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  Topic: GoldenEye Decompression
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Replies: 2
Views: 4387

PostForum: Q-Lab Hacking Department   Posted: Wed Jun 11, 2014 7:19 am   Subject: GoldenEye Decompression
Oh alright, never thought of that. Once again, thanks! Smile
  Topic: GoldenEye Decompression
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Replies: 2
Views: 4387

PostForum: Q-Lab Hacking Department   Posted: Wed Jun 11, 2014 6:46 am   Subject: GoldenEye Decompression
I've downloaded the wonderful universal N64 decompression program that was posted by SubDrag, and I've always been confused about the result. Upon opening each ripped file from the decompressed ROM, t ...
  Topic: Control Center Remix
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Replies: 1
Views: 3460

PostForum: GoldenEye 007   Posted: Wed Nov 27, 2013 7:26 pm   Subject: Control Center Remix
Here's a little remix I did for the Control Center track.

http://mfi.re/listen/bie83g9pxv9jnjz/GoldenEye_007_-_Control_Center_Remix(2).wav

Also Surface Remix:
http://mfi.re/listen/ebrr9bm6d5ezr ...
  Topic: Importing New Weapons
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Replies: 5
Views: 6551

PostForum: Mapping and Modelling   Posted: Sat Jun 08, 2013 10:35 am   Subject: Importing New Weapons
How do you import new weapon models into the editor and add them into the game as an equip-able weapon?
  Topic: Weapon Models
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Replies: 9
Views: 11370

PostForum: Mapping and Modelling   Posted: Sat Jun 08, 2013 10:30 am   Subject: Weapon Models
These models are very high polygon models, so I dont think these can be used within GE and have smooth framerate, but I could always be proven wrong. As far as importing them into the setup editor, I ...
  Topic: Weapon Models
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Replies: 9
Views: 11370

PostForum: Mapping and Modelling   Posted: Fri Jun 07, 2013 1:30 pm   Subject: Weapon Models
Thanks! Wink
  Topic: Weapon Models
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Replies: 9
Views: 11370

PostForum: Mapping and Modelling   Posted: Fri Jun 07, 2013 11:29 am   Subject: Weapon Models
Yeah, all from scratch.
  Topic: Weapon Models
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Replies: 9
Views: 11370

PostForum: Mapping and Modelling   Posted: Fri Jun 07, 2013 9:34 am   Subject: Weapon Models
These are just raw models of these weapons. I just modeled them in a 3D modeler and exported them.
  Topic: Weapon Models
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Replies: 9
Views: 11370

PostForum: Mapping and Modelling   Posted: Fri Jun 07, 2013 8:35 am   Subject: Weapon Models
I've been messing around with modeling lately, and I figured I would post some weapons I've made. Note: These are high polygon models.

PP7:
Material File - http://www.mediafire.com/download/d2019k ...
  Topic: V Coordinate Import Error
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Replies: 2
Views: 5285

PostForum: Mapping and Modelling   Posted: Sat Jun 01, 2013 9:56 am   Subject: V Coordinate Import Error
Hmm, ok, I'll try that.
  Topic: V Coordinate Import Error
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Replies: 2
Views: 5285

PostForum: Mapping and Modelling   Posted: Sat Jun 01, 2013 9:02 am   Subject: V Coordinate Import Error
I'm importing an OBJ into the editor, but when I select my file, it displays the error: "Warning: One of your v coordinates 120.0 exceeds 32767 or -32768 after translation to 61440.0, import conv ...
  Topic: Custom GoldenEye Tracks
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Replies: 5
Views: 8435

PostForum: Q-Lab Hacking Department   Posted: Mon Apr 29, 2013 6:49 pm   Subject: Custom GoldenEye Tracks
1. You have to click the "tools" tab in the setup editor and select the "21990 Modifications" button.

2. Once that opens up, select your ROM you want to change the music to at ...
  Topic: Custom GoldenEye Tracks
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Replies: 5
Views: 8435

PostForum: Q-Lab Hacking Department   Posted: Sun Apr 21, 2013 1:40 pm   Subject: Custom GoldenEye Tracks
Here's some GoldenEye tracks I made that you can insert into your level.
On Her Majesty's Secret Service:
GE Track: http://www.mediafire.com/?jw717vckjsp03mj
Midi: http://www.mediafire.com/?2va8qnh ...
  Topic: GE 007 mode = complete!
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Replies: 15
Views: 13110

PostForum: GoldenEye 007   Posted: Fri Apr 19, 2013 1:43 pm   Subject: GE 007 mode = complete!
I can't believe the amount of time he has put into this!! Man, this guy is the definition of dedication. I commend you sir!
  Topic: DeleD Export Error
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Replies: 1
Views: 4163

PostForum: Mapping and Modelling   Posted: Sat Apr 06, 2013 11:20 am   Subject: DeleD Export Error
I've fixed it. If anyone else gets this error in the future, your UV scaling is too high for a specific polygon. You'll need to Gen. UV and set it lower, and it should export fine.
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