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  Topic: Mario 64 online no shared screen 24 slot
K1lo

Replies: 22
Views: 13245

PostForum: Game-On!   Posted: Sun Sep 24, 2017 3:21 pm   Subject: Mario 64 online no shared screen 24 slot
Yeah I heard about that.. pretty crap thing for Nintendo to do given there is no economic threat in any way from this. It's simply people passionate about their favourite game (like us) tweaking and ...
  Topic: The Great GoldenEye Level Elimination Game
K1lo

Replies: 27
Views: 11251

PostForum: GoldenEye 007   Posted: Fri Sep 22, 2017 6:53 am   Subject: The Great GoldenEye Level Elimination Game
Caverns is a really good level and I feel it deserved more love, so it gets my +1 today. I love the feeling, the creativity of the setting, the pace and overall feel of the level - it's also huge.. is ...
  Topic: The Great GoldenEye Level Elimination Game
K1lo

Replies: 27
Views: 11251

PostForum: GoldenEye 007   Posted: Wed Sep 20, 2017 4:38 am   Subject: The Great GoldenEye Level Elimination Game
I'm going to throw my vote to Archives today, largely as this was one of the handful of levels that really felt 'alive' and organic. Multiple paths, hidden passages and a really cool environment to sk ...
  Topic: Tool for randomising Goldeneye (new version Release 4)
K1lo

Replies: 58
Views: 47374

PostForum: Q-Lab Hacking Department   Posted: Mon Sep 18, 2017 3:31 pm   Subject: Tool for randomising Goldeneye (new version Release 4)
VirusTotal is pretty good at quickly analysing against all the latest definitions. I ran the test again and both AVG and Avast now give it a clean bill of health...

https://i.imgur.com/XqcZ7Ci.png ...
  Topic: Tool for randomising Goldeneye (new version Release 4)
K1lo

Replies: 58
Views: 47374

PostForum: Q-Lab Hacking Department   Posted: Mon Sep 18, 2017 4:57 am   Subject: Tool for randomising Goldeneye (new version Release 4)
*sigh* yep it's a false positive.. not sure how I should correct this and even if I can be bothered frankly. Most of the time it's based on some heuristic scanning that highlights an API usage it does ...
  Topic: Tool for randomising Goldeneye (new version Release 4)
K1lo

Replies: 58
Views: 47374

PostForum: Q-Lab Hacking Department   Posted: Fri Sep 15, 2017 12:51 am   Subject: Tool for randomising Goldeneye (new version Release 4)
I just use the RF connection.. I should probably get something better.

With NTSC games I get a small black border on the left side which is weird but not a big deal
  Topic: Tool for randomising Goldeneye (new version Release 4)
K1lo

Replies: 58
Views: 47374

PostForum: Q-Lab Hacking Department   Posted: Sun Sep 10, 2017 12:32 pm   Subject: Tool for randomising Goldeneye (new version Release 4)
Thanks! I've focused my effort on the NTSC ROM simply because that's the best mapped out. Honestly, it's unlikely I'll do a PAL modification (despite owning the PAL version myself). However, all ROM p ...
  Topic: Tool for randomising Goldeneye (new version Release 4)
K1lo

Replies: 58
Views: 47374

PostForum: Q-Lab Hacking Department   Posted: Sun Sep 10, 2017 1:46 am   Subject: Tool for randomising Goldeneye (new version Release 4)
I'm super excited to share with you all Release 4 of Janus - this is the culmination of many many days of research, staring at diffs in hexeditors and pestering people on this forum for help and advic ...
  Topic: Runway Back coming soon 20th A.
K1lo

Replies: 21
Views: 7538

PostForum: Q-Lab Hacking Department   Posted: Thu Sep 07, 2017 1:43 am   Subject: Runway Back coming soon 20th A.
Might end up looking similar to this picture I posted on a different thread here back in 2012 Laughing

http://oi48.tinypic.com/2na1kxv.jpg
  Topic: Runway Back coming soon 20th A.
K1lo

Replies: 21
Views: 7538

PostForum: Q-Lab Hacking Department   Posted: Wed Sep 06, 2017 5:33 am   Subject: Runway Back coming soon 20th A.
Wow this is looking really cool! When I was playing Goldeneye twenty years ago I remember dreaming about what was behind some of those closed doors on Runway so it's very cool the map is being expande ...
  Topic: The Great GoldenEye Level Elimination Game
K1lo

Replies: 27
Views: 11251

PostForum: GoldenEye 007   Posted: Wed Sep 06, 2017 12:53 am   Subject: The Great GoldenEye Level Elimination Game
So hard to pick a +1! There are many good candidates. Smile

Facility +1:

I love the layout of the level, it feels like a real, living space and is a lot of fun to play.

Streets -2:

As alread ...
  Topic: What do you use to play custom ROMS?
K1lo

Replies: 7
Views: 5532

PostForum: Online And Emulation   Posted: Wed Sep 06, 2017 12:27 am   Subject: What do you use to play custom ROMS?
Sorry, I wasn't fully awake when I read that Rolling Eyes
  Topic: What do you use to play custom ROMS?
K1lo

Replies: 7
Views: 5532

PostForum: Online And Emulation   Posted: Tue Sep 05, 2017 10:56 pm   Subject: What do you use to play custom ROMS?
When using PJ64, I manually adjust the emulator setting for each rom modification I make. Yes, it's a pain in the butt when it involves testing little things, like textures and head models.

Reason ...
  Topic: CD-Quality GoldenEye 007 Music
K1lo

Replies: 40
Views: 33857

PostForum: GoldenEye 007   Posted: Tue Sep 05, 2017 6:36 am   Subject: CD-Quality GoldenEye 007 Music
Wow! I'm really enjoying these.. thanks so much for sharing!
  Topic: What do you use to play custom ROMS?
K1lo

Replies: 7
Views: 5532

PostForum: Online And Emulation   Posted: Tue Sep 05, 2017 5:55 am   Subject: What do you use to play custom ROMS?
Ah cool, thanks I'll check that bundle out. I tried Project 64 1.6.1 this morning but it wasn't as fluid at 2.3.2.202.

I ended up adding a feature to Janus which automatically updates the PJ64 RDB ...
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