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  Topic: Patches to Embed Sky Tables in Setup Files
Lazlo52

Replies: 6
Views: 5300

PostForum: Q-Lab Hacking Department   Posted: Sat Aug 29, 2026 9:30 am   Subject: Patches to Embed Sky Tables in Setup Files
Where exactly is that tarball at?
I believe it's in the ROM's file list, at the very end. I remember extracting it with the editor when it was somewhat new.
  Topic: Mod where random items blow up?
Lazlo52

Replies: 3
Views: 2033

PostForum: Q-Lab Hacking Department   Posted: Fri Jun 12, 2026 9:34 am   Subject: Mod where random items blow up?
Oh yeah, since 10XX type Action Blocks can have a 2328 variable pad, then that could be changed around to make something dynamic. Prolly could be made more dynamic with memory poking. I don't got that ...
  Topic: Viewpoint 2064 1999/4/17 Build Cutscene Patch
Lazlo52

Replies: 6
Views: 10384

PostForum: Game-On!   Posted: Sun Apr 05, 2026 9:57 am   Subject: Viewpoint 2064 1999/4/17 Build Cutscene Patch
Also curious for the rumble pak especially whenever I order one that is battery-less. N64 the whole library blasts you with "insert card now insert rumble now", are they not hotswap-able @ a ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Lazlo52

Replies: 1850
Views: 5707717

PostForum: Q-Lab Hacking Department   Posted: Thu Feb 26, 2026 11:09 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
That's sorta why I think it'd be better to not re-sort anything at all. By loading the misc things in the order they're in and keeping them that way, the user can make their own sorting by duplicating ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Lazlo52

Replies: 1850
Views: 5707717

PostForum: Q-Lab Hacking Department   Posted: Mon Feb 23, 2026 11:14 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Probably just need to shift it a tiny bit - it's likely automatically assigned to a different clipping tile that minorly causes problems like that - I know facility has something similar.

No, this ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Lazlo52

Replies: 1850
Views: 5707717

PostForum: Q-Lab Hacking Department   Posted: Tue Dec 02, 2025 11:12 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I don't know if this is a bug or if I've just misunderstood something, but the Setup Editor seems to show an extra guard in Caverns. He's at the bottom of the first stairway in the large catwalk area: ...
  Topic: The modern Perfect Dark game has been cancelled.
Lazlo52

Replies: 4
Views: 16075

PostForum: Perfect Dark   Posted: Fri Jul 04, 2025 9:52 am   Subject: The modern Perfect Dark game has been cancelled.
Wheeeee, let's hear it for shareholders dictating every braindead publisher decision!
  Topic: 007 First Light
Lazlo52

Replies: 9
Views: 19206

PostForum: James Bond Games   Posted: Mon Jun 09, 2025 9:40 am   Subject: 007 First Light
My guess on the gameplay is that it will be a cross between Hitman and how games like Everything or Nothing or FRWL played back in the day.

Yeah, the presentation yesterday talked about that. It's ...
  Topic: 007 First Light
Lazlo52

Replies: 9
Views: 19206

PostForum: James Bond Games   Posted: Thu Jun 05, 2025 9:58 pm   Subject: 007 First Light
Oh great, another "Let's make it an interactive movie, make the main character young enough to attract the kids, and prioritize set-pieces and third person action above the first person shooting ...
  Topic: GE-X 5e Patch Released! @ 12-24-16
Lazlo52

Replies: 961
Views: 8367470

PostForum: GoldenEye X   Posted: Sat Oct 12, 2024 11:01 am   Subject: GE-X 5e Patch Released! @ 12-24-16
The advantage of Discord is that it is, in fact, easy to post updates to. Wreck can upload images directly to Discord, whereas he'd have to find a separate image hosting site to put anything here. Not ...
  Topic: Winback Fans?
Lazlo52

Replies: 5
Views: 12422

PostForum: Game-On!   Posted: Wed Jun 12, 2024 9:49 am   Subject: Winback Fans?
I only learned about it very recently, and it has shown up a lot in the various Discord servers for GE/PD modding when I went searching after. I also learned that Metal Gear Solid 2 has a dogtag with ...
  Topic: Triangles, Transparency, and Making Triggers/Paths Viewable?
Lazlo52

Replies: 4
Views: 14118

PostForum: Q-Lab Hacking Department   Posted: Wed Jun 05, 2024 10:42 am   Subject: Re: Triangles, Transparency, and Making Triggers/Paths Viewa
In general, the quick convert is there just for fast and simple edits to the setup files. If you want to edit the geometry, you should enter the Game Configuration menu under Tools. It'll be a big men ...
  Topic: How many enemies can the N64 handle on screen at once?
Lazlo52

Replies: 6
Views: 17407

PostForum: Q-Lab Hacking Department   Posted: Sun May 05, 2024 10:14 am   Subject: How many enemies can the N64 handle on screen at once?
The calculations involved with guards being alive is definitely the biggest hit to performance, at least as far as I've seen personally. The difference between 18 walking around on screen and 18 dead ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Lazlo52

Replies: 1850
Views: 5707717

PostForum: Q-Lab Hacking Department   Posted: Sat Apr 20, 2024 10:24 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I mean I don't know how to do that, is that known?
Uhhh, let me explain. It was something Johnny and Axdoomer discussed just last night in the Discord. Here, I'll paste over the information real quic ...
  Topic: Questiom on Exporting Base Game Maps/Levels
Lazlo52

Replies: 3
Views: 25825

PostForum: Mapping and Modelling   Posted: Sun Oct 15, 2023 5:40 pm   Subject: Questiom on Exporting Base Game Maps/Levels
THANK YOU!

This is exactly what I was looking for, I've saved every level into obj fbx and

Agreed with you, it is a helpful share!

Huh, so that's why these rando bots say these rando things ...
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