"
HackBond

Replies: 2
Views: 511

PostForum: Non-Gaming Talk   Posted: Sat Nov 23, 2024 7:56 am   Subject: 007 Fan Film - "Never Let Them See You Bleed"
I've reposted the link to Graslu's discord and the N64vault discord for more visibility. Hopefully that will generate some more views.

Good job on the video. It's visually good, you have all the ha ...
  Topic: GE-X 5e Patch Released! @ 12-24-16
HackBond

Replies: 961
Views: 733607

PostForum: GoldenEye X   Posted: Tue Oct 15, 2024 10:23 am   Subject: GE-X 5e Patch Released! @ 12-24-16
I honestly forgot that the twitter account existed, mostly because I do not use twitter myself.
  Topic: GE-X 5e Patch Released! @ 12-24-16
HackBond

Replies: 961
Views: 733607

PostForum: GoldenEye X   Posted: Sun Oct 13, 2024 4:31 am   Subject: GE-X 5e Patch Released! @ 12-24-16
I'm sorry but the internet moves on. Concepts like forums eventually die because more "convenient" options are available. For example Runescape killed its forums and replaced it with their e ...
  Topic: GE-X 5e Patch Released! @ 12-24-16
HackBond

Replies: 961
Views: 733607

PostForum: GoldenEye X   Posted: Sat Oct 12, 2024 3:06 am   Subject: GE-X 5e Patch Released! @ 12-24-16
Can we also get an in-depth progress report on bug fixes and added stuff as well?

Also is there a possibility of adding the full Cradle map for VR to at least see how well it performs and the diffe ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
HackBond

Replies: 1671
Views: 1006423

PostForum: Q-Lab Hacking Department   Posted: Sat Sep 28, 2024 5:29 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I've ran into a new bug. I cannot open the Vertice Colouring tool after completing a few steps. This happened in the GE side of the editor. I haven't tried the PD side.

- Edit Room Positions, Open ...
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