Author |
Message |
Topic: Image Editor Improvements! (filter by model, by visual) |
Raz
Replies: 13
Views: 12611
|
Forum: Q-Lab Hacking Department
Posted: Thu May 29, 2008 5:08 am Subject:
Image Editor Improvements! (filter by model, by visual) |
What's the news with this? As I understand it there are some All Bonds patches made since, but that do not use the original textures. Should I carry on trying to make these fit or would it be a waste ... |
Topic: Gameshark help |
Raz
Replies: 1
Views: 3955
|
Forum: GoldenEye 007
Posted: Wed Apr 09, 2008 4:11 pm Subject:
Gameshark help |
I just bought a NTSC N64, had Goldeneye and a Gameshark shipped over from the states, but the Gameshark's serial port doesn't work. Can anyone sell me a Gameshark with a working serial port?
Or fai ... |
Topic: Image Editor Improvements! (filter by model, by visual) |
Raz
Replies: 13
Views: 12611
|
Forum: Q-Lab Hacking Department
Posted: Fri Jul 20, 2007 1:08 pm Subject:
Image Editor Improvements! (filter by model, by visual) |
I don't think it's possible to get spectacular results with this method, though. Altering a texture to fit a head designed for a different texture (and most of the interchangable soldier heads are ver ... |
Topic: Image Editor Improvements! (filter by model, by visual) |
Raz
Replies: 13
Views: 12611
|
Forum: Q-Lab Hacking Department
Posted: Fri Jul 20, 2007 1:03 pm Subject:
Image Editor Improvements! (filter by model, by visual) |
Aye, there's not really a lot that can be done with that. It's Connery's textures on Dr Doak's fat head (with Brosnan's blue suit as the body). The only heads (not attached to a model) that use a face ... |
Topic: Image Editor Improvements! (filter by model, by visual) |
Raz
Replies: 13
Views: 12611
|
Forum: Q-Lab Hacking Department
Posted: Fri Jul 20, 2007 4:28 am Subject:
Image Editor Improvements! (filter by model, by visual) |
Good work! This made it a hell of a lot easier and less frustrating. I think this is as good as it's gonna get:
http://img441.imageshack.us/img441/7425/connery01tl1.png
http://img441.imageshack. ... |
Topic: Intense Action Blocks How To Tutorial Written |
Raz
Replies: 4
Views: 6075
|
Forum: Q-Lab Hacking Department
Posted: Sun Jul 15, 2007 9:50 pm Subject:
Intense Action Blocks How To Tutorial Written |
Awesome, thanks! I am really looking forward to going through this. |
Topic: Anybody make fun screenshots with editor? |
Raz
Replies: 17
Views: 16031
|
Forum: Q-Lab Hacking Department
Posted: Fri Jul 13, 2007 5:50 pm Subject:
Anybody make fun screenshots with editor? |
getting there
http://img181.imageshack.us/img181/8548/connery1vp4.png
http://img524.imageshack.us/img524/4682/connery2bv1.png
Issues:
1) Sean Bean's massive chin! Kind of makes it not look ... |
Topic: Anybody make fun screenshots with editor? |
Raz
Replies: 17
Views: 16031
|
Forum: Q-Lab Hacking Department
Posted: Fri Jul 13, 2007 10:22 am Subject:
Anybody make fun screenshots with editor? |
I'm having a go at mapping some of the extra Bond faces so they fit properly onto some of the other heads, now.
Also, heh, you should put this screenshot up at the Vault instead
http://img243.im ... |
Topic: [DEAD]Citadel mission back in progress! |
Raz
Replies: 63
Views: 66695
|
Forum: Q-Lab Hacking Department
Posted: Fri Jul 13, 2007 10:20 am Subject:
[DEAD]Citadel mission back in progress! |
Cool, I'll try those later. I hope it's true that the next version of Glide can show the skies and water properly - I've always been a Rice man just because it shows the sky at all. (I've not bothered ... |
Topic: [GAMESHARK MISC] Corpses Don't Disappear in Facility Mission |
Raz
Replies: 8
Views: 11036
|
Forum: Objectives: Complete
Posted: Fri Jul 13, 2007 9:55 am Subject:
[GAMESHARK MISC] Corpses Don't Disappear in Facility Mission |
Excellent. Can a few of those values be changed to refer to Citadel instead? Or will that require a completely new hack |
Topic: [GAMESHARK MISC] Corpses Don't Disappear in Facility Mission |
Raz
Replies: 8
Views: 11036
|
Forum: Objectives: Complete
Posted: Fri Jul 13, 2007 3:35 am Subject:
[GAMESHARK MISC] Corpses Don't Disappear in Facility Mission |
Is there a GS code to make it so the corpses don't disappear? A screenshot on Subdrag's site would suggest this. |
Topic: [DEAD]Citadel mission back in progress! |
Raz
Replies: 63
Views: 66695
|
Forum: Q-Lab Hacking Department
Posted: Thu Jul 12, 2007 1:59 am Subject:
[DEAD]Citadel mission back in progress! |
And I had two other questions:
1) When the Citadel was first hacked out, didn't it have water underneath like on Frigate? Is it still possible to activate this on Zoinkity's working version (kind o ... |
Topic: [DEAD]Citadel mission back in progress! |
Raz
Replies: 63
Views: 66695
|
Forum: Q-Lab Hacking Department
Posted: Thu Jul 12, 2007 1:55 am Subject:
[DEAD]Citadel mission back in progress! |
That will be brilliant, I can't wait. Thanks for the tip on the ammo boxes. Although I've got stuck again: I've been studying your Meeting Room level, and trying to figure out how you linked the conso ... |
Topic: Citadel 1 Player Mission? |
Raz
Replies: 9
Views: 8980
|
Forum: Q-Lab Hacking Department
Posted: Thu Jul 12, 2007 1:50 am Subject:
Citadel 1 Player Mission? |
Is it for certain that the extra Bonds's head models aren't in the ROM somewhere? Almost everything else has turned up that wasn't supposed to be in there. |
Topic: Anybody make fun screenshots with editor? |
Raz
Replies: 17
Views: 16031
|
Forum: Q-Lab Hacking Department
Posted: Thu Jul 12, 2007 1:48 am Subject:
Anybody make fun screenshots with editor? |
I'm stoked that I've finally been able to put me and my friends into Goldeneye
http://n3ta.com/forum/uploads/monthly_07_2007/post-4-1184228820.png
You guys are completely brilliant |