ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


ShootersForever.com Forum Index
Search found 14 matches
Author Message
  Topic: Goldeneye Remake
J.D.

Replies: 47
Views: 50792

PostForum: GoldenEye 007   Posted: Thu May 23, 2013 8:31 am   Subject: Goldeneye Remake
FredSpider, I'm not the best person to say this I think, but here it goes: Welcome to the forums :p

So, Let me talk about what I have in mind.

Assets:

Assets will be based on extracted assets ...
  Topic: Goldeneye Remake
J.D.

Replies: 47
Views: 50792

PostForum: GoldenEye 007   Posted: Mon May 20, 2013 3:23 pm   Subject: Goldeneye Remake
Well, I was thinking about work with the ROM, actually.

I was thinking about mapping all assets in a vector, for example. And then replace them dinamically (but use the same size, position, etc, bu ...
  Topic: Goldeneye Remake
J.D.

Replies: 47
Views: 50792

PostForum: GoldenEye 007   Posted: Mon May 20, 2013 2:49 pm   Subject: Goldeneye Remake
Hey guys, good and bad news.

Good news: I have a lot since my last update. Not really playable, not even for a beta. But I'm still working on a solid workflow for making characters and scenery.

...
  Topic: Perfect Dark Remake
J.D.

Replies: 199
Views: 219596

PostForum: Perfect Dark   Posted: Sat Jan 26, 2013 4:07 pm   Subject: Perfect Dark Remake
MJarcos, actually I'd recommend you to start using Unity. Is very good to lear how to learn Scripting. There is a huge difference betweend coding and scripting. To work with CE3, you dont need actuall ...
  Topic: Perfect Dark Remake
J.D.

Replies: 199
Views: 219596

PostForum: Perfect Dark   Posted: Sat Jan 26, 2013 9:56 am   Subject: Perfect Dark Remake
MJarcos, wish you best of luck. Also, could you give us some briefing about your skills or maybe some project you've already done?
  Topic: Goldeneye Remake
J.D.

Replies: 47
Views: 50792

PostForum: GoldenEye 007   Posted: Thu Jan 24, 2013 5:43 am   Subject: Goldeneye Remake
Guys, you certainly know about this more than me.

Well, my intention is to make a free game, I will have no profit at all with this.

There is some legal issue that I should know about? I'm using ...
  Topic: Goldeneye Prop Guns Collections
J.D.

Replies: 10
Views: 12483

PostForum: GoldenEye 007   Posted: Wed Jan 23, 2013 8:06 am   Subject: Goldeneye Prop Guns Collections
Haha! I wish I was!

Would teach my boss a lession.
  Topic: Goldeneye Prop Guns Collections
J.D.

Replies: 10
Views: 12483

PostForum: GoldenEye 007   Posted: Wed Jan 23, 2013 3:57 am   Subject: Goldeneye Prop Guns Collections
What about this one?
http://ommorphia.files.wordpress.com/2012/10/bond_golden_gun.jpg

lol
  Topic: Goldeneye Remake
J.D.

Replies: 47
Views: 50792

PostForum: GoldenEye 007   Posted: Tue Jan 22, 2013 10:41 am   Subject: Goldeneye Remake
Thanks Saturn.

I'm creating most assets from scratch, using the original's as blueprints.

In terms of Gameplay, well. I will try to make exact, but of course I can't, but will be very similar. A ...
  Topic: Goldeneye Remake
J.D.

Replies: 47
Views: 50792

PostForum: GoldenEye 007   Posted: Tue Jan 22, 2013 4:46 am   Subject: Goldeneye Remake
Guys, really: Thanks for your support. It helps me a lot to continue. This is awesome.


So, assuming I'm not an artist (I'll realize this soon, thats why I need help from some experienced 3D artis ...
  Topic: Goldeneye Remake
J.D.

Replies: 47
Views: 50792

PostForum: GoldenEye 007   Posted: Mon Jan 21, 2013 9:32 am   Subject: Goldeneye Remake
Yes, this is exactly what I want. For example, in Goldeneye Source, you can (optionally) jump. I understand that make sense, since they are dealing with MP experience. But in Revolution version, the s ...
  Topic: Goldeneye Remake
J.D.

Replies: 47
Views: 50792

PostForum: GoldenEye 007   Posted: Mon Jan 21, 2013 5:37 am   Subject: Goldeneye Remake
So, I was working on Mesh Displacement of weapons, and working with Weapons materials. This PP7 you are seeing is as simple as the original one (at the moment, it actually has no firing fucntions, is ...
  Topic: Goldeneye Remake
J.D.

Replies: 47
Views: 50792

PostForum: GoldenEye 007   Posted: Sat Jan 19, 2013 3:57 pm   Subject: Goldeneye Remake
Thankyou guys for you support, it really helps me a lot.

So, answering:


Wow, sounds great. Best of luck with that, but it will be a lot of hard work. Do you have any links for your existing wo ...
  Topic: Goldeneye Remake
J.D.

Replies: 47
Views: 50792

PostForum: GoldenEye 007   Posted: Sat Jan 19, 2013 5:37 am   Subject: Goldeneye Remake
I don't know if this is the right place to post, so if I'm wrong, please modders feell free to move my thread to the right place.



So, I'm starting to make a Remake of Goldeneye for PC.

Would ...
Page 1 of 1
All times are GMT - 8 Hours
Jump to:  

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright © 2002-2004 Jakob Persson


Powered by BB © 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Got kids? Check out my Dora The Explorer site with games and coloring pages!

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!

[ Privacy Policy ]