ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


ShootersForever.com Forum Index
Search found 18 matches
Author Message
  Topic: Image Editor Improvements! (filter by model, by visual)
Raz

Replies: 13
Views: 12611

PostForum: Q-Lab Hacking Department   Posted: Thu May 29, 2008 5:08 am   Subject: Image Editor Improvements! (filter by model, by visual)
What's the news with this? As I understand it there are some All Bonds patches made since, but that do not use the original textures. Should I carry on trying to make these fit or would it be a waste ...
  Topic: Gameshark help
Raz

Replies: 1
Views: 3955

PostForum: GoldenEye 007   Posted: Wed Apr 09, 2008 4:11 pm   Subject: Gameshark help
I just bought a NTSC N64, had Goldeneye and a Gameshark shipped over from the states, but the Gameshark's serial port doesn't work. Can anyone sell me a Gameshark with a working serial port?

Or fai ...
  Topic: Image Editor Improvements! (filter by model, by visual)
Raz

Replies: 13
Views: 12611

PostForum: Q-Lab Hacking Department   Posted: Fri Jul 20, 2007 1:08 pm   Subject: Image Editor Improvements! (filter by model, by visual)
I don't think it's possible to get spectacular results with this method, though. Altering a texture to fit a head designed for a different texture (and most of the interchangable soldier heads are ver ...
  Topic: Image Editor Improvements! (filter by model, by visual)
Raz

Replies: 13
Views: 12611

PostForum: Q-Lab Hacking Department   Posted: Fri Jul 20, 2007 1:03 pm   Subject: Image Editor Improvements! (filter by model, by visual)
Aye, there's not really a lot that can be done with that. It's Connery's textures on Dr Doak's fat head (with Brosnan's blue suit as the body). The only heads (not attached to a model) that use a face ...
  Topic: Image Editor Improvements! (filter by model, by visual)
Raz

Replies: 13
Views: 12611

PostForum: Q-Lab Hacking Department   Posted: Fri Jul 20, 2007 4:28 am   Subject: Image Editor Improvements! (filter by model, by visual)
Good work! This made it a hell of a lot easier and less frustrating. I think this is as good as it's gonna get:

http://img441.imageshack.us/img441/7425/connery01tl1.png

http://img441.imageshack. ...
  Topic: Intense Action Blocks How To Tutorial Written
Raz

Replies: 4
Views: 6075

PostForum: Q-Lab Hacking Department   Posted: Sun Jul 15, 2007 9:50 pm   Subject: Intense Action Blocks How To Tutorial Written
Awesome, thanks! I am really looking forward to going through this.
  Topic: Anybody make fun screenshots with editor?
Raz

Replies: 17
Views: 16031

PostForum: Q-Lab Hacking Department   Posted: Fri Jul 13, 2007 5:50 pm   Subject: Anybody make fun screenshots with editor?
getting there

http://img181.imageshack.us/img181/8548/connery1vp4.png

http://img524.imageshack.us/img524/4682/connery2bv1.png

Issues:

1) Sean Bean's massive chin! Kind of makes it not look ...
  Topic: Anybody make fun screenshots with editor?
Raz

Replies: 17
Views: 16031

PostForum: Q-Lab Hacking Department   Posted: Fri Jul 13, 2007 10:22 am   Subject: Anybody make fun screenshots with editor?
I'm having a go at mapping some of the extra Bond faces so they fit properly onto some of the other heads, now.

Also, heh, you should put this screenshot up at the Vault instead

http://img243.im ...
  Topic: [DEAD]Citadel mission back in progress!
Raz

Replies: 63
Views: 66695

PostForum: Q-Lab Hacking Department   Posted: Fri Jul 13, 2007 10:20 am   Subject: [DEAD]Citadel mission back in progress!
Cool, I'll try those later. I hope it's true that the next version of Glide can show the skies and water properly - I've always been a Rice man just because it shows the sky at all. (I've not bothered ...
  Topic: [GAMESHARK MISC] Corpses Don't Disappear in Facility Mission
Raz

Replies: 8
Views: 11036

PostForum: Objectives: Complete   Posted: Fri Jul 13, 2007 9:55 am   Subject: [GAMESHARK MISC] Corpses Don't Disappear in Facility Mission
Excellent. Can a few of those values be changed to refer to Citadel instead? Or will that require a completely new hack
  Topic: [GAMESHARK MISC] Corpses Don't Disappear in Facility Mission
Raz

Replies: 8
Views: 11036

PostForum: Objectives: Complete   Posted: Fri Jul 13, 2007 3:35 am   Subject: [GAMESHARK MISC] Corpses Don't Disappear in Facility Mission
Is there a GS code to make it so the corpses don't disappear? A screenshot on Subdrag's site would suggest this.
  Topic: [DEAD]Citadel mission back in progress!
Raz

Replies: 63
Views: 66695

PostForum: Q-Lab Hacking Department   Posted: Thu Jul 12, 2007 1:59 am   Subject: [DEAD]Citadel mission back in progress!
And I had two other questions:

1) When the Citadel was first hacked out, didn't it have water underneath like on Frigate? Is it still possible to activate this on Zoinkity's working version (kind o ...
  Topic: [DEAD]Citadel mission back in progress!
Raz

Replies: 63
Views: 66695

PostForum: Q-Lab Hacking Department   Posted: Thu Jul 12, 2007 1:55 am   Subject: [DEAD]Citadel mission back in progress!
That will be brilliant, I can't wait. Thanks for the tip on the ammo boxes. Although I've got stuck again: I've been studying your Meeting Room level, and trying to figure out how you linked the conso ...
  Topic: Citadel 1 Player Mission?
Raz

Replies: 9
Views: 8980

PostForum: Q-Lab Hacking Department   Posted: Thu Jul 12, 2007 1:50 am   Subject: Citadel 1 Player Mission?
Is it for certain that the extra Bonds's head models aren't in the ROM somewhere? Almost everything else has turned up that wasn't supposed to be in there.
  Topic: Anybody make fun screenshots with editor?
Raz

Replies: 17
Views: 16031

PostForum: Q-Lab Hacking Department   Posted: Thu Jul 12, 2007 1:48 am   Subject: Anybody make fun screenshots with editor?
I'm stoked that I've finally been able to put me and my friends into Goldeneye

http://n3ta.com/forum/uploads/monthly_07_2007/post-4-1184228820.png

You guys are completely brilliant
Page 1 of 2 Goto page 1, 2  Next
All times are GMT - 8 Hours
Jump to:  

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright © 2002-2004 Jakob Persson


Powered by BB © 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Got kids? Check out my Dora The Explorer site with games and coloring pages!

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!

[ Privacy Policy ]