Author |
Message |
Topic: GEX 5B Official Patch Released! @ 03-01-13 |
Heavyz1390
Replies: 220
Views: 367539
|
Forum: GoldenEye X
Posted: Wed Jan 22, 2014 9:49 am Subject:
GEX 5B Official Patch Released! @ 03-01-13 |
Well you lack the motivation to work on the project then just think about all of the people around the world who have been talking about Goldeneye X. Then think of all of the cool things you will be a ... |
Topic: Zelda 64 soon to have hardware compatible custom maps! |
Heavyz1390
Replies: 11
Views: 11576
|
Forum: Game-On!
Posted: Wed Jan 08, 2014 10:37 am Subject:
Zelda 64 soon to have hardware compatible custom maps! |
Yeah I shuffled out a quick demo for my Zeda mod that was only emulator compatible, but it's only because I hadn't worked on my mod in so long, a program I used glitched (the OoT text tool) and expand ... |
Topic: Zelda 64 soon to have hardware compatible custom maps! |
Heavyz1390
Replies: 11
Views: 11576
|
Forum: Game-On!
Posted: Wed Jan 08, 2014 6:01 am Subject:
Zelda 64 soon to have hardware compatible custom maps! |
It's a shame we probably won't see any more F zero X mods I guess. And I don't know for sure, unless it was an outdated tool by Spinout, or something.
xdaniels scenenavi map importing tool, and Flo ... |
Topic: N64 Sound Tool |
Heavyz1390
Replies: 48
Views: 135117
|
Forum: Console Workshop
Posted: Fri Dec 27, 2013 10:26 pm Subject:
N64 Sound Tool |
This is rad, good work Subdrag! Music and sounds have always been my specialty B-) |
Topic: Zelda 64 soon to have hardware compatible custom maps! |
Heavyz1390
Replies: 11
Views: 11576
|
Forum: Game-On!
Posted: Wed Dec 18, 2013 12:11 pm Subject:
Zelda 64 soon to have hardware compatible custom maps! |
@ Sogun
As well known as a hacker you are here I'm sure you could make some awesome mods for Zelda. We typically hack the OoT debug rom since it is the easiest to mod, some people like to hack the Oo ... |
Topic: Zelda 64 soon to have hardware compatible custom maps! |
Heavyz1390
Replies: 11
Views: 11576
|
Forum: Game-On!
Posted: Tue Dec 17, 2013 8:22 pm Subject:
Zelda 64 soon to have hardware compatible custom maps! |
Yup, been helping xdan (one of our biggest programmers in Zelda64 hacking) test stuff on my ED64 to help get custom hardware compatible maps working for OoT/mm.
The first custom map to work on har ... |
Topic: Goldeneye Co-op |
Heavyz1390
Replies: 6
Views: 7455
|
Forum: Q-Lab Hacking Department
Posted: Tue Sep 17, 2013 5:46 pm Subject:
Goldeneye Co-op |
I won't lie, this hack may be impossible for me to do unless someone wouldn't mind doing some ASM work after I've gotten done with it. Still that won't keep me from doing other things. Making my own m ... |
Topic: Bloody OoT mod |
Heavyz1390
Replies: 5
Views: 7025
|
Forum: Game-On!
Posted: Tue Sep 17, 2013 5:20 pm Subject:
Bloody OoT mod |
Yeah, but having a problem with fan projects is a silly thing if you ask me.
I agree too it is suitable.
Update on the patch:
http://www.sendspace.com/file/q5ywxh
Link blood added;
Lizalfos ... |
Topic: Bloody OoT mod |
Heavyz1390
Replies: 5
Views: 7025
|
Forum: Game-On!
Posted: Mon Sep 16, 2013 4:10 pm Subject:
Bloody OoT mod |
Nah, it's custom. Strati said he found a way to change damage animations and done so, it's the first time to my knowledge that anyone's tested custom animations for OoT on hardware, and I was glad to ... |
Topic: Bloody OoT mod |
Heavyz1390
Replies: 5
Views: 7025
|
Forum: Game-On!
Posted: Sun Sep 15, 2013 8:07 pm Subject:
Bloody OoT mod |
Strati at the GCN has released a new mod for the Ocarina of Time Debug ROM. Also it works on N64 hardware!
All of the Animal/humanoid fleshy's now bleed just about. Anything that should bleed when ... |
Topic: This generation's best game? |
Heavyz1390
Replies: 21
Views: 18053
|
Forum: Game-On!
Posted: Mon Sep 09, 2013 5:09 am Subject:
This generation's best game? |
Elder scrolls Skyrim, and Oblivion. I'm by no means a huge fanboy of this series, I'm more of a Nintendo guy, but if you can play a game like this for like a month straight from the time you wake up t ... |
Topic: Ocarina of Time Rebirth |
Heavyz1390
Replies: 2
Views: 4692
|
Forum: Game-On!
Posted: Sun Sep 08, 2013 7:16 pm Subject:
Ocarina of Time Rebirth |
Glad you're interested. If you ask me my projects under-rated. I've seen some worse Zelda hacks get thousands of views. I average over 100 per video :/ |
Topic: SM64 - The Green Stars (Mario 64 hack) |
Heavyz1390
Replies: 12
Views: 11633
|
Forum: Game-On!
Posted: Sat Sep 07, 2013 2:03 pm Subject:
SM64 - The Green Stars (Mario 64 hack) |
I know what you're saying, and I mean no disrespect to any of the said hackers that are satisfied with it working on emulator. Personally I only use emulators to test hacks I work on. I prefer to sit ... |
Topic: Goldeneye Co-op |
Heavyz1390
Replies: 6
Views: 7455
|
Forum: Q-Lab Hacking Department
Posted: Sat Sep 07, 2013 1:46 pm Subject:
Goldeneye Co-op |
Really? That's awesome. I had no idea it had that, I've only used the xdelta patching tools in the Goldeneye/perfect dark programs so far.
I wouldn't want to drastically change things at all eithe ... |
Topic: SM64 - The Green Stars (Mario 64 hack) |
Heavyz1390
Replies: 12
Views: 11633
|
Forum: Game-On!
Posted: Sat Sep 07, 2013 1:29 pm Subject:
SM64 - The Green Stars (Mario 64 hack) |
My interest in Mario 64 hacks died when I found out none of them worked on real N64 hardware. Not that they don't look awesome and all.
Even Skelux hasn't provided a single one that works on real h ... |