ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


ShootersForever.com Forum Index
Search found 18 matches
Author Message
  Topic: New Sedation Discovery?
Pendragon1995

Replies: 12
Views: 26034

PostForum: Carrington's Hacker Central   Posted: Tue Oct 11, 2011 4:55 pm   Subject: New Sedation Discovery?
I knew that they had some way of adjusting the Y-axis, I just didn't know what it was. Thanks!
  Topic: New Sedation Discovery?
Pendragon1995

Replies: 12
Views: 26034

PostForum: Carrington's Hacker Central   Posted: Tue Oct 11, 2011 12:52 pm   Subject: New Sedation Discovery?
I've changed the tranquilizer's image to that of the sniper rifle but how do I shift it lower? I've got the Y- and X- axes but can't get the Y positioning right. The gun is too high and you can see ...
  Topic: New Sedation Discovery?
Pendragon1995

Replies: 12
Views: 26034

PostForum: Carrington's Hacker Central   Posted: Tue Oct 11, 2011 12:40 pm   Subject: New Sedation Discovery?
No luck. If I really want a tranquilizer rifle, I'll work it out so don't worry about it.
  Topic: New Sedation Discovery?
Pendragon1995

Replies: 12
Views: 26034

PostForum: Carrington's Hacker Central   Posted: Tue Oct 11, 2011 12:07 pm   Subject: New Sedation Discovery?
This is the code I used. I'm not sure what you meant by the whole bitflag thing, but I'm still new to the whole hexadecimal thing.

8006E3E5 00FF
8006E675 0014
8106E3F4 3F80
8106E69A E3D4
  Topic: New Sedation Discovery?
Pendragon1995

Replies: 12
Views: 26034

PostForum: Carrington's Hacker Central   Posted: Tue Oct 11, 2011 11:44 am   Subject: New Sedation Discovery?
I was working on a sniper rifle meant to sedate enemies(cuz that hasn't been done before!) when I came across an interesting phenomena: I shot an enemy around 1 times with sedate on five round burst ...
  Topic: Sounds of PD
Pendragon1995

Replies: 2
Views: 5907

PostForum: Carrington's Hacker Central   Posted: Tue Oct 04, 2011 5:01 pm   Subject: Sounds of PD
Ah well. Saves me the time and energy of doing it myself. More time for learning how to do more advanced stuff. Very Happy
  Topic: Sounds of PD
Pendragon1995

Replies: 2
Views: 5907

PostForum: Carrington's Hacker Central   Posted: Tue Oct 04, 2011 4:04 pm   Subject: Sounds of PD
This is a compilation of some of the sounds that I've had time to listen to and put names to. If you know any of the ones that have * next to them or want to correct me than go right ahead. I would ...
  Topic: Pendragon1995's guns
Pendragon1995

Replies: 16
Views: 36610

PostForum: Carrington's Hacker Central   Posted: Sun Oct 02, 2011 12:07 pm   Subject: Pendragon1995's guns
I'm trying to get some screenshots, but my computer doesn't want to Confused so if you want to create some vids, that would be great!
  Topic: Pendragon1995's guns
Pendragon1995

Replies: 16
Views: 36610

PostForum: Carrington's Hacker Central   Posted: Sat Oct 01, 2011 12:02 am   Subject: Pendragon1995's guns
I'm guessing OP means own page? And you can go right ahead and use them.
  Topic: Pendragon1995's guns
Pendragon1995

Replies: 16
Views: 36610

PostForum: Carrington's Hacker Central   Posted: Thu Sep 29, 2011 6:21 pm   Subject: Pendragon1995's guns
Thanks Wreck. I'm not surprised my post failed. When I tried to preview it, preview just got all screwed up on me.
  Topic: Pendragon1995's guns
Pendragon1995

Replies: 16
Views: 36610

PostForum: Carrington's Hacker Central   Posted: Thu Sep 29, 2011 6:07 pm   Subject: Pendragon1995's guns
Krijy's guide: http://www.gamefaqs.com/n64/198275-perfect-dark/faqs/38672
SquareGuru's guide: http://www.gamefaqs.com/n64/198275-perfect-dark/faqs/11748

Can't wait to see your guns!
  Topic: Zelda Ocarina\Majora's mask Levels, props, characters, etc
Pendragon1995

Replies: 40
Views: 45210

PostForum: Carrington's Hacker Central   Posted: Thu Sep 29, 2011 6:05 pm   Subject: Zelda Ocarina\Majora's mask Levels, props, characters, etc
Water levels can be fun but most of the time are a pain. RBB, SM64's water levels, OoT Water Temple was annoying if you didn't know where the hidden key was. All excellent examples of annoying water ...
  Topic: Zelda Ocarina\Majora's mask Levels, props, characters, etc
Pendragon1995

Replies: 40
Views: 45210

PostForum: Carrington's Hacker Central   Posted: Mon Sep 26, 2011 8:03 pm   Subject: Zelda Ocarina\Majora's mask Levels, props, characters, etc
I agree Zelda maps would be huge fun. Clock Town or Goron City would be great. Romani's ranch would be, interesting. A little too open though. There would be nowhere to hide bases.
I am surprise ...
  Topic: Pendragon1995's guns
Pendragon1995

Replies: 16
Views: 36610

PostForum: Carrington's Hacker Central   Posted: Mon Sep 26, 2011 7:42 pm   Subject: Pendragon1995's guns
Still fairly primitive , but here they are. Everything was made thanks to SquareGuru's great guide.

LilUzi

Credit to Wreck for fixing the positioning, the naming code and for pretty much everyt ...
  Topic: Renaming guns
Pendragon1995

Replies: 7
Views: 17311

PostForum: Carrington's Hacker Central   Posted: Mon Sep 26, 2011 11:32 am   Subject: Renaming guns
Thanks. I'll give it a shot when I get a chance. Do you know how to make guns that aren't meant to shoot grenades shoot grenades that actually explode?
Page 1 of 2 Goto page 1, 2  Next
All times are GMT - 8 Hours
Jump to:  

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright © 2002-2004 Jakob Persson


Powered by BB © 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Got kids? Check out my Dora The Explorer site with games and coloring pages!

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!

[ Privacy Policy ]