Author |
Message |
Topic: New Sedation Discovery? |
Pendragon1995
Replies: 12
Views: 26034
|
Forum: Carrington's Hacker Central
Posted: Tue Oct 11, 2011 4:55 pm Subject:
New Sedation Discovery? |
I knew that they had some way of adjusting the Y-axis, I just didn't know what it was. Thanks! |
Topic: New Sedation Discovery? |
Pendragon1995
Replies: 12
Views: 26034
|
Forum: Carrington's Hacker Central
Posted: Tue Oct 11, 2011 12:52 pm Subject:
New Sedation Discovery? |
I've changed the tranquilizer's image to that of the sniper rifle but how do I shift it lower? I've got the Y- and X- axes but can't get the Y positioning right. The gun is too high and you can see ... |
Topic: New Sedation Discovery? |
Pendragon1995
Replies: 12
Views: 26034
|
Forum: Carrington's Hacker Central
Posted: Tue Oct 11, 2011 12:40 pm Subject:
New Sedation Discovery? |
No luck. If I really want a tranquilizer rifle, I'll work it out so don't worry about it. |
Topic: New Sedation Discovery? |
Pendragon1995
Replies: 12
Views: 26034
|
Forum: Carrington's Hacker Central
Posted: Tue Oct 11, 2011 12:07 pm Subject:
New Sedation Discovery? |
This is the code I used. I'm not sure what you meant by the whole bitflag thing, but I'm still new to the whole hexadecimal thing.
8006E3E5 00FF
8006E675 0014
8106E3F4 3F80
8106E69A E3D4 |
Topic: New Sedation Discovery? |
Pendragon1995
Replies: 12
Views: 26034
|
Forum: Carrington's Hacker Central
Posted: Tue Oct 11, 2011 11:44 am Subject:
New Sedation Discovery? |
I was working on a sniper rifle meant to sedate enemies(cuz that hasn't been done before!) when I came across an interesting phenomena: I shot an enemy around 1 times with sedate on five round burst ... |
Topic: Sounds of PD |
Pendragon1995
Replies: 2
Views: 5907
|
Forum: Carrington's Hacker Central
Posted: Tue Oct 04, 2011 5:01 pm Subject:
Sounds of PD |
Ah well. Saves me the time and energy of doing it myself. More time for learning how to do more advanced stuff.  |
Topic: Sounds of PD |
Pendragon1995
Replies: 2
Views: 5907
|
Forum: Carrington's Hacker Central
Posted: Tue Oct 04, 2011 4:04 pm Subject:
Sounds of PD |
This is a compilation of some of the sounds that I've had time to listen to and put names to. If you know any of the ones that have * next to them or want to correct me than go right ahead. I would ... |
Topic: Pendragon1995's guns |
Pendragon1995
Replies: 16
Views: 36610
|
Forum: Carrington's Hacker Central
Posted: Sun Oct 02, 2011 12:07 pm Subject:
Pendragon1995's guns |
I'm trying to get some screenshots, but my computer doesn't want to so if you want to create some vids, that would be great! |
Topic: Pendragon1995's guns |
Pendragon1995
Replies: 16
Views: 36610
|
Forum: Carrington's Hacker Central
Posted: Sat Oct 01, 2011 12:02 am Subject:
Pendragon1995's guns |
I'm guessing OP means own page? And you can go right ahead and use them. |
Topic: Pendragon1995's guns |
Pendragon1995
Replies: 16
Views: 36610
|
Forum: Carrington's Hacker Central
Posted: Thu Sep 29, 2011 6:21 pm Subject:
Pendragon1995's guns |
Thanks Wreck. I'm not surprised my post failed. When I tried to preview it, preview just got all screwed up on me. |
Topic: Pendragon1995's guns |
Pendragon1995
Replies: 16
Views: 36610
|
Forum: Carrington's Hacker Central
Posted: Thu Sep 29, 2011 6:07 pm Subject:
Pendragon1995's guns |
Krijy's guide: http://www.gamefaqs.com/n64/198275-perfect-dark/faqs/38672
SquareGuru's guide: http://www.gamefaqs.com/n64/198275-perfect-dark/faqs/11748
Can't wait to see your guns! |
Topic: Zelda Ocarina\Majora's mask Levels, props, characters, etc |
Pendragon1995
Replies: 40
Views: 45210
|
Forum: Carrington's Hacker Central
Posted: Thu Sep 29, 2011 6:05 pm Subject:
Zelda Ocarina\Majora's mask Levels, props, characters, etc |
Water levels can be fun but most of the time are a pain. RBB, SM64's water levels, OoT Water Temple was annoying if you didn't know where the hidden key was. All excellent examples of annoying water ... |
Topic: Zelda Ocarina\Majora's mask Levels, props, characters, etc |
Pendragon1995
Replies: 40
Views: 45210
|
Forum: Carrington's Hacker Central
Posted: Mon Sep 26, 2011 8:03 pm Subject:
Zelda Ocarina\Majora's mask Levels, props, characters, etc |
I agree Zelda maps would be huge fun. Clock Town or Goron City would be great. Romani's ranch would be, interesting. A little too open though. There would be nowhere to hide bases.
I am surprise ... |
Topic: Pendragon1995's guns |
Pendragon1995
Replies: 16
Views: 36610
|
Forum: Carrington's Hacker Central
Posted: Mon Sep 26, 2011 7:42 pm Subject:
Pendragon1995's guns |
Still fairly primitive , but here they are. Everything was made thanks to SquareGuru's great guide.
LilUzi
Credit to Wreck for fixing the positioning, the naming code and for pretty much everyt ... |
Topic: Renaming guns |
Pendragon1995
Replies: 7
Views: 17311
|
Forum: Carrington's Hacker Central
Posted: Mon Sep 26, 2011 11:32 am Subject:
Renaming guns |
Thanks. I'll give it a shot when I get a chance. Do you know how to make guns that aren't meant to shoot grenades shoot grenades that actually explode? |