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  Topic: GoldenEye Vault - Passing the Torch...
SilverEye

Replies: 27
Views: 22895

PostForum: Q-Lab Hacking Department   Posted: Thu Sep 27, 2018 6:37 pm   Subject: GoldenEye Vault - Passing the Torch...
(Reposting my own coming-out-of-retirement-for-a-final-adieu in the most appropriate spot)

I'm another familiar face popping in for this occasion. Hopefully some of you still remember me!

Nowad ...
  Topic: GoldenEye Vault is now closed.
SilverEye

Replies: 31
Views: 70559

PostForum: GoldenEye X   Posted: Thu Sep 27, 2018 12:11 pm   Subject: GoldenEye Vault is now closed.
I'm another familiar face popping in for this occasion. Hopefully some of you still remember me!

Nowadays, I'm so caught up in life matters that I rarely check the vault or this forum, maybe about ...
  Topic: Fixing old Goldeneye hacks?
SilverEye

Replies: 255
Views: 298718

PostForum: GoldenEye 007   Posted: Sat Feb 03, 2018 5:35 am   Subject: Fixing old Goldeneye hacks?
I mean considering what the list had prior to seeing mods being fixed up. The solo section has very few left to go. The multiplayer is still where the problems lie.

Holodrum Forest from the Alfre ...
  Topic: Goldfinger 64 Released!!!!
SilverEye

Replies: 131
Views: 301960

PostForum: Goldfinger 64   Posted: Thu Sep 21, 2017 12:23 pm   Subject: Goldfinger 64 Released!!!!
I don't know if this was reported earlier, but there seems to be a major issue with the red containers on Shipyard. You're able to get out of bounds from the map and crash the console.

I experience ...
  Topic: Hideout - gas canister objective
SilverEye

Replies: 6
Views: 9576

PostForum: Goldfinger 64   Posted: Wed Sep 20, 2017 4:50 am   Subject: Hideout - gas canister objective
Hmm, I think the one near the encampment was the "office" one I meant before (there were cupboards and stuff in that room, right?).
My bad!

Well, I'll let you explore a bit more in orde ...
  Topic: Hideout - gas canister objective
SilverEye

Replies: 6
Views: 9576

PostForum: Goldfinger 64   Posted: Wed Sep 20, 2017 3:44 am   Subject: Hideout - gas canister objective
Yeah, B, or whatever button you use to activate doors!

The final one is also inside of a brick building. It lies in a room filled with oil barrels close to two very small wooden sheds of which the ...
  Topic: Hideout - gas canister objective
SilverEye

Replies: 6
Views: 9576

PostForum: Goldfinger 64   Posted: Wed Sep 20, 2017 2:45 am   Subject: Hideout - gas canister objective
You do get a message, but you need to have the filter equipped and press b while looking at the cannister. Took me a while to figure that out!
Also, there are three in total, I believe. One is in the ...
  Topic: Goldfinger 64 Released!!!!
SilverEye

Replies: 131
Views: 301960

PostForum: Goldfinger 64   Posted: Sun Sep 17, 2017 10:40 am   Subject: Goldfinger 64 Released!!!!
In response to the things mentioned (more or less), I'd like to give a few parts of my somewhat revised opinion (seeing as I have now spent quite some time with the game), and maybe try to explain som ...
  Topic: Goldfinger 64 Released!!!!
SilverEye

Replies: 131
Views: 301960

PostForum: Goldfinger 64   Posted: Sat Sep 16, 2017 7:52 am   Subject: Goldfinger 64 Released!!!!
Alright, I'd like to share some first impressions, opinions, and point out some issues that could be fixed in later releases. Please take in mind that this is either completely subjective or just mean ...
  Topic: Goldfinger 64 Released!!!!
SilverEye

Replies: 131
Views: 301960

PostForum: Goldfinger 64   Posted: Sat Sep 16, 2017 3:26 am   Subject: Goldfinger 64 Released!!!!
Wow! Congratulations to the whole team on this very surprising release! This project has been in the works for so long, I almost can't believe it's finally playable now. It was very interesting to rea ...
  Topic: The Great GoldenEye Level Elimination Game
SilverEye

Replies: 27
Views: 24819

PostForum: GoldenEye 007   Posted: Sun Sep 10, 2017 4:44 pm   Subject: The Great GoldenEye Level Elimination Game
Heh, this game could definitely take a while before one level ends up losing all of its points, but it still is a fun idea, so I guess I’ll participate! *Ahem*

For me, it’s almost obligatory to ...
  Topic: The Ultimate Custom Midi Music for GoldenEye 64
SilverEye

Replies: 7
Views: 10333

PostForum: Q-Lab Hacking Department   Posted: Sun Sep 10, 2017 3:36 pm   Subject: The Ultimate Custom Midi Music for GoldenEye 64
Hey Johnny,
I had no idea you were playing around with making custom music for Goldeneye by making the tracks compatible. I have to admit, some of those WAVs do sound pretty good!
Do you mind if I ...
  Topic: Neo Genesis
SilverEye

Replies: 44
Views: 28617

PostForum: Q-Lab Hacking Department   Posted: Fri Sep 01, 2017 6:49 am   Subject: Neo Genesis
Alright then, I just started continuing with whatever I was able to recover. I've got some more questions as well.

- Is there a way to change the color of some of the red text that is displayed in ...
  Topic: Neo Genesis
SilverEye

Replies: 44
Views: 28617

PostForum: Q-Lab Hacking Department   Posted: Wed Aug 30, 2017 5:12 am   Subject: Neo Genesis
Hi everyone.

Unfortunately, I have very bad news to announce. Yesterday, my computer was (presumably) infected by a virus, and it looked like my hard drive got corrupted or something. At some point ...
  Topic: Neo Genesis
SilverEye

Replies: 44
Views: 28617

PostForum: Q-Lab Hacking Department   Posted: Tue Jun 27, 2017 12:21 pm   Subject: Neo Genesis
I can only guess, but the firing routine while in the tank must check for the joint positions for the object you're on, and because the jeep model you used lacks those joints it soft locks the game. B ...
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