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  Topic: @INI => DCBC50D1-09FD1AA3-C45
Scaramanga

Replies: 1
Views: 4955

PostForum: Online And Emulation   Posted: Tue Apr 22, 2008 9:23 pm   Subject: @INI => DCBC50D1-09FD1AA3-C45
I just tried playing online with a friend, and when we started, he dropped out, and @INI => DCBC50D1-09FD1AA3-C45 came up. Can anyone tell me what this means?
  Topic: Use HL2 Hammer Editor to create GE Levels
Scaramanga

Replies: 151
Views: 269855

PostForum: Mapping and Modelling   Posted: Tue Apr 22, 2008 1:14 am   Subject: Use HL2 Hammer Editor to create GE Levels
Kastro:
No, In the setup editor. I can't get the textures to import.(Or something like that)
  Topic: Use HL2 Hammer Editor to create GE Levels
Scaramanga

Replies: 151
Views: 269855

PostForum: Mapping and Modelling   Posted: Thu Apr 17, 2008 8:39 pm   Subject: Use HL2 Hammer Editor to create GE Levels
Hmm... I can't get the textures to show up in the Visual Editor. It just comes out as a big grey box... What have I done wrong?
  Topic: GoldenEye's 27th Anniversary...
Scaramanga

Replies: 112
Views: 622431

PostForum: GoldenEye 007   Posted: Tue Apr 15, 2008 3:47 am   Subject: GoldenEye's 27th Anniversary...
!LATNEM EMIT XODARAP
  Topic: GoldenEye's 27th Anniversary...
Scaramanga

Replies: 112
Views: 622431

PostForum: GoldenEye 007   Posted: Sun Mar 09, 2008 3:15 am   Subject: GoldenEye's 27th Anniversary...
Man. I remember back when I was 2... and I played the Dam on agent.
I was like "AWWWWWWWWWW"
I'm 13 now, I still play the Dam on agent. I'm still like "AWWWWWWWWW"
This was the ...
  Topic: [MULTIPLAYER] Dish Destruction
Scaramanga

Replies: 4
Views: 9072

PostForum: Objectives: Complete   Posted: Sat Dec 01, 2007 3:53 pm   Subject: [MULTIPLAYER] Dish Destruction
Thanks man, you don't know how much ass you kick.
(About 1 Trillion on the pedoglutometer)
  Topic: [MULTIPLAYER] Dish Destruction
Scaramanga

Replies: 4
Views: 9072

PostForum: Objectives: Complete   Posted: Sat Dec 01, 2007 7:08 am   Subject: [MULTIPLAYER] Dish Destruction
That's the trick, you're blowing up the obstacles and people use it as an advantage Wink
  Topic: [MULTIPLAYER] Dish Destruction
Scaramanga

Replies: 4
Views: 9072

PostForum: Objectives: Complete   Posted: Fri Nov 30, 2007 9:55 pm   Subject: [MULTIPLAYER] Dish Destruction
Just this morning I made this level out of the surface.

http://www.savefile.com/files/1234126
  Topic: Mission ideas: Janus Facility
Scaramanga

Replies: 6
Views: 7414

PostForum: Q-Lab Hacking Department   Posted: Mon Nov 26, 2007 10:57 pm   Subject: Mission ideas: Janus Facility
Sounds great, I can't wait till you finish!
  Topic: SPECTRE Mission
Scaramanga

Replies: 2
Views: 5655

PostForum: Q-Lab Hacking Department   Posted: Mon Nov 26, 2007 10:55 pm   Subject: SPECTRE Mission
Thank you. You can add it to the vault if you want.
Also, try the Timed Mine Wink
  Topic: SPECTRE Mission
Scaramanga

Replies: 2
Views: 5655

PostForum: Q-Lab Hacking Department   Posted: Mon Nov 26, 2007 3:22 am   Subject: SPECTRE Mission
I was on the exhaust bay thingy on the Aztec one day, when I thought "It'd be cool if there were thousands of guys down there shooting at you"
So I came up with this level. It took 3 days t ...
  Topic: [MISSION] War in the Jungle
Scaramanga

Replies: 14
Views: 17435

PostForum: Objectives: Complete   Posted: Mon Nov 26, 2007 2:51 am   Subject: [MISSION] War in the Jungle
Did anyone else notice it's a Russian settlement in Vietnam?
  Topic: Mission ideas: Janus Facility
Scaramanga

Replies: 6
Views: 7414

PostForum: Q-Lab Hacking Department   Posted: Sun Nov 25, 2007 10:51 pm   Subject: Mission ideas: Janus Facility
You know, that's not a half-bad idea, although, wouldn't the explosion of the guns kill Bond instantly, or is that the fun Cool
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