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  Topic: GoldenEye Setup Editor: File Format Questions
L. Spiro

Replies: 12
Views: 5007

PostForum: Q-Lab Hacking Department   Posted: Wed Jan 17, 2024 7:34 pm   Subject: GoldenEye Setup Editor: File Format Questions
Thank you!


L. Spiro
  Topic: GoldenEye Setup Editor: File Format Questions
L. Spiro

Replies: 12
Views: 5007

PostForum: Q-Lab Hacking Department   Posted: Wed Jan 17, 2024 11:11 am   Subject: GoldenEye Setup Editor: File Format Questions
Is there something special I need to get or do to load Perfect Dark, Jet Force Gemini, etc., levels?
4.40, Dec 15 2023 build.


L. Spiro
  Topic: GoldenEye Setup Editor: File Format Questions
L. Spiro

Replies: 12
Views: 5007

PostForum: Q-Lab Hacking Department   Posted: Tue Jan 16, 2024 10:49 pm   Subject: GoldenEye Setup Editor: File Format Questions
Well, that exported all of the same .BIN files that were originally listed in RoomStarts\.

tinker tinker tinker
peruse peruse peruse
bang bang bang
thud thud thud
twist rrriirrr twist rrriirrr ...
  Topic: GoldenEye Setup Editor: File Format Questions
L. Spiro

Replies: 12
Views: 5007

PostForum: Q-Lab Hacking Department   Posted: Mon Jan 15, 2024 10:17 pm   Subject: GoldenEye Setup Editor: File Format Questions
I thought I had a newer version but it seems I didn’t copy that one to this new laptop when I moved back to Japan. Let me just get version 4 and peruse the files a bit…


I’ve ...
  Topic: GoldenEye Setup Editor: File Format Questions
L. Spiro

Replies: 12
Views: 5007

PostForum: Q-Lab Hacking Department   Posted: Mon Jan 15, 2024 10:38 am   Subject: GoldenEye Setup Editor: File Format Questions
Thank you, though as useful as those may be at some point, only one of those documents has the word “vertex” in it, and it’s display lists. I’ve already found and decoded 90 ...
  Topic: GoldenEye Setup Editor: File Format Questions
L. Spiro

Replies: 12
Views: 5007

PostForum: Q-Lab Hacking Department   Posted: Mon Jan 15, 2024 9:19 am   Subject: GoldenEye Setup Editor: File Format Questions
Can I just get some quick information on the format of the geometry of the levels? I only need triangles (vertex and index buffers), no paths, objects, AI, etc.

Using Temple as an example, this is ...
  Topic: Switch and Xbox versions announced
L. Spiro

Replies: 18
Views: 91315

PostForum: GoldenEye 007   Posted: Sun Sep 18, 2022 2:54 am   Subject: Switch and Xbox versions announced
Fun facts: The trailer teased on Twitter used my HD restores for the music.
To avoid licensing issues Robin Beanland had redone the whole OST, but I believe licensing issues were since cleared up, s ...
  Topic: GoldenEye 007/Perfect Dark HD Music (48kHz/32-bit)
L. Spiro

Replies: 12
Views: 16929

PostForum: GoldenEye 007   Posted: Sun Jun 19, 2022 10:39 am   Subject: GoldenEye 007/Perfect Dark HD Music (48kHz/32-bit)
This will be the last update regarding HD versions of the music.
I mentioned before that the only major update left to make was to parse the games’ reverb parameters manually in HD for fully d ...
  Topic: GoldenEye 007/Perfect Dark HD Music (48kHz/32-bit)
L. Spiro

Replies: 12
Views: 16929

PostForum: GoldenEye 007   Posted: Tue Mar 15, 2022 1:52 pm   Subject: GoldenEye 007/Perfect Dark HD Music (48kHz/32-bit)
It will be a bit difficult for me to get into the weeds with GE-X, however I don’t think I need to!
After doing so many OST’s I can tell by-ear which games use a 40 curve vs. a 20 curve ...
  Topic: GoldenEye 007/Perfect Dark HD Music (48kHz/32-bit)
L. Spiro

Replies: 12
Views: 16929

PostForum: GoldenEye 007   Posted: Sun Mar 13, 2022 7:47 pm   Subject: GoldenEye 007/Perfect Dark HD Music (48kHz/32-bit)
Okay!
There was a bug impacting all of the mono-reverb sets, and I improved my reverb-filtering technology and reverb-harvesting process, and I also changed my export-to-YouTube settings so as not to ...
  Topic: GoldenEye 007/Perfect Dark HD Music (48kHz/32-bit)
L. Spiro

Replies: 12
Views: 16929

PostForum: GoldenEye 007   Posted: Mon Feb 21, 2022 1:31 pm   Subject: GoldenEye 007/Perfect Dark HD Music (48kHz/32-bit)
The WAV packs are linked in the playlist descriptions. Once you have the WAV files you can do whatever you can do with WAV files!
I am quite certain it is impossible to play 48 KHz/32-bit WAV files ...
  Topic: GoldenEye 007/Perfect Dark HD Music (48kHz/32-bit)
L. Spiro

Replies: 12
Views: 16929

PostForum: GoldenEye 007   Posted: Sun Feb 20, 2022 8:58 pm   Subject: GoldenEye 007/Perfect Dark HD Music (48kHz/32-bit)
Sorry for the confusion over the accuracy of the Perfect Dark set! Having not solved some of the issues, I had used approximations for things—such as the reverb—that would qualify them ...
  Topic: GoldenEye 007/Perfect Dark HD Music (48kHz/32-bit)
L. Spiro

Replies: 12
Views: 16929

PostForum: GoldenEye 007   Posted: Sat Feb 05, 2022 8:41 am   Subject: GoldenEye 007/Perfect Dark HD Music (48kHz/32-bit)
Oops!

I introduced a reverb bug while refactoring before creating the GoldenEye 007 set.
I’ve updated the WAV pack: https://www.dropbox.com/s/62x3c33yl2oqdg7/GoldenEye%20007%20HDU.rar?dl=0 ...
  Topic: GoldenEye 007/Perfect Dark HD Music (48kHz/32-bit)
L. Spiro

Replies: 12
Views: 16929

PostForum: GoldenEye 007   Posted: Fri Feb 04, 2022 6:24 pm   Subject: GoldenEye 007/Perfect Dark HD Music (48kHz/32-bit)
It’s not that the notes are different volumes, it’s that the vibrato has a slightly different tone in it, which I’ve heard too, but the code I posted above is what the game really ...
  Topic: GoldenEye 007/Perfect Dark HD Music (48kHz/32-bit)
L. Spiro

Replies: 12
Views: 16929

PostForum: GoldenEye 007   Posted: Fri Feb 04, 2022 12:26 pm   Subject: GoldenEye 007/Perfect Dark HD Music (48kHz/32-bit)
There were always minor (or major) issues in my previous HD restores of the GoldenEye 007 OST.

I’ve spent the past 2 months working day-in and day-out on a tool I call Nintendo Synthy-4 whos ...
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