Author |
Message |
Topic: GE-X 5e Patch Released! @ 12-24-16 |
Lazlo52
Replies: 961
Views: 774478
|
Forum: GoldenEye X
Posted: Sat Oct 12, 2024 11:01 am Subject:
GE-X 5e Patch Released! @ 12-24-16 |
The advantage of Discord is that it is, in fact, easy to post updates to. Wreck can upload images directly to Discord, whereas he'd have to find a separate image hosting site to put anything here. Not ... |
Topic: Winback Fans? |
Lazlo52
Replies: 5
Views: 1702
|
Forum: Game-On!
Posted: Wed Jun 12, 2024 9:49 am Subject:
Winback Fans? |
I only learned about it very recently, and it has shown up a lot in the various Discord servers for GE/PD modding when I went searching after. I also learned that Metal Gear Solid 2 has a dogtag with ... |
Topic: Triangles, Transparency, and Making Triggers/Paths Viewable? |
Lazlo52
Replies: 4
Views: 1305
|
Forum: Q-Lab Hacking Department
Posted: Wed Jun 05, 2024 10:42 am Subject:
Re: Triangles, Transparency, and Making Triggers/Paths Viewa |
In general, the quick convert is there just for fast and simple edits to the setup files. If you want to edit the geometry, you should enter the Game Configuration menu under Tools. It'll be a big men ... |
Topic: How many enemies can the N64 handle on screen at once? |
Lazlo52
Replies: 6
Views: 1613
|
Forum: Q-Lab Hacking Department
Posted: Sun May 05, 2024 10:14 am Subject:
How many enemies can the N64 handle on screen at once? |
The calculations involved with guards being alive is definitely the biggest hit to performance, at least as far as I've seen personally. The difference between 18 walking around on screen and 18 dead ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Lazlo52
Replies: 1702
Views: 5036981
|
Forum: Q-Lab Hacking Department
Posted: Sat Apr 20, 2024 10:24 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
I mean I don't know how to do that, is that known?
Uhhh, let me explain. It was something Johnny and Axdoomer discussed just last night in the Discord. Here, I'll paste over the information real quic ... |
Topic: Questiom on Exporting Base Game Maps/Levels |
Lazlo52
Replies: 3
Views: 15254
|
Forum: Mapping and Modelling
Posted: Sun Oct 15, 2023 5:40 pm Subject:
Questiom on Exporting Base Game Maps/Levels |
THANK YOU!
This is exactly what I was looking for, I've saved every level into obj fbx and
Agreed with you, it is a helpful share!
Huh, so that's why these rando bots say these rando things ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Lazlo52
Replies: 1702
Views: 5036981
|
Forum: Q-Lab Hacking Department
Posted: Thu Oct 05, 2023 6:26 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Yeah that's it. Shouldn't he have tools to just rip right through and pull out the animations and the header? It wouldn't make sense to export a single binary animation, since then header would be n ... |
Topic: acquiring slayer in all maps besides attack ship and skedar |
Lazlo52
Replies: 2
Views: 10447
|
Forum: Perfect Dark
Posted: Thu Sep 14, 2023 5:15 pm Subject:
acquiring slayer in all maps besides attack ship and skedar |
I don't know the best method, but you could use this NTSC-U code that replaces the Rocket Launcher cheat with the Slayer. It doesn't work with the All Weapons cheat, though.
80231D53 0019
You ... |
Topic: GE-X 5e Patch Released! @ 12-24-16 |
Lazlo52
Replies: 961
Views: 774478
|
Forum: GoldenEye X
Posted: Sat Aug 12, 2023 12:29 am Subject:
GE-X 5e Patch Released! @ 12-24-16 |
I understand the reasons explained above that lead the team to delay the release of the new patch. This makes me ask the mod team and the people who work on the GE/PD Editor:
While we wait for some ... |
Topic: question? |
Lazlo52
Replies: 6
Views: 18584
|
Forum: GoldenEye XBLA
Posted: Sat Jun 17, 2023 10:26 am Subject:
question? |
Was your intention always to make a boxy type? If so, I don't think the XBLA version has any higher texture resolution to help with that. It uses the original textures, from what I know. |
Topic: GE-X 5e Patch Released! @ 12-24-16 |
Lazlo52
Replies: 961
Views: 774478
|
Forum: GoldenEye X
Posted: Mon May 08, 2023 9:39 pm Subject:
GE-X 5e Patch Released! @ 12-24-16 |
You know, this is the first time I've disagreed with you on anything you've created for GE:X. I would much rather listen to an AI do lines for GE/GE:X and have it be more faithful than some guy in his ... |
Topic: Debug Mode for GoldenEye 007 XBLA |
Lazlo52
Replies: 5
Views: 18256
|
Forum: GoldenEye XBLA
Posted: Fri Feb 03, 2023 7:58 pm Subject:
Debug Mode for GoldenEye 007 XBLA |
It's a moot point, anyway. Not only is it just bad practice to post game executables, we've also already had the debug mode available as a code patch for a long while by now. |
Topic: Some beginner SE questions / Control immersiveness project |
Lazlo52
Replies: 9
Views: 8009
|
Forum: Q-Lab Hacking Department
Posted: Sun Jan 15, 2023 11:45 am Subject:
Some beginner SE questions / Control immersiveness project |
Yeah, you can change the memory Allocations on the Stage tab, it's right below the "Edit in Visual" buttons. With the Footsteps patch, you have a lot of room to increase those numbers. The c ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Lazlo52
Replies: 1702
Views: 5036981
|
Forum: Q-Lab Hacking Department
Posted: Sun Jan 15, 2023 11:29 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
I'd also really appreciate a "load text file from rom" button as it'd be super handy!
To expand on this suggestion, I was thinking the text editor needs a button to force refresh all text ... |
Topic: GoldenEye vs Perfect Dark game engines |
Lazlo52
Replies: 17
Views: 29261
|
Forum: Q-Lab Hacking Department
Posted: Fri Jan 06, 2023 11:06 am Subject:
GoldenEye vs Perfect Dark game engines |
From the info I absorbed from Ryan the Decompiler, I remember there was talk about how PD keeps loaded rooms in memory until other rooms push them out. So even if you're looking at a dead end, the oth ... |