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  Topic: TWINE Basic Setup Editor
Morrigan Aensland-Hill

Replies: 31
Views: 917

PostForum: James Bond Games   Posted: Tue Apr 29, 2025 9:15 am   Subject: TWINE Basic Setup Editor
Is it possible to erase the text of different languages to free up some space in the ROM for more content?

What's more, selecting a pickup in the Object Editor causes the Setup Editor to crash.
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Morrigan Aensland-Hill

Replies: 1702
Views: 4194624

PostForum: Q-Lab Hacking Department   Posted: Mon Jan 27, 2025 5:53 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Ooh, sorry. My sister prompted me to compile a list of flags used for the Range. As to my extent, the name for flag 0B Goal Score Higher is in fact a grammatical error, so it shall be renamed to Set S ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Morrigan Aensland-Hill

Replies: 1702
Views: 4194624

PostForum: Q-Lab Hacking Department   Posted: Sat Jan 25, 2025 7:01 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Ah ok, what do values mean (00, 01, 02 I presume?)
Here, memorise this list of values for the Firing Range Data:
00 Load Target Block
01 Set # Targets Active
02 Set Goal Score
03 Set Time Limit
...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Morrigan Aensland-Hill

Replies: 1702
Views: 4194624

PostForum: Q-Lab Hacking Department   Posted: Fri Jan 24, 2025 1:50 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Hello, Subby. In case you haven't noticed; on the Game Configuration screen for PD, the byte 08 used for the Firing Range Data indicates the help messages that pop up at the bottom of the HUD.

This ...
  Topic: GE-X 6a Patch Released! @ 01-19-25
Morrigan Aensland-Hill

Replies: 15
Views: 12269

PostForum: GoldenEye X   Posted: Sun Jan 19, 2025 5:56 am   Subject: GE-X 6a Patch Released! @ 01-19-25
Colour me impressed. We've finally been provided with an official update for the long-awaited GE-X. I could cherish this moment!
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Morrigan Aensland-Hill

Replies: 1702
Views: 4194624

PostForum: Q-Lab Hacking Department   Posted: Sat Apr 20, 2024 10:26 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Most definitely, laddie.

Typing over the second half of the 4-byte long string in 0x03FBB8 to a different number will change the SE played during the Rareware logo's appearance. The default number ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Morrigan Aensland-Hill

Replies: 1702
Views: 4194624

PostForum: Q-Lab Hacking Department   Posted: Sat Apr 20, 2024 8:29 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Hey there, Subby. I was wondering if you would do the honours of adding in an option that skips the gunbarrel cutscene i.e. jumping right into the GoldenEye logo after the Rareware logo when enabled. ...
  Topic: TWINE: Possibility to have up to 7 bots on multiplayer?
Morrigan Aensland-Hill

Replies: 5
Views: 9756

PostForum: James Bond Games   Posted: Sun Jul 16, 2023 7:58 am   Subject: TWINE: Possibility to have up to 7 bots on multiplayer?
Sounds good enough for us. I don't mind about them being posted here.
  Topic: TWINE: Possibility to have up to 7 bots on multiplayer?
Morrigan Aensland-Hill

Replies: 5
Views: 9756

PostForum: James Bond Games   Posted: Mon Jul 03, 2023 7:28 pm   Subject: TWINE: Possibility to have up to 7 bots on multiplayer?
Ah... At last, there is somebody here who knows much about modding TWINE. The only thing to mod easily for now is the text and dialogue, but I digress.

You know, I've been decompressing the ROM to ...
  Topic: What would you like to see it nealy compiled builds of PD?
Morrigan Aensland-Hill

Replies: 35
Views: 38501

PostForum: Carrington's Hacker Central   Posted: Sat Oct 22, 2022 4:23 pm   Subject: What would you like to see it nealy compiled builds of PD?
Before adding a flamethrower as a weapon, the first thing to do is to create custom guard animations such as running while on fire and stop, drop and rolling. I've seen a certain number N64 games that ...
  Topic: Decomp is now complete! (Well, sort of)
Morrigan Aensland-Hill

Replies: 2
Views: 7220

PostForum: Carrington's Hacker Central   Posted: Tue Oct 18, 2022 5:12 am   Subject: Decomp is now complete! (Well, sort of)
Oops! Almost forgot. If you're not getting the picture, then here's a YouTube video filmed by Graslu00 showing the framerate test of both GCC and Vanilla versions of PD...
https://www.youtube.com/wat ...
  Topic: Decomp is now complete! (Well, sort of)
Morrigan Aensland-Hill

Replies: 2
Views: 7220

PostForum: Carrington's Hacker Central   Posted: Tue Oct 18, 2022 5:08 am   Subject: Decomp is now complete! (Well, sort of)
I just have brilliant news: Perfect Dark is now 100% decompiled! ...But only for the NTSC 1.0 and NTSC Final versions.

However, Ryan Dwyer, the man behind PD's decomp project stated out that: " ...
  Topic: Perfect Dark Japanese Character Codes(with Japanese)
Morrigan Aensland-Hill

Replies: 2
Views: 5482

PostForum: Carrington's Hacker Central   Posted: Mon Oct 10, 2022 7:30 am   Subject: Perfect Dark Japanese Character Codes(with Japanese)
Thanks for the upload, Jonaeru. We would appreciate it. However, as of Sept. 30-Oct. 1, The progress of the Perfect Dark Decomp Project's JPN Final ROM is 95.61% complete. Maybe you'll create your own ...
  Topic: TWINE N64 Hack
Morrigan Aensland-Hill

Replies: 24
Views: 50655

PostForum: James Bond Games   Posted: Thu Sep 29, 2022 3:24 pm   Subject: TWINE N64 Hack
Don't you mean Algernon, the stocky man from Never Say Never Again with blonde hair who wears glasses?

After Desmond Llewelyn's death, they used Algernon's likeness from NSNA for TWINE 64 to replac ...
  Topic: Mod/Decomp Ideas for Features, Fixes, etc.
Morrigan Aensland-Hill

Replies: 9
Views: 6857

PostForum: Q-Lab Hacking Department   Posted: Mon Sep 05, 2022 9:00 am   Subject: Mod/Decomp Ideas for Features, Fixes, etc.
How about shooting the gun out of the guard's hand thus disarming him/her like in PD? That way they can either pull out a PP7 or surrender afterwards.

Not only that, but there should be smoke grena ...
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