ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


ShootersForever.com Forum Index
Search found 342 matches
Author Message
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Lazlo52

Replies: 1771
Views: 5313672

PostForum: Q-Lab Hacking Department   Posted: Thu Feb 26, 2026 11:09 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
That's sorta why I think it'd be better to not re-sort anything at all. By loading the misc things in the order they're in and keeping them that way, the user can make their own sorting by duplicating ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Lazlo52

Replies: 1771
Views: 5313672

PostForum: Q-Lab Hacking Department   Posted: Mon Feb 23, 2026 11:14 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Probably just need to shift it a tiny bit - it's likely automatically assigned to a different clipping tile that minorly causes problems like that - I know facility has something similar.

No, this ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Lazlo52

Replies: 1771
Views: 5313672

PostForum: Q-Lab Hacking Department   Posted: Tue Dec 02, 2025 11:12 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I don't know if this is a bug or if I've just misunderstood something, but the Setup Editor seems to show an extra guard in Caverns. He's at the bottom of the first stairway in the large catwalk area: ...
  Topic: The modern Perfect Dark game has been cancelled.
Lazlo52

Replies: 4
Views: 9330

PostForum: Perfect Dark   Posted: Fri Jul 04, 2025 9:52 am   Subject: The modern Perfect Dark game has been cancelled.
Wheeeee, let's hear it for shareholders dictating every braindead publisher decision!
  Topic: 007 First Light
Lazlo52

Replies: 8
Views: 12051

PostForum: James Bond Games   Posted: Mon Jun 09, 2025 9:40 am   Subject: 007 First Light
My guess on the gameplay is that it will be a cross between Hitman and how games like Everything or Nothing or FRWL played back in the day.

Yeah, the presentation yesterday talked about that. It's ...
  Topic: 007 First Light
Lazlo52

Replies: 8
Views: 12051

PostForum: James Bond Games   Posted: Thu Jun 05, 2025 9:58 pm   Subject: 007 First Light
Oh great, another "Let's make it an interactive movie, make the main character young enough to attract the kids, and prioritize set-pieces and third person action above the first person shooting ...
  Topic: GE-X 5e Patch Released! @ 12-24-16
Lazlo52

Replies: 961
Views: 8243817

PostForum: GoldenEye X   Posted: Sat Oct 12, 2024 11:01 am   Subject: GE-X 5e Patch Released! @ 12-24-16
The advantage of Discord is that it is, in fact, easy to post updates to. Wreck can upload images directly to Discord, whereas he'd have to find a separate image hosting site to put anything here. Not ...
  Topic: Winback Fans?
Lazlo52

Replies: 5
Views: 4970

PostForum: Game-On!   Posted: Wed Jun 12, 2024 9:49 am   Subject: Winback Fans?
I only learned about it very recently, and it has shown up a lot in the various Discord servers for GE/PD modding when I went searching after. I also learned that Metal Gear Solid 2 has a dogtag with ...
  Topic: Triangles, Transparency, and Making Triggers/Paths Viewable?
Lazlo52

Replies: 4
Views: 3586

PostForum: Q-Lab Hacking Department   Posted: Wed Jun 05, 2024 10:42 am   Subject: Re: Triangles, Transparency, and Making Triggers/Paths Viewa
In general, the quick convert is there just for fast and simple edits to the setup files. If you want to edit the geometry, you should enter the Game Configuration menu under Tools. It'll be a big men ...
  Topic: How many enemies can the N64 handle on screen at once?
Lazlo52

Replies: 6
Views: 4282

PostForum: Q-Lab Hacking Department   Posted: Sun May 05, 2024 10:14 am   Subject: How many enemies can the N64 handle on screen at once?
The calculations involved with guards being alive is definitely the biggest hit to performance, at least as far as I've seen personally. The difference between 18 walking around on screen and 18 dead ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Lazlo52

Replies: 1771
Views: 5313672

PostForum: Q-Lab Hacking Department   Posted: Sat Apr 20, 2024 10:24 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I mean I don't know how to do that, is that known?
Uhhh, let me explain. It was something Johnny and Axdoomer discussed just last night in the Discord. Here, I'll paste over the information real quic ...
  Topic: Questiom on Exporting Base Game Maps/Levels
Lazlo52

Replies: 3
Views: 18810

PostForum: Mapping and Modelling   Posted: Sun Oct 15, 2023 5:40 pm   Subject: Questiom on Exporting Base Game Maps/Levels
THANK YOU!

This is exactly what I was looking for, I've saved every level into obj fbx and

Agreed with you, it is a helpful share!

Huh, so that's why these rando bots say these rando things ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Lazlo52

Replies: 1771
Views: 5313672

PostForum: Q-Lab Hacking Department   Posted: Thu Oct 05, 2023 6:26 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Yeah that's it. Shouldn't he have tools to just rip right through and pull out the animations and the header? It wouldn't make sense to export a single binary animation, since then header would be n ...
  Topic: acquiring slayer in all maps besides attack ship and skedar
Lazlo52

Replies: 2
Views: 13134

PostForum: Perfect Dark   Posted: Thu Sep 14, 2023 5:15 pm   Subject: acquiring slayer in all maps besides attack ship and skedar
I don't know the best method, but you could use this NTSC-U code that replaces the Rocket Launcher cheat with the Slayer. It doesn't work with the All Weapons cheat, though.

80231D53 0019


You ...
  Topic: GE-X 5e Patch Released! @ 12-24-16
Lazlo52

Replies: 961
Views: 8243817

PostForum: GoldenEye X   Posted: Sat Aug 12, 2023 12:29 am   Subject: GE-X 5e Patch Released! @ 12-24-16
I understand the reasons explained above that lead the team to delay the release of the new patch. This makes me ask the mod team and the people who work on the GE/PD Editor:

While we wait for some ...
Page 1 of 23 Goto page 1, 2, 3 ... 21, 22, 23  Next
All times are GMT - 8 Hours
Jump to:  

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright © 2002-2004 Jakob Persson


Powered by BB © 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Got kids? Check out my Dora The Explorer site with games and coloring pages!

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!

[ Privacy Policy ]