Author |
Message |
Topic: Fixed position for Skedar columns |
RCJHKU
Replies: 6
Views: 9297
|
Forum: Perfect Dark
Posted: Sun Jun 26, 2022 8:35 pm Subject:
Fixed position for Skedar columns |
Dang there's a lot going on. Yeah I was hoping for an easy GS solution. But yes, an xdelta patch would be great whenever you have a chance. Thanks! |
Topic: Fixed position for Skedar columns |
RCJHKU
Replies: 6
Views: 9297
|
Forum: Perfect Dark
Posted: Wed Jun 22, 2022 1:09 pm Subject:
Fixed position for Skedar columns |
Hey all,
Is there a code to de-randomize the pillars on Skedar Ruins so that you always have to throw the r-tracker on the same pillars each time?
These are three I'm trying to force the level t ... |
Topic: Picking level cinemas in Single Player |
RCJHKU
Replies: 2
Views: 6663
|
Forum: Q-Lab Hacking Department
Posted: Tue Sep 07, 2021 7:24 am Subject:
Picking level cinemas in Single Player |
So some of the single player missions in Goldeneye have different cinemas before you start playing. Are there Gameshark codes that force the game to load the same cinema each time you play? |
Topic: Changing guard accuracy |
RCJHKU
Replies: 1
Views: 3837
|
Forum: Q-Lab Hacking Department
Posted: Thu Feb 11, 2021 9:39 am Subject:
Changing guard accuracy |
Is there a GS code to increase/decrease guard accuracy on GE solo levels? I know there's the 007 mode but that still has 00 Agent objectives. If I wanted 00 agent accuracy but Secret Agent objectives, ... |
Topic: Modifying drone hit percentage |
RCJHKU
Replies: 0
Views: 2677
|
Forum: Q-Lab Hacking Department
Posted: Wed Jan 13, 2021 2:00 pm Subject:
Modifying drone hit percentage |
Can the frequency of getting hit by the drone guns in Goldeneye be altered up/down? I know there's an old code to completely disable them, but that's not what I'm looking for. |
Topic: Grenade codes |
RCJHKU
Replies: 0
Views: 7378
|
Forum: Console Workshop
Posted: Fri Dec 18, 2020 1:38 pm Subject:
Grenade codes |
Hi there,
I've noticed some randomness with grenade physics in Goldeneye. Is it possible to eliminate the randomness with grenades using a GS?
Examples:
If you look straight up while running f ... |
Topic: Modifying death animations |
RCJHKU
Replies: 4
Views: 8075
|
Forum: GoldenEye 007
Posted: Wed Feb 05, 2020 12:41 pm Subject:
Modifying death animations |
Hey everyone,
Is there a way to modify all guard death animations on a level to a single animation? Ex: All of them flying backwards when hit. Does this apply to all enemies, including Trevelyan, X ... |
Topic: SubDrag's Doak code |
RCJHKU
Replies: 5
Views: 7001
|
Forum: GoldenEye 007
Posted: Tue Jun 11, 2019 7:18 am Subject:
SubDrag's Doak code |
Thanks again, man! I'm looking forward to getting this cheat again lol. |
Topic: SubDrag's Doak code |
RCJHKU
Replies: 5
Views: 7001
|
Forum: GoldenEye 007
Posted: Thu Jun 06, 2019 6:39 am Subject:
SubDrag's Doak code |
Hey thanks! Glad to know the code is working once you get to the game proper. Almost there! What code would I need to add to make it skip the startup then? Would the GS button make that happen? |
Topic: SubDrag's Doak code |
RCJHKU
Replies: 5
Views: 7001
|
Forum: GoldenEye 007
Posted: Wed Jun 05, 2019 7:48 am Subject:
SubDrag's Doak code |
Has anyone gotten Subdrag's GS code that puts Doak in the good spot to work? My 3.2 cart keeps freezing after the Rareware logo.
Here's the code to save you from searching for it.
50000A2C 0000
... |
Topic: Happy 15th Birthday, Perfect Dark |
RCJHKU
Replies: 6
Views: 7959
|
Forum: Perfect Dark
Posted: Sat May 23, 2015 11:55 am Subject:
Happy 15th Birthday, Perfect Dark |
Wow, where does the time go!? Well obviously into playing PD
New here, saying hello! Playing lots of roms from GEVault. You guys are great! |