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  Topic: Analogue 3D and 640 x 480i patches
RyanDwyer

Replies: 26
Views: 2498

PostForum: Q-Lab Hacking Department   Posted: Sun Dec 14, 2025 12:59 am   Subject: Analogue 3D and 640 x 480i patches
The paging patch is now fixed.
  Topic: Analogue 3D and 640 x 480i patches
RyanDwyer

Replies: 26
Views: 2498

PostForum: Q-Lab Hacking Department   Posted: Mon Dec 08, 2025 9:03 am   Subject: Analogue 3D and 640 x 480i patches
What is the no paging one? Trying to run faster? Is that ready to try again?

The term paging comes from modern computing's use of virtual memory. Virtual memory is split into chunks called pages. ...
  Topic: Analogue 3D and 640 x 480i patches
RyanDwyer

Replies: 26
Views: 2498

PostForum: Q-Lab Hacking Department   Posted: Sun Dec 07, 2025 7:48 am   Subject: Analogue 3D and 640 x 480i patches
Looks right now!!! I'll double check your VI settings and capture a video in a bit. I didn't have to do this fix in any game except GoldenEye for 640x480i. Is it a bug in the core libraries or the ga ...
  Topic: Analogue 3D and 640 x 480i patches
RyanDwyer

Replies: 26
Views: 2498

PostForum: Q-Lab Hacking Department   Posted: Sat Dec 06, 2025 11:45 pm   Subject: Analogue 3D and 640 x 480i patches
441C in GE is this line in PD: https://github.com/n64decomp/perfect_dark/blob/169ed48bdcbfb3b568b028bd5bebb27680073514/src/lib/vi.c#L356

You are effectively changing the multiply by 2 to be a multi ...
  Topic: Analogue 3D and 640 x 480i patches
RyanDwyer

Replies: 26
Views: 2498

PostForum: Q-Lab Hacking Department   Posted: Fri Dec 05, 2025 8:03 pm   Subject: Analogue 3D and 640 x 480i patches
I've created two 640x480 patches:

* pd-640x480-gcc-nopaging.xdelta - My maths says that memory over budget so it may crash. Built with GCC to save memory but it's not enough.
* pd-640x480-gcc-pagi ...
  Topic: Assassinate Skedar Leader Failed
RyanDwyer

Replies: 3
Views: 10491

PostForum: Perfect Dark   Posted: Wed Jan 17, 2024 3:46 am   Subject: Assassinate Skedar Leader Failed
The objective fails if you use all your grenade ammo without destroying the wall earlier in the stage. I'm guessing you did the wall hugging trick in the ravine instead of destroying the wall.
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
RyanDwyer

Replies: 1752
Views: 5293159

PostForum: Q-Lab Hacking Department   Posted: Sat Jun 03, 2023 5:28 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Wreck and I believe that the editor is able to write outside the bounds of a jump table relating to which weapons show up on the threat detector.

This is the switch statement from decomp, annotated ...
  Topic: Perfect dark ntsc 6.4 beta crash
RyanDwyer

Replies: 5
Views: 9112

PostForum: Perfect Dark   Posted: Tue Jan 03, 2023 12:00 am   Subject: Perfect dark ntsc 6.4 beta crash
The crash occurred in chopperTickFall. It's a function that runs on each frame while the hovercopter is falling to the ground after being destroyed. In the beta version, that function reads from an un ...
  Topic: Perfect dark ntsc 6.4 beta crash
RyanDwyer

Replies: 5
Views: 9112

PostForum: Perfect Dark   Posted: Sun Jan 01, 2023 3:52 pm   Subject: Perfect dark ntsc 6.4 beta crash
There is/was a video on YouTube of someone playing the beta version and having it crash on the Investigation stage. I can't find it any more though.

You can also crash the game using an active menu ...
  Topic: Here is my Question about PD N64 Console Rom glitchs ?
RyanDwyer

Replies: 6
Views: 12826

PostForum: Perfect Dark   Posted: Tue Jun 21, 2022 1:27 am   Subject: Here is my Question about PD N64 Console Rom glitchs ?
The n-bomb isn't in the firing range at all.

The gun after PP9i is the CC13. It's unlocked by getting golds on the following weapons: MagSec4, Mauler, Phoenix, Dy357 Magnum, Dy357-LX.

The gun ab ...
  Topic: Perfect Dark stuff
RyanDwyer

Replies: 26
Views: 42943

PostForum: Carrington's Hacker Central   Posted: Sun Mar 21, 2021 1:57 pm   Subject: Perfect Dark stuff
why does it say "<chr>'s camspy" if the G5 check is using ID 00?

That's the incorrect documentation I was referring to. It should say any player's camspy.
  Topic: Perfect Dark stuff
RyanDwyer

Replies: 26
Views: 42943

PostForum: Carrington's Hacker Central   Posted: Sat Mar 20, 2021 5:52 pm   Subject: Perfect Dark stuff
If you want more information about action blocks, have a look at decomp. There's some pretty good documentation there, and you can even look up the implementation of the commands (even it you don't kn ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
RyanDwyer

Replies: 1752
Views: 5293159

PostForum: Q-Lab Hacking Department   Posted: Tue Jan 05, 2021 8:01 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I'm currently working on a new PD level which uses the CamSpy. I have noticed that in G5 Building the CamSpy can get lower to the ground than in other levels. When I move my new level to the G5 Buildi ...
  Topic: What are the benefits of a PD Disassembly?
RyanDwyer

Replies: 16
Views: 36492

PostForum: GoldenEye X   Posted: Mon Nov 23, 2020 6:16 am   Subject: What are the benefits of a PD Disassembly?
Regarding GoldenEye X, it's really up to Wreck to decide what to do with that. He could continue using the setup editor, or he could migrate to using the decomp once it's progressed enough. If he migr ...
  Topic: GE007 N64 Disassembly
RyanDwyer

Replies: 44
Views: 68942

PostForum: Q-Lab Hacking Department   Posted: Sun Nov 22, 2020 1:59 pm   Subject: GE007 N64 Disassembly
I wouldn't worry about that. It's a safe bet that someone else will port it to PC. SM64 got ported to PC very quickly after the decomp was finished.
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