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  Topic: [GE007 Wii] Thoughts.
PaD

Replies: 28
Views: 46274

PostForum: James Bond Games   Posted: Fri Nov 12, 2010 3:53 pm   Subject: [GE007 Wii] Thoughts.
Hey guys!
It's me passing by for once. Cool

I haven't finished the game yet, but there's a few things I can say already.

Comparing this game to GE64 is a bad mistake and will hinder you from en ...
  Topic: Recycled GE Sound Effects???
PaD

Replies: 13
Views: 12030

PostForum: GoldenEye 007   Posted: Wed Mar 05, 2008 4:23 am   Subject: Recycled GE Sound Effects???
On a German rap album, in a skit, somebody gets overdriven by a car and guess what voice they used. Wink
Russian GE007 soldier going down, haha!

I'm not 100% on this, but I've played GoldenEye a LOT ...
  Topic: Jan 18 2008: Goldeneye Live Arcade: Silo Video Released!
PaD

Replies: 22
Views: 24041

PostForum: GoldenEye 007   Posted: Wed Mar 05, 2008 4:05 am   Subject: Jan 18 2008: Goldeneye Live Arcade: Silo Video Released!
I'm not going to buy any console anymore. Console time is completely over for me.
So if this game exists, they better make a PC version of it. Wink

I doubt they could release this before 2010, since ...
  Topic: [The Complex Project] Solo Mission in Multiplayer Level
PaD

Replies: 45
Views: 38335

PostForum: Q-Lab Hacking Department   Posted: Mon Sep 10, 2007 2:09 pm   Subject: [The Complex Project] Solo Mission in Multiplayer Level
:O
Looking at picture number two makes me pull out my imaginary remote mines...
sweet stuff!
  Topic: [MULTIPLAYER] [MK to GE] Block Fort
PaD

Replies: 4
Views: 8105

PostForum: Objectives: Complete   Posted: Thu Aug 09, 2007 1:24 pm   Subject: [MULTIPLAYER] [MK to GE] Block Fort
Damn... it's not only that I didn't know you could do custom levels finally, but... BLOCK FORT! YAY!
This is a very cool idea, I loved this map in UT2004 already Razz

Arf, I need to get this game ru ...
  Topic: [UTILITY] String Editor
PaD

Replies: 12
Views: 15518

PostForum: Objectives: Complete   Posted: Thu Aug 09, 2007 1:21 pm   Subject: [UTILITY] String Editor
It's because I barely am online Smile
Don't worry, I'm alive.

Anything specific you want from me?
  Topic: First Game and system you ever had
PaD

Replies: 15
Views: 14785

PostForum: Game-On!   Posted: Sat Sep 09, 2006 11:49 am   Subject: First Game and system you ever had
SNES with Super Mario World Very Happy
  Topic: Its time we had "ALL BONDS" in their full glory...
PaD

Replies: 43
Views: 42670

PostForum: Q-Lab Hacking Department   Posted: Sat Jun 03, 2006 10:01 am   Subject: Its time we had "ALL BONDS" in their full glory...
by even opening this thread he suggested that he was a faker...

if he was as skilled as he claimed, he'd have posted an IPS for all bonds, and not requested one...
  Topic: Why is everything about beta goldeneye still being hidden?
PaD

Replies: 4
Views: 6716

PostForum: GoldenEye 007   Posted: Sat Jun 03, 2006 9:58 am   Subject: Why is everything about beta goldeneye still being hidden?
it's all about contracts...

they may not talk about how GoldenEye was made.
of course, after almost a decade, that's nosense.
but heck, that's bureaucracy.

There's probably a hell lot of thing ...
  Topic: Woot! Woot! New Signature...
PaD

Replies: 11
Views: 12154

PostForum: GoldenEye 007   Posted: Tue May 30, 2006 9:10 pm   Subject: Woot! Woot! New Signature...
yay, Mayday, my fav multi character =D

it's cool! *thumbs*
  Topic: Its time we had "ALL BONDS" in their full glory...
PaD

Replies: 43
Views: 42670

PostForum: Q-Lab Hacking Department   Posted: Sun May 14, 2006 12:35 am   Subject: Its time we had "ALL BONDS" in their full glory...
hm... so you can deal with models?
maybe there are unused ones in the game?
we've seen "all bonds" on beta screenshots, so maybe the models are still in.
  Topic: GoldenEye NOT on Revolution...
PaD

Replies: 38
Views: 33293

PostForum: Game-On!   Posted: Sun May 07, 2006 12:53 pm   Subject: GoldenEye NOT on Revolution...
Activision... they got Quake 4 afaik.

Might mean REALLY good bond games till 2014 Smile
  Topic: Its time we had "ALL BONDS" in their full glory...
PaD

Replies: 43
Views: 42670

PostForum: Q-Lab Hacking Department   Posted: Sun May 07, 2006 4:25 am   Subject: Its time we had "ALL BONDS" in their full glory...
you can use my string editor & character editor for the name mods.
kcghost's master code list should include them, but you can also find them in several threads here.
I'm still planning to compi ...
  Topic: No clippings all levels!
PaD

Replies: 16
Views: 19093

PostForum: Q-Lab Hacking Department   Posted: Thu May 04, 2006 11:06 am   Subject: No clippings all levels!
Yea I was just bored... It was somthing to do.

meh, then please go back over the mountains and into the vast deserts of broken land... there you may triple post as much unuseful as you wish.
51 po ...
  Topic: Starting Gun Code?
PaD

Replies: 7
Views: 9201

PostForum: Q-Lab Hacking Department   Posted: Sat Apr 22, 2006 1:32 am   Subject: Starting Gun Code?
weapon mods would be a really cool thing, I was trying to find out how to make unselectable weapons (like Plastique) selectable, I mean NOT using the watch.
this could make really cool things possibl ...
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