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  Topic: Questiom on Exporting Base Game Maps/Levels
Lazlo52

Replies: 3
Views: 8985

PostForum: Mapping and Modelling   Posted: Sun Oct 15, 2023 5:40 pm   Subject: Questiom on Exporting Base Game Maps/Levels
THANK YOU!

This is exactly what I was looking for, I've saved every level into obj fbx and

Agreed with you, it is a helpful share!

Huh, so that's why these rando bots say these rando things ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Lazlo52

Replies: 1595
Views: 852849

PostForum: Q-Lab Hacking Department   Posted: Thu Oct 05, 2023 6:26 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Yeah that's it. Shouldn't he have tools to just rip right through and pull out the animations and the header? It wouldn't make sense to export a single binary animation, since then header would be n ...
  Topic: acquiring slayer in all maps besides attack ship and skedar
Lazlo52

Replies: 2
Views: 7457

PostForum: Perfect Dark   Posted: Thu Sep 14, 2023 5:15 pm   Subject: acquiring slayer in all maps besides attack ship and skedar
I don't know the best method, but you could use this NTSC-U code that replaces the Rocket Launcher cheat with the Slayer. It doesn't work with the All Weapons cheat, though.

80231D53 0019


You ...
  Topic: GE-X 5e Patch Released! @ 12-24-16
Lazlo52

Replies: 945
Views: 633020

PostForum: GoldenEye X   Posted: Sat Aug 12, 2023 12:29 am   Subject: GE-X 5e Patch Released! @ 12-24-16
I understand the reasons explained above that lead the team to delay the release of the new patch. This makes me ask the mod team and the people who work on the GE/PD Editor:

While we wait for some ...
  Topic: question?
Lazlo52

Replies: 6
Views: 11521

PostForum: GoldenEye XBLA   Posted: Sat Jun 17, 2023 10:26 am   Subject: question?
Was your intention always to make a boxy type? If so, I don't think the XBLA version has any higher texture resolution to help with that. It uses the original textures, from what I know.
  Topic: GE-X 5e Patch Released! @ 12-24-16
Lazlo52

Replies: 945
Views: 633020

PostForum: GoldenEye X   Posted: Mon May 08, 2023 9:39 pm   Subject: GE-X 5e Patch Released! @ 12-24-16
You know, this is the first time I've disagreed with you on anything you've created for GE:X. I would much rather listen to an AI do lines for GE/GE:X and have it be more faithful than some guy in his ...
  Topic: Debug Mode for GoldenEye 007 XBLA
Lazlo52

Replies: 5
Views: 11121

PostForum: GoldenEye XBLA   Posted: Fri Feb 03, 2023 7:58 pm   Subject: Debug Mode for GoldenEye 007 XBLA
It's a moot point, anyway. Not only is it just bad practice to post game executables, we've also already had the debug mode available as a code patch for a long while by now.
  Topic: Some beginner SE questions / Control immersiveness project
Lazlo52

Replies: 9
Views: 5199

PostForum: Q-Lab Hacking Department   Posted: Sun Jan 15, 2023 11:45 am   Subject: Some beginner SE questions / Control immersiveness project
Yeah, you can change the memory Allocations on the Stage tab, it's right below the "Edit in Visual" buttons. With the Footsteps patch, you have a lot of room to increase those numbers. The c ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Lazlo52

Replies: 1595
Views: 852849

PostForum: Q-Lab Hacking Department   Posted: Sun Jan 15, 2023 11:29 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I'd also really appreciate a "load text file from rom" button as it'd be super handy!

To expand on this suggestion, I was thinking the text editor needs a button to force refresh all text ...
  Topic: GoldenEye vs Perfect Dark game engines
Lazlo52

Replies: 17
Views: 23965

PostForum: Q-Lab Hacking Department   Posted: Fri Jan 06, 2023 11:06 am   Subject: GoldenEye vs Perfect Dark game engines
From the info I absorbed from Ryan the Decompiler, I remember there was talk about how PD keeps loaded rooms in memory until other rooms push them out. So even if you're looking at a dead end, the oth ...
  Topic: Perfect dark ntsc 6.4 beta crash
Lazlo52

Replies: 5
Views: 5196

PostForum: Perfect Dark   Posted: Mon Jan 02, 2023 11:37 am   Subject: Perfect dark ntsc 6.4 beta crash
Looks like the image is now viewable, in case you didn't check back. And, yeah, it's certainly one of those crash dumps.
  Topic: What would you like to see it nealy compiled builds of PD?
Lazlo52

Replies: 35
Views: 29467

PostForum: Carrington's Hacker Central   Posted: Sun Jan 01, 2023 2:42 pm   Subject: What would you like to see it nealy compiled builds of PD?
Has anyone tried Graslu00's patch?
I can't get it to work on either of my 1.1s, either. They said they used 1.1, but also that a new patch out to be made anyway since there are many bugs fixed alread ...
  Topic: What would you like to see it nealy compiled builds of PD?
Lazlo52

Replies: 35
Views: 29467

PostForum: Carrington's Hacker Central   Posted: Sun Jan 01, 2023 11:35 am   Subject: What would you like to see it nealy compiled builds of PD?
Any help? What rom should I look for?
My first guess is to try byte-swopping your 1.1 ROM.
  Topic: What would you like to see it nealy compiled builds of PD?
Lazlo52

Replies: 35
Views: 29467

PostForum: Carrington's Hacker Central   Posted: Tue Dec 27, 2022 11:25 am   Subject: What would you like to see it nealy compiled builds of PD?
From what I recall, activity has slowed down a bit. Ryan made the 100 simulants patch and added a few things to the performance branch, but is currently on break until the new year. Beyond that, Jonae ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Lazlo52

Replies: 1595
Views: 852849

PostForum: Q-Lab Hacking Department   Posted: Fri Nov 18, 2022 11:08 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I am away from PC, but I think PD action 017B is "If Guard ID Unconscious". I am using it to detect when Boris has been knocked out cold, both for failing before he activates the mainframe ...
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