Author |
Message |
Topic: Cactus's Store of PD Codes |
InsomniaDMX
Replies: 101
Views: 271001
|
Forum: Carrington's Hacker Central
Posted: Fri Jan 04, 2008 10:56 pm Subject:
Cactus's Store of PD Codes |
The FS10 is a electromagnetically-delivered flechette gun, developed by F-EN of Belgium, the same makers of the RCP90. The stock and a few other trademarks are akin to that of the RCP -- however, this ... |
Topic: Anyone used Transfer Pak + PD GBC + PD N64? |
InsomniaDMX
Replies: 10
Views: 10850
|
Forum: Carrington's Hacker Central
Posted: Tue Dec 25, 2007 11:42 pm Subject:
Anyone used Transfer Pak + PD GBC + PD N64? |
The new PJ64 says it has a breakpoint feature, but it seems broken. I've used the one in Geiger's debugging version of SNES9x and in ollydbg, so I think I'm doing it right, but there's no way to tell ... |
Topic: PD text modding, but what about voices? |
InsomniaDMX
Replies: 6
Views: 7406
|
Forum: Carrington's Hacker Central
Posted: Thu Nov 15, 2007 8:57 pm Subject:
PD text modding, but what about voices? |
0x8006D292 - Shot Sound
This is for the shotgun's primary function's shot sound, just for an example... SquareGuru has a list of these, as well as I.
How about we share notes, you seem ... |
Topic: Respawn/closing times |
InsomniaDMX
Replies: 3
Views: 5655
|
Forum: Carrington's Hacker Central
Posted: Thu Nov 15, 2007 1:26 pm Subject:
Respawn/closing times |
Well, that's "probably" in ROM. I wouldn't be surprised though...
...and "hardcoded," that doesn't really mean a thing. When someone says something's hardcoded, that means that ... |
Topic: Green stars (accuracy) |
InsomniaDMX
Replies: 4
Views: 6945
|
Forum: Carrington's Hacker Central
Posted: Mon Nov 12, 2007 1:24 pm Subject:
Green stars (accuracy) |
It's probable that what you're looking for is in the respective player's data...
To narrow it down a bit more, check around here:
Favorite weapon of the match timer table.
0x801BCF20 - Unarmed ... |
Topic: ammunition codes |
InsomniaDMX
Replies: 8
Views: 10104
|
Forum: Carrington's Hacker Central
Posted: Tue Oct 30, 2007 3:16 pm Subject:
ammunition codes |
I love it when I'm wrong!
Max ballistic grenade capacity modifier:
800703EF XXXX
All of the max ammo capacities are in a table starting at 0x80070380.
Stumbled upon it yesterday. |
Topic: I bring you more stuff. |
InsomniaDMX
Replies: 3
Views: 6120
|
Forum: Carrington's Hacker Central
Posted: Sun Oct 28, 2007 6:57 pm Subject:
I bring you more stuff. |
I was a bit bored this weekend, and after I read two books, I broke out my emulator and PD and went back to work.
Hold handguns 'gangsta' style at all times.
Falcon 2 Right Hand:
D11BCC8C 4C55
... |
Topic: Cactus's Store of PD Codes |
InsomniaDMX
Replies: 101
Views: 271001
|
Forum: Carrington's Hacker Central
Posted: Sun Oct 21, 2007 7:00 pm Subject:
Cactus's Store of PD Codes |
Good job cactus! That is actually a good idea, and you've done a pretty good job at the implementation. |
Topic: Magsec MG |
InsomniaDMX
Replies: 14
Views: 17425
|
Forum: Carrington's Hacker Central
Posted: Thu Oct 18, 2007 8:25 pm Subject:
Magsec MG |
Oh yeah... I forgot to mention something.
All of my codes are geared towards multiplayer. Some may work partially or not at all in single, but will work in multiplayer. Also, using this cheat with ... |
Topic: Magsec MG |
InsomniaDMX
Replies: 14
Views: 17425
|
Forum: Carrington's Hacker Central
Posted: Sun Oct 14, 2007 6:48 pm Subject:
Magsec MG |
fantsu...
Putting reloading animations on other GE weapons could be possible, but the MagSec and the DD44 are so close, so I just threw that together for the heck of it. The next easiest would pr ... |
Topic: Magsec MG |
InsomniaDMX
Replies: 14
Views: 17425
|
Forum: Carrington's Hacker Central
Posted: Thu Oct 11, 2007 5:26 pm Subject:
Magsec MG |
Go ahead cactus, put anything of mine you want in there.
Oh, another thing, this cheat will give the CC13 a reloading animation (although there is no actual magazine that goes into the weapon.)
... |
Topic: Magsec MG |
InsomniaDMX
Replies: 14
Views: 17425
|
Forum: Carrington's Hacker Central
Posted: Wed Oct 10, 2007 6:13 pm Subject:
Magsec MG |
Chesluk Industries has long been a major developer in highly-lethal weaponry. After the failed attempt to market their MagSec SMG, Chesluk has decided to invest in weaponry that has served them well: ... |
Topic: disabling things from multiplayer maps: |
InsomniaDMX
Replies: 7
Views: 8984
|
Forum: Carrington's Hacker Central
Posted: Thu Aug 02, 2007 12:23 am Subject:
disabling things from multiplayer maps: |
A quick fix for that problem would be to change the pointer for Fortresses' mp setup, all you need to do this can be found in Krijy's faq.
When a level loads, it looks through all the files that ar ... |
Topic: Night Vision |
InsomniaDMX
Replies: 3
Views: 6399
|
Forum: Carrington's Hacker Central
Posted: Thu Aug 02, 2007 12:17 am Subject:
Night Vision |
Here's your fix, sir.
8106FFD6 F2C4
8107BD60 0346
It'll work like your second idea for implementation: "...an item changing code (like X-ray to Night Vision) is nice for me"
It'd ... |
Topic: Gun Data Tables |
InsomniaDMX
Replies: 8
Views: 10335
|
Forum: Carrington's Hacker Central
Posted: Thu Jun 14, 2007 8:14 am Subject:
Gun Data Tables |
I helped unlock two new things to you?
That was my aim exactly.
...well, that and to provide a resource. |