Author |
Message |
Topic: Assassinate Skedar Leader Failed |
RyanDwyer
Replies: 3
Views: 1660
|
Forum: Perfect Dark
Posted: Wed Jan 17, 2024 3:46 am Subject:
Assassinate Skedar Leader Failed |
The objective fails if you use all your grenade ammo without destroying the wall earlier in the stage. I'm guessing you did the wall hugging trick in the ravine instead of destroying the wall. |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
RyanDwyer
Replies: 1599
Views: 862884
|
Forum: Q-Lab Hacking Department
Posted: Sat Jun 03, 2023 5:28 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Wreck and I believe that the editor is able to write outside the bounds of a jump table relating to which weapons show up on the threat detector.
This is the switch statement from decomp, annotated ... |
Topic: Perfect dark ntsc 6.4 beta crash |
RyanDwyer
Replies: 5
Views: 5313
|
Forum: Perfect Dark
Posted: Tue Jan 03, 2023 12:00 am Subject:
Perfect dark ntsc 6.4 beta crash |
The crash occurred in chopperTickFall. It's a function that runs on each frame while the hovercopter is falling to the ground after being destroyed. In the beta version, that function reads from an un ... |
Topic: Perfect dark ntsc 6.4 beta crash |
RyanDwyer
Replies: 5
Views: 5313
|
Forum: Perfect Dark
Posted: Sun Jan 01, 2023 3:52 pm Subject:
Perfect dark ntsc 6.4 beta crash |
There is/was a video on YouTube of someone playing the beta version and having it crash on the Investigation stage. I can't find it any more though.
You can also crash the game using an active menu ... |
Topic: Here is my Question about PD N64 Console Rom glitchs ? |
RyanDwyer
Replies: 6
Views: 8220
|
Forum: Perfect Dark
Posted: Tue Jun 21, 2022 1:27 am Subject:
Here is my Question about PD N64 Console Rom glitchs ? |
The n-bomb isn't in the firing range at all.
The gun after PP9i is the CC13. It's unlocked by getting golds on the following weapons: MagSec4, Mauler, Phoenix, Dy357 Magnum, Dy357-LX.
The gun ab ... |
Topic: Perfect Dark stuff |
RyanDwyer
Replies: 26
Views: 31254
|
Forum: Carrington's Hacker Central
Posted: Sun Mar 21, 2021 1:57 pm Subject:
Perfect Dark stuff |
why does it say "<chr>'s camspy" if the G5 check is using ID 00?
That's the incorrect documentation I was referring to. It should say any player's camspy. |
Topic: Perfect Dark stuff |
RyanDwyer
Replies: 26
Views: 31254
|
Forum: Carrington's Hacker Central
Posted: Sat Mar 20, 2021 5:52 pm Subject:
Perfect Dark stuff |
If you want more information about action blocks, have a look at decomp. There's some pretty good documentation there, and you can even look up the implementation of the commands (even it you don't kn ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
RyanDwyer
Replies: 1599
Views: 862884
|
Forum: Q-Lab Hacking Department
Posted: Tue Jan 05, 2021 8:01 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
I'm currently working on a new PD level which uses the CamSpy. I have noticed that in G5 Building the CamSpy can get lower to the ground than in other levels. When I move my new level to the G5 Buildi ... |
Topic: What are the benefits of a PD Disassembly? |
RyanDwyer
Replies: 16
Views: 25255
|
Forum: GoldenEye X
Posted: Mon Nov 23, 2020 6:16 am Subject:
What are the benefits of a PD Disassembly? |
Regarding GoldenEye X, it's really up to Wreck to decide what to do with that. He could continue using the setup editor, or he could migrate to using the decomp once it's progressed enough. If he migr ... |
Topic: GE007 N64 Disassembly |
RyanDwyer
Replies: 44
Views: 50845
|
Forum: Q-Lab Hacking Department
Posted: Sun Nov 22, 2020 1:59 pm Subject:
GE007 N64 Disassembly |
I wouldn't worry about that. It's a safe bet that someone else will port it to PC. SM64 got ported to PC very quickly after the decomp was finished. |
Topic: GE007 N64 Disassembly |
RyanDwyer
Replies: 44
Views: 50845
|
Forum: Q-Lab Hacking Department
Posted: Sat Nov 21, 2020 10:09 pm Subject:
GE007 N64 Disassembly |
Do you have any objective past a working, compilable N64 source code base? Such as a Windows version of PD, with definable support for keyboard and mouse?
My first goal is to get it fully decompile ... |
Topic: What are the benefits of a PD Disassembly? |
RyanDwyer
Replies: 16
Views: 25255
|
Forum: GoldenEye X
Posted: Sat Nov 21, 2020 10:00 pm Subject:
What are the benefits of a PD Disassembly? |
Disassembly and decompilation are two different things. Disassembly can be mostly automated but doesn't offer much in terms of editability. Disassembled code is difficult to read, navigate and change, ... |
Topic: GE007 N64 Disassembly |
RyanDwyer
Replies: 44
Views: 50845
|
Forum: Q-Lab Hacking Department
Posted: Fri Nov 20, 2020 6:23 pm Subject:
GE007 N64 Disassembly |
It just came to me why guys like SubDrag, Wreck, Carnivourus Zonikity etc. Have not helped out that github team with the GE007 and PD64 developments in terms with everything they know about those game ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
RyanDwyer
Replies: 1599
Views: 862884
|
Forum: Q-Lab Hacking Department
Posted: Wed Jul 01, 2020 12:27 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
To clarify:
* The game zips segment ends at 0x157810.
* From 0x157810 to 0x1a15c0 is garbage data.
* The animation segment is at 0x1a15c0.
So the animation segment can be moved earlier, anywhe ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
RyanDwyer
Replies: 1599
Views: 862884
|
Forum: Q-Lab Hacking Department
Posted: Wed May 20, 2020 5:59 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
I see you guys were looking into PD's sound IDs earlier. Well, I've been looking into them recently too. Here's what I've found:
Mask the ID with 0x8000. If this bit is set, the ID needs to be repl ... |