Author |
Message |
Topic: GE-X 5e Patch Released! @ 12-24-16 |
MJ Bond
Replies: 945
Views: 632858
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Forum: GoldenEye X
Posted: Sun Sep 02, 2018 9:06 pm Subject:
GE-X 5e Patch Released! @ 12-24-16 |
I check this forum from time to time. How's the project going? I'll be checking out 5e pretty soon. Hope all is well! |
Topic: GE-X 5d-beta Patch Released! @ 01-29-15 |
MJ Bond
Replies: 897
Views: 564026
|
Forum: GoldenEye X
Posted: Tue Apr 05, 2016 1:16 am Subject:
GE-X 5d-beta Patch Released! @ 01-29-15 |
Really glad to see the work on this continuing. Goldeneye will always be the best FPS! |
Topic: GE-X 5d-beta Patch Released! @ 01-29-15 |
MJ Bond
Replies: 897
Views: 564026
|
Forum: GoldenEye X
Posted: Wed Feb 10, 2016 1:12 am Subject:
GE-X 5d-beta Patch Released! @ 01-29-15 |
That sounds like a cool idea. How about putting a weapon spawn up in the vents? I know each level only has so many spawns, but if I remember right, each of the 6 weapon slots stands for two level loca ... |
Topic: GE-X 5d-beta Patch Released! @ 01-29-15 |
MJ Bond
Replies: 897
Views: 564026
|
Forum: GoldenEye X
Posted: Sun Mar 08, 2015 5:54 am Subject:
GE-X 5d-beta Patch Released! @ 01-29-15 |
This is awesome stuff. I'll be sure to get my friend into it if he ever gets his own computer. |
Topic: GEX 5C-i Official Patch Released! @ 03-11-14 |
MJ Bond
Replies: 156
Views: 265231
|
Forum: GoldenEye X
Posted: Thu Jul 17, 2014 8:38 pm Subject:
GEX 5C-i Official Patch Released! @ 03-11-14 |
I don't come here often either, but Goldeneye is in heart and spirit every day. I hope for the day my friend buys a computer so I can trash him up and give a warm welcome back to the game he never sho ... |
Topic: GEX 5C-i Official Patch Released! @ 03-11-14 |
MJ Bond
Replies: 156
Views: 265231
|
Forum: GoldenEye X
Posted: Thu May 08, 2014 1:24 am Subject:
GEX 5C-i Official Patch Released! @ 03-11-14 |
I'm happy to see this project is still continuing. Goldeneye is still the best FPS even after 15 years. Call of Duty and Halo don't stand a chance. 007 forever! |
Topic: GEX 5B Official Patch Released! @ 03-01-13 |
MJ Bond
Replies: 220
Views: 329049
|
Forum: GoldenEye X
Posted: Sun Jan 19, 2014 9:06 pm Subject:
GEX 5B Official Patch Released! @ 03-01-13 |
Awesome stuff, good to see the project continuing. Take your time, good things come to those who wait. |
Topic: GE:X - Fifth Official Patch Released! @ 09-22-12 |
MJ Bond
Replies: 283
Views: 301751
|
Forum: GoldenEye X
Posted: Sat Oct 20, 2012 1:52 am Subject:
GE:X - Fifth Official Patch Released! @ 09-22-12 |
Your work is appreciated. Well done. |
Topic: Suggestions |
MJ Bond
Replies: 306
Views: 397271
|
Forum: GoldenEye X
Posted: Wed Oct 17, 2012 6:45 pm Subject:
Suggestions |
I tried changing the plugin and tweaking some settings, and you're right, it does work and display the things for the normal PD rom. However, for Goldeneye X, it seems Wreck is right. There's no way t ... |
Topic: Suggestions |
MJ Bond
Replies: 306
Views: 397271
|
Forum: GoldenEye X
Posted: Wed Oct 17, 2012 10:25 am Subject:
Suggestions |
Hey guys, I thought of an idea for the C-KR launcher. Would there be a way to make it use the CMP150's target lock on feature? Since using the fly by wire missile would result in a black screen that y ... |
Topic: Suggestions |
MJ Bond
Replies: 306
Views: 397271
|
Forum: GoldenEye X
Posted: Sun Oct 14, 2012 6:33 pm Subject:
Suggestions |
I think Mupen runs the new Goldeneye X better than Project 64 does, and is the only emulator that I could get online play working fairly well. |
Topic: Suggestions |
MJ Bond
Replies: 306
Views: 397271
|
Forum: GoldenEye X
Posted: Sun Oct 14, 2012 5:48 pm Subject:
Suggestions |
One thing I just cannot figure out no matter what plugins or settings I tried was how to get the clouds and IR effects and such. Nothing I tried works so far. Strange because everyone was saying how t ... |
Topic: Suggestions |
MJ Bond
Replies: 306
Views: 397271
|
Forum: GoldenEye X
Posted: Sat Oct 13, 2012 1:00 pm Subject:
Suggestions |
I think I saw a Simulant or two throwing remote mines, but like you said Wreck, they don't know how to detonate them. Perhaps there's a way to program them to randomly perform the secondary function s ... |
Topic: Suggestions |
MJ Bond
Replies: 306
Views: 397271
|
Forum: GoldenEye X
Posted: Thu Oct 11, 2012 6:25 pm Subject:
Suggestions |
I do notice how Simulants shoot the magnum faster than a player can. They shoot one like it's two and two even faster. Also, I didn't check yet, but do Simulants know how to detonate remote mines? I r ... |
Topic: GE:X - Fifth Official Patch Released! @ 09-22-12 |
MJ Bond
Replies: 283
Views: 301751
|
Forum: GoldenEye X
Posted: Tue Oct 09, 2012 12:59 am Subject:
GE:X - Fifth Official Patch Released! @ 09-22-12 |
I didn't try to load any, but it looks like the missions are already there.
I also noticed another thing, simulants in Caverns don't seem to know how to open doors. |