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  Topic: The perfect Goldeneye 64 experience
Nekojin

Replies: 23
Views: 21882

PostForum: GoldenEye 007   Posted: Fri Dec 13, 2013 5:47 am   Subject: The perfect Goldeneye 64 experience
The problem I was referring is related to the GC Style Ebay sticks. Without the modification from micro or sanny it is nearly impossible to use those sticks with Goldeneye or Perfect dark.

The cont ...
  Topic: The perfect Goldeneye 64 experience
Nekojin

Replies: 23
Views: 21882

PostForum: GoldenEye 007   Posted: Fri Sep 06, 2013 4:22 am   Subject: The perfect Goldeneye 64 experience
Hi there,

this topic is dedicated to Goldeneye and Perfect Dark 64 and how you get the best possible experience out of it. Perfect Dark fans already got an XBox Live version of the game with better ...
  Topic: Goldeneye X Singleplayer Missions?
Nekojin

Replies: 5
Views: 15724

PostForum: GoldenEye X   Posted: Tue Mar 05, 2013 6:10 am   Subject: Goldeneye X Singleplayer Missions?
Hi there,

I wanted to say thank you for all the hard work you put into this project!

I noticed the other thread where the single and multiplayer update status are shown, but it seems out of date ...
  Topic: Space Station Silicon Valley Bug Fix possible?
Nekojin

Replies: 0
Views: 4794

PostForum: Game-On!   Posted: Fri May 11, 2012 7:24 am   Subject: Space Station Silicon Valley Bug Fix possible?
Hi there,

It is always frustrating, when a game breaking bug or glitch makes it impossible to finish a game at 100%.

Space Station Silicon Valley has one of those glitches (Video: http://www.you ...
  Topic: My opinion about ZTNetStore.com
Nekojin

Replies: 4
Views: 7408

PostForum: Non-Gaming Talk   Posted: Sun Mar 23, 2008 4:01 pm   Subject: re
The topic may be a bit old, but I just wanted to ask you GE Master, if you ever got e reply?
  Topic: Goldeneye CoOp Mode?
Nekojin

Replies: 4
Views: 5843

PostForum: GoldenEye 007   Posted: Sun Mar 23, 2008 3:58 pm   Subject: Goldeneye CoOp Mode?
Hi,

I wonder if it is possible, to make some kind of Multiplayer Map with ennemies, and objectives, like the Co Op mode in Perfekt Dark.

Is this possible?
  Topic: [MISSION] Silo
Nekojin

Replies: 54
Views: 60682

PostForum: Objectives: Complete   Posted: Fri Mar 21, 2008 9:13 am   Subject: [MISSION] Silo
Hm ok I see.

Do you think that with the Hammer editor, I would not crash?

(so basically rebuild the whole level)
  Topic: [MISSION] Silo
Nekojin

Replies: 54
Views: 60682

PostForum: Objectives: Complete   Posted: Fri Mar 21, 2008 8:01 am   Subject: re
I changed the video plugin to 1.5.2 works fine with some graphic glitches, but that is ok for me.

So I believe that 3 Minutes is possible, my fastest time is 03:20, with some slow downs in certain ...
  Topic: [MISSION] Silo
Nekojin

Replies: 54
Views: 60682

PostForum: Objectives: Complete   Posted: Fri Mar 21, 2008 7:41 am   Subject: [MISSION] Silo
Thanks for reply. No need to pick up the cards?

Well, for most doors, i have to pick them up, because the guards are coming to slow.

I explain the Dr. Doak problem:

If I don't shoot him to th ...
  Topic: [MISSION] Silo
Nekojin

Replies: 54
Views: 60682

PostForum: Objectives: Complete   Posted: Fri Mar 21, 2008 7:07 am   Subject: re
Hello,

very nice Mission. I just wanted to ask you, if you play on Project 64 v1.7, and if you encounter a "slowing down" problem where you have to kill Dr Doak?

If I spend too much ti ...
  Topic: Xplorer64 cheat device?
Nekojin

Replies: 8
Views: 11183

PostForum: Q-Lab Hacking Department   Posted: Sat Jan 05, 2008 8:43 am   Subject: re
Xploder and Xplorer are the same.

I have an Xploder (bought here in Luxembourg) with Firmware 1.067g (G fo German)

My first one had FW 1.066g which was pretty unique, but also had a few bugs. If ...
  Topic: Goldeneye Editor with Sound!
Nekojin

Replies: 25
Views: 18886

PostForum: Q-Lab Hacking Department   Posted: Mon Jul 02, 2007 9:36 am   Subject: Goldeneye Editor with Sound!
That is correct. When I try to open it, I get this:

http://img233.imageshack.us/img233/3418/geeditorerroronvistats5.jpg
  Topic: Goldeneye Editor with Sound!
Nekojin

Replies: 25
Views: 18886

PostForum: Q-Lab Hacking Department   Posted: Sun Jul 01, 2007 7:32 am   Subject: re
Sound support is a great idea, unfortunately still not working on vista. Sorry to repost this, but it is important (not only for me).

Anyway, great work
  Topic: Library Mission SPOILERS (screenshots, vids, comments, etc)
Nekojin

Replies: 26
Views: 20470

PostForum: Q-Lab Hacking Department   Posted: Wed May 30, 2007 10:40 pm   Subject: Library Mission SPOILERS (screenshots, vids, comments, etc)
Well 1:25 is fast for Facility, but not the world record, even without cheats:

http://ia300210.us.archive.org/2/items/GoldenEye_00Agent/GoldenEye_00_Facility_057.wmv

Anyway good time, did you al ...
  Topic: Library Mission SPOILERS (screenshots, vids, comments, etc)
Nekojin

Replies: 26
Views: 20470

PostForum: Q-Lab Hacking Department   Posted: Tue May 29, 2007 10:26 pm   Subject: Library Mission SPOILERS (screenshots, vids, comments, etc)
I tried destroying them before on this way, but that took too much time, also tried to scan them trough the vent, but it did not work.

Anyway, no level is perfect without bugs.
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