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  Topic: Villa Vent Texture Error
PacmanPlush

Replies: 9
Views: 9873

PostForum: Perfect Dark   Posted: Tue Jul 07, 2015 11:07 am   Subject: Villa Vent Texture Error
Can anyone confirm that this bug was fixed in the XBLA remake? Just curious on how much was fixed.

Yup, they fixed it. Here's a snapshot of the 360 version running on the Xbox One (the new backward ...
  Topic: Gameshark pro 3.3 won't work
PacmanPlush

Replies: 11
Views: 11208

PostForum: GoldenEye 007   Posted: Mon Jul 14, 2014 2:24 pm   Subject: Gameshark pro 3.3 won't work
I think you don't understand my question. When I start the gameshark, you come by a menu. When I try to go to the ''select cheat codes'' it freezes...
So I can't change my codes.
[url=http://s9.zeta ...
  Topic: Goldeneye's NULL Glitch------Cause?
PacmanPlush

Replies: 17
Views: 17557

PostForum: GoldenEye 007   Posted: Sun Jul 13, 2014 4:50 pm   Subject: Goldeneye's NULL Glitch------Cause?
Well according to the setup editor. There are two different types of NULL.
Rey, you just keep asking the right questions--this is so exciting, I love it!

As mentioned, both "Null guns" ( ...
  Topic: Goldeneye's NULL Glitch------Cause?
PacmanPlush

Replies: 17
Views: 17557

PostForum: GoldenEye 007   Posted: Fri Jul 11, 2014 8:40 am   Subject: Goldeneye's NULL Glitch------Cause?
Nothing drops from it. You automatically obtain the NULL in your selection screen.
Perhaps you just never noticed the NULL weapon added onto your watch inventory before, Aries?
Actually, it's entire ...
  Topic: GoldenEye: Decoded
PacmanPlush

Replies: 17
Views: 24981

PostForum: GoldenEye 007   Posted: Tue Apr 08, 2014 3:16 pm   Subject: GoldenEye: Decoded
Fredspider: I completely agree. There's a lot of stuff on this blog that I don't think ordinary fans would be capable of finding. It pretty much has to be the work of a Rare insider--most likely, as y ...
  Topic: New GoldenEye and Banjo on Xbox One?........
PacmanPlush

Replies: 12
Views: 9842

PostForum: GoldenEye 007   Posted: Wed Mar 19, 2014 11:43 am   Subject: New GoldenEye and Banjo on Xbox One?........
Sad as it may sound, I don't really want anything new from Rare. Think about PD Zero and Banjo-Kazooie: Nuts & Bolts. Both games were made years after finding their first (or second) success, crea ...
  Topic: (GE:XBLA) Did anybody notice this????
PacmanPlush

Replies: 12
Views: 12794

PostForum: GoldenEye 007   Posted: Thu Jan 09, 2014 7:52 pm   Subject: (GE:XBLA) Did anybody notice this????
Oh yeah, you're right! I completely forgot that they were offered to work on the remake.

Edit: Really makes you wonder how much Activision was the problem with the port not getting released, and no ...
  Topic: (GE:XBLA) Did anybody notice this????
PacmanPlush

Replies: 12
Views: 12794

PostForum: GoldenEye 007   Posted: Thu Jan 09, 2014 1:24 pm   Subject: (GE:XBLA) Did anybody notice this????
There's something the Wii never got proper credit for: it's the most easily moddable platform of that generation. You could play the original GE via emulation on a Wii using nothing more than an SD c ...
  Topic: Beta face the admiral in GoldenEye? [SOLVED]
PacmanPlush

Replies: 49
Views: 38658

PostForum: Q-Lab Hacking Department   Posted: Thu Jun 13, 2013 9:10 am   Subject: Beta face the admiral in GoldenEye? [SOLVED]
Before AI was developed you'd have to do tests with multiple players. Believe it or not, that's remarkably easier than coding any sort of AI. Most likely a bit of this code was reused when MP was re ...
  Topic: Beta face the admiral in GoldenEye? [SOLVED]
PacmanPlush

Replies: 49
Views: 38658

PostForum: Q-Lab Hacking Department   Posted: Wed Jun 12, 2013 10:07 pm   Subject: Beta face the admiral in GoldenEye? [SOLVED]
I suspect it was the first level ever made as a test, considered as a multi level since they were doing it ultra fast (yet it's also stage id 0x28...late in there, though Bunker was main one), but may ...
  Topic: Beta face the admiral in GoldenEye? [SOLVED]
PacmanPlush

Replies: 49
Views: 38658

PostForum: Q-Lab Hacking Department   Posted: Wed Jun 12, 2013 6:20 pm   Subject: Beta face the admiral in GoldenEye? [SOLVED]
Q: What's all this about a hidden 'Citadel' level?
A: 'Citadel' was a very rough test level designed during the early stages of multiplayer mode. It's not in the finished game in any shape or form, a ...
  Topic: Best Buy GoldenEye video
PacmanPlush

Replies: 11
Views: 7660

PostForum: GoldenEye 007   Posted: Sun Jun 09, 2013 11:16 pm   Subject: Best Buy GoldenEye video
Certainly possible, I'd think they'd have some intro saying "GoldenEye 007 for N64", etc.

Actually come to think of it, are there any beta videos with the beta aimer? I can't think of an ...
  Topic: Facility in high-resolution mode
PacmanPlush

Replies: 20
Views: 23516

PostForum: GoldenEye 007   Posted: Mon Apr 15, 2013 10:36 pm   Subject: Facility in high-resolution mode
Dragons, isn't that hardly a difference to standard res..?

480i .. or the "i" itself rather.. I haven't understood yet

On another topic.. "p" is supposed to mean 16:9 ratio ? ...
  Topic: Did You Know Gaming?: GE
PacmanPlush

Replies: 6
Views: 6459

PostForum: GoldenEye 007   Posted: Mon Apr 15, 2013 9:08 pm   Subject: Did You Know Gaming?: GE
Did anyone else notice that they were using the "blood mode" Wreck discovered during the multiplayer match at 5:39? (For reference, Wreck posted pictures of the blood here: http://www.shoote ...
  Topic: Perfect Dark V1.0 and V1.1 differences?
PacmanPlush

Replies: 19
Views: 25692

PostForum: Perfect Dark   Posted: Mon Feb 18, 2013 10:29 pm   Subject: Perfect Dark V1.0 and V1.1 differences?
I experimented a weird bug in the PAL version.

The intro cinematic of the Air Force One level had some missing speech. It's was very funny because the part that was "muted" was when the p ...
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