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  Topic: N64 Data Access Rates
MRKane

Replies: 1
Views: 13

PostForum: Game-On!   Posted: Fri Mar 31, 2023 5:10 pm   Subject: N64 Data Access Rates
Very cool! Frankly I'm crazy impressed with the progress on the iQue - see I've got this dream where we might one day play GE and PD with silky framerates on actual hardware Wink
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
MRKane

Replies: 1521
Views: 556407

PostForum: Q-Lab Hacking Department   Posted: Thu Feb 09, 2023 8:09 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Ok, I think this one is on me for flying too close to the sun with the level that I'm working on:

To get around bugs and glitches on the level I'm working on I find I'm having to go through the roo ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
MRKane

Replies: 1521
Views: 556407

PostForum: Q-Lab Hacking Department   Posted: Wed Feb 08, 2023 1:45 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Gotta say that I've got some awesome results from my "blind edits" using MidiEditor and a bit of help from the forums. A very organic sounding background track for the PD level.

I'll chec ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
MRKane

Replies: 1521
Views: 556407

PostForum: Q-Lab Hacking Department   Posted: Wed Feb 01, 2023 2:20 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Ok, I want to kick off by saying that that's not at all how I read that field, but it works! Ok that problem solved crazy easy I guess, onto my usual bugging you to have 64x64 textures set to no mips ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
MRKane

Replies: 1521
Views: 556407

PostForum: Q-Lab Hacking Department   Posted: Tue Jan 31, 2023 9:26 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I'll kickoff by saying that I'm probably using this wrong.

I've a request! So I've set my sights on music and ambient sounds for PD and run straight into my first (well that's a lie, it's about my ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
MRKane

Replies: 1521
Views: 556407

PostForum: Q-Lab Hacking Department   Posted: Mon Jan 16, 2023 1:57 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Would you believe that English is my first language, and despite being 40 I'm still not very good at it.

What Lazlo52 said. That. Wink
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
MRKane

Replies: 1521
Views: 556407

PostForum: Q-Lab Hacking Department   Posted: Sat Jan 14, 2023 6:29 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Just stumbled across something: In the first level of PD the editor is only displaying the first 15 lines of the level text. The exported text file shows the entire text for the level, but in the edit ...
  Topic: A game which shows another perspective
MRKane

Replies: 29
Views: 13137

PostForum: Game-On!   Posted: Tue Dec 20, 2022 1:09 am   Subject: A game which shows another perspective
Awesome that you're still pushing forward with this and haven't had the wind knocked out of your sails!
  Topic: Issue with replacing heads in Goldeneye Editor
MRKane

Replies: 6
Views: 416

PostForum: Q-Lab Hacking Department   Posted: Mon Dec 12, 2022 1:06 am   Subject: Issue with replacing heads in Goldeneye Editor
As someone who hits this sort of things lots, that glorious screenshot right there is ART!
  Topic: Some of our creations are being sold on repro carts
MRKane

Replies: 8
Views: 688

PostForum: Q-Lab Hacking Department   Posted: Mon Dec 05, 2022 12:45 am   Subject: Some of our creations are being sold on repro carts
Hey Zoinkity! Glad to see you're still around and hope you're well!

The answer was great too, but I'm kinda like a dog who's just had it's owner come in from checking the letterbox.
  Topic: Obtained a copy of Perfect Dark NFR
MRKane

Replies: 5
Views: 1814

PostForum: Perfect Dark   Posted: Fri Nov 25, 2022 5:00 pm   Subject: Obtained a copy of Perfect Dark NFR
Well I think it's cool! I'd love to know if there's any differences from final with this for instance!
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
MRKane

Replies: 1521
Views: 556407

PostForum: Q-Lab Hacking Department   Posted: Tue Nov 15, 2022 12:45 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I want to quickly congratulate Sub on suffering through 100 pages of requests and bugs! Personally I'm amazed that he hasn't just deleted it all out of spite!

PS: He still won't let me buy him a co ...
  Topic: Perfect Dark v1.0 glitches/ghost
MRKane

Replies: 6
Views: 2668

PostForum: Perfect Dark   Posted: Wed Sep 21, 2022 6:19 pm   Subject: Perfect Dark v1.0 glitches/ghost
In crash site if you shoot the first guard in the ice-tunnel in the foot with the snipers rifle from a distance where you can just see his foot then he'll switch to being a friendly.
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
MRKane

Replies: 1521
Views: 556407

PostForum: Q-Lab Hacking Department   Posted: Wed Sep 21, 2022 5:50 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I figured it'd be something like that - I will keep finding a way to make it work! I will add that putting in that reference pose has been instrumental for me when it comes to making new animations fo ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
MRKane

Replies: 1521
Views: 556407

PostForum: Q-Lab Hacking Department   Posted: Mon Sep 19, 2022 1:57 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Gidday Sub, I'm back, with more annoying requests! In the export animations for weapons from PD we've currently got the ability to "Export hands instead", so would it be possible to add an o ...
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