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  Topic: Modifying death animations
Lazlo52

Replies: 4
Views: 287

PostForum: GoldenEye 007   Posted: Wed Feb 05, 2020 6:15 pm   Subject: Modifying death animations
Ultimately, my vote goes to either the Animation Editor to get everything or Action Blocks to preserve the players'. But, l do know that Perfect Dark has GameShark codes that can modify the players' d ...
  Topic: Sound Effects in Action Block *HELP*
Lazlo52

Replies: 18
Views: 592

PostForum: Q-Lab Hacking Department   Posted: Tue Jan 21, 2020 5:25 pm   Subject: Sound Effects in Action Block *HELP*
Did you try playing around with C5's last value? From the testing l did a year or so ago, I was under the impression the last two bytes controlled the sound's distance. Try values like 0100 or 0070 or ...
  Topic: GE Tournament Edition...
Lazlo52

Replies: 44
Views: 1339

PostForum: Q-Lab Hacking Department   Posted: Mon Jan 13, 2020 11:02 am   Subject: GE Tournament Edition...
Wreck, based on your message that had the link, l'm willing to bet the reason you couldn't send a PM was because you used "quotation marks". In the future, try using 'apostrophes' in your PM ...
  Topic: The next 007 is to be a black woman.
Lazlo52

Replies: 14
Views: 2213

PostForum: Non-Gaming Talk   Posted: Tue Dec 31, 2019 6:29 pm   Subject: The next 007 is to be a black woman.
its like Bond is Godzilla & now will we have its "zilla" versions coming up
Well, if it's gonna be like that, then we'll have a bad movie and a good cartoon! But seriously, you're makin ...
  Topic: *USING SOLO MENU TO EXPAND MULTIPLAYER MENU LEVELS IDEA*
Lazlo52

Replies: 2
Views: 360

PostForum: Q-Lab Hacking Department   Posted: Sun Dec 08, 2019 2:27 pm   Subject: *USING SOLO MENU TO EXPAND MULTIPLAYER MENU LEVELS IDEA*
MultiplayerX, are you contemplating a way to make solo mode use the multiplayer settings? Because that's the hurdle l'm thinking of that requires passing. Otherwise, you don't need to change what setu ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Lazlo52

Replies: 831
Views: 168062

PostForum: Q-Lab Hacking Department   Posted: Mon Nov 25, 2019 1:16 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
This is now supported in Editor, and you can check the box to use type 01, or unchecked as type 00. This info can also allow custom missions to use shorter paths, as you don't need to set backwards p ...
  Topic: Bond from GE:X to PD (head position clip issue)
Lazlo52

Replies: 2
Views: 859

PostForum: GoldenEye 007   Posted: Wed Oct 30, 2019 11:15 pm   Subject: Bond from GE:X to PD (head position clip issue)
The only time l tried this, l gave up when the textures didn't align. So, you got further than l. As such, l can only hazard to guess that...maybe the models' Vertical Alignment aren't matching what t ...
  Topic: Original music inspired by Goldeneye 007 and Perfect Dark
Lazlo52

Replies: 6
Views: 2017

PostForum: GoldenEye 007   Posted: Thu Oct 17, 2019 11:58 pm   Subject: Original music inspired by Goldeneye 007 and Perfect Dark
Thanks for taking the time, I really appreciate it since I can get "tunnel vision" after a while! Your intuition about the part at 0:25 being dissonant is completely correct since I discover ...
  Topic: Original music inspired by Goldeneye 007 and Perfect Dark
Lazlo52

Replies: 6
Views: 2017

PostForum: GoldenEye 007   Posted: Fri Oct 11, 2019 7:31 pm   Subject: Original music inspired by Goldeneye 007 and Perfect Dark
I'm thrilled you checked it out and recognised the devices used and liked the notes! I knew someone from this forum would care, haha. In
Yeah, I'd say it still is. I even hear more percussion, which ...
  Topic: Original music inspired by Goldeneye 007 and Perfect Dark
Lazlo52

Replies: 6
Views: 2017

PostForum: GoldenEye 007   Posted: Wed Oct 02, 2019 7:50 pm   Subject: Original music inspired by Goldeneye 007 and Perfect Dark
Hmmm... This is pretty good. I'm not enough of a musician to name them, but I recognize a number of techniques you utilized to capture Rare's feel. I also enjoy how the notes progress. With the glory ...
  Topic: How well do you do at GE Multi in general and/or online?
Lazlo52

Replies: 6
Views: 1707

PostForum: GoldenEye 007   Posted: Fri Sep 27, 2019 1:25 pm   Subject: How well do you do at GE Multi in general and/or online?
I remember playing GE multiplayer with one of my brothers when I was a kid. Never beat him, I think. But a decade later, one of my cool high school teachers brought in an N64 and by then I was top gam ...
  Topic: SSBM - Sappy videos of this great game.
Lazlo52

Replies: 3
Views: 2210

PostForum: Game-On!   Posted: Sun Sep 22, 2019 10:01 pm   Subject: SSBM - Sappy videos of this great game.
The newer Smashes are definitely easier to play. Sooner interrupt frames, easier to grab ledges... I generally prefer the newer ones, but it is always fun to go back.
  Topic: Is Goldeneye X dead now?
Lazlo52

Replies: 14
Views: 2153

PostForum: GoldenEye X   Posted: Thu Sep 19, 2019 5:33 pm   Subject: Is Goldeneye X dead now?
By now, I think it's not worth making a thread about it. We're better off just waiting for an update wherever and keeping busy until then.
  Topic: Super Mario 64 decompiled
Lazlo52

Replies: 3
Views: 2488

PostForum: Game-On!   Posted: Wed Aug 28, 2019 9:51 pm   Subject: Super Mario 64 decompiled
Different kinds of Fast3D? What visual or speed differences did Shindou have because of using a different one?
  Topic: The next 007 is to be a black woman.
Lazlo52

Replies: 14
Views: 2213

PostForum: Non-Gaming Talk   Posted: Sun Jul 21, 2019 2:06 pm   Subject: The next 007 is to be a black woman.
I reckon she's going to be awesome - finally there's a Bond that the men want to sleep with!

Seriously though, Bond as it stands is too played out, and the series needs a radical change to keep thi ...
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