Author |
Message |
Topic: @INI => DCBC50D1-09FD1AA3-C45 |
Scaramanga
Replies: 1
Views: 4955
|
Forum: Online And Emulation
Posted: Tue Apr 22, 2008 9:23 pm Subject:
@INI => DCBC50D1-09FD1AA3-C45 |
I just tried playing online with a friend, and when we started, he dropped out, and @INI => DCBC50D1-09FD1AA3-C45 came up. Can anyone tell me what this means? |
Topic: Use HL2 Hammer Editor to create GE Levels |
Scaramanga
Replies: 151
Views: 269855
|
Forum: Mapping and Modelling
Posted: Tue Apr 22, 2008 1:14 am Subject:
Use HL2 Hammer Editor to create GE Levels |
Kastro:
No, In the setup editor. I can't get the textures to import.(Or something like that) |
Topic: Use HL2 Hammer Editor to create GE Levels |
Scaramanga
Replies: 151
Views: 269855
|
Forum: Mapping and Modelling
Posted: Thu Apr 17, 2008 8:39 pm Subject:
Use HL2 Hammer Editor to create GE Levels |
Hmm... I can't get the textures to show up in the Visual Editor. It just comes out as a big grey box... What have I done wrong? |
Topic: GoldenEye's 27th Anniversary... |
Scaramanga
Replies: 112
Views: 622431
|
Forum: GoldenEye 007
Posted: Tue Apr 15, 2008 3:47 am Subject:
GoldenEye's 27th Anniversary... |
!LATNEM EMIT XODARAP |
Topic: GoldenEye's 27th Anniversary... |
Scaramanga
Replies: 112
Views: 622431
|
Forum: GoldenEye 007
Posted: Sun Mar 09, 2008 3:15 am Subject:
GoldenEye's 27th Anniversary... |
Man. I remember back when I was 2... and I played the Dam on agent.
I was like "AWWWWWWWWWW"
I'm 13 now, I still play the Dam on agent. I'm still like "AWWWWWWWWW"
This was the ... |
Topic: [MULTIPLAYER] Dish Destruction |
Scaramanga
Replies: 4
Views: 9072
|
Forum: Objectives: Complete
Posted: Sat Dec 01, 2007 3:53 pm Subject:
[MULTIPLAYER] Dish Destruction |
Thanks man, you don't know how much ass you kick.
(About 1 Trillion on the pedoglutometer) |
Topic: [MULTIPLAYER] Dish Destruction |
Scaramanga
Replies: 4
Views: 9072
|
Forum: Objectives: Complete
Posted: Sat Dec 01, 2007 7:08 am Subject:
[MULTIPLAYER] Dish Destruction |
That's the trick, you're blowing up the obstacles and people use it as an advantage  |
Topic: [MULTIPLAYER] Dish Destruction |
Scaramanga
Replies: 4
Views: 9072
|
Forum: Objectives: Complete
Posted: Fri Nov 30, 2007 9:55 pm Subject:
[MULTIPLAYER] Dish Destruction |
Just this morning I made this level out of the surface.
http://www.savefile.com/files/1234126 |
Topic: Mission ideas: Janus Facility |
Scaramanga
Replies: 6
Views: 7414
|
Forum: Q-Lab Hacking Department
Posted: Mon Nov 26, 2007 10:57 pm Subject:
Mission ideas: Janus Facility |
Sounds great, I can't wait till you finish! |
Topic: SPECTRE Mission |
Scaramanga
Replies: 2
Views: 5655
|
Forum: Q-Lab Hacking Department
Posted: Mon Nov 26, 2007 10:55 pm Subject:
SPECTRE Mission |
Thank you. You can add it to the vault if you want.
Also, try the Timed Mine  |
Topic: SPECTRE Mission |
Scaramanga
Replies: 2
Views: 5655
|
Forum: Q-Lab Hacking Department
Posted: Mon Nov 26, 2007 3:22 am Subject:
SPECTRE Mission |
I was on the exhaust bay thingy on the Aztec one day, when I thought "It'd be cool if there were thousands of guys down there shooting at you"
So I came up with this level. It took 3 days t ... |
Topic: [MISSION] War in the Jungle |
Scaramanga
Replies: 14
Views: 17435
|
Forum: Objectives: Complete
Posted: Mon Nov 26, 2007 2:51 am Subject:
[MISSION] War in the Jungle |
Did anyone else notice it's a Russian settlement in Vietnam? |
Topic: Mission ideas: Janus Facility |
Scaramanga
Replies: 6
Views: 7414
|
Forum: Q-Lab Hacking Department
Posted: Sun Nov 25, 2007 10:51 pm Subject:
Mission ideas: Janus Facility |
You know, that's not a half-bad idea, although, wouldn't the explosion of the guns kill Bond instantly, or is that the fun  |