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  Topic: Post read indicator issues
Spyster

Replies: 6
Views: 367

PostForum: Website & Message Board Comments   Posted: Wed Sep 26, 2018 6:15 am   Subject: Post read indicator issues
I might have ran into this issue a couple of times, but not anytime recently and I'm not even sure if I have encountered this before.

I might have encountered this when hitting back after reading a ...
  Topic: GoldenEye Vault is now closed.
Spyster

Replies: 31
Views: 1111

PostForum: GoldenEye X   Posted: Sat Sep 22, 2018 9:06 am   Subject: GoldenEye Vault is now closed.
Don't worry Wreck, I still believe in you. GoldenEye: X is a very ambitious project so it's understandable that it's time consuming and you don't want to work on it 24/7. It's your project and you c ...
  Topic: Help with GoldenEye custom levels please?
Spyster

Replies: 11
Views: 517

PostForum: GoldenEye 007   Posted: Fri Sep 21, 2018 3:46 am   Subject: Help with GoldenEye custom levels please?
I can't remember what I did for these levels, it's almost been a decade and I definitely do not have the source files anymore.
For reference, I was 13 when I made Chinese Frigate. I'm 22 now.

Temp ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Spyster

Replies: 716
Views: 97956

PostForum: Q-Lab Hacking Department   Posted: Mon Apr 30, 2018 4:34 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Actually is anyone using the editor successfully on Windows 10? I seem to have run into a plethora of different issues Sad

Windows 10 user here, what do you want me to test?
  Topic: Fixing old Goldeneye hacks?
Spyster

Replies: 179
Views: 16210

PostForum: GoldenEye 007   Posted: Sat Apr 21, 2018 4:54 am   Subject: Fixing old Goldeneye hacks?
It's an issue with the patch itself, tested your xdelta and the same thing occurs.

https://streamable.com/69qmz
  Topic: Fixing old Goldeneye hacks?
Spyster

Replies: 179
Views: 16210

PostForum: GoldenEye 007   Posted: Sat Apr 21, 2018 4:21 am   Subject: Fixing old Goldeneye hacks?
I had no problems dish destruction - did you do it as ips? It's not xdelta, heh, it's ips.
Here's an ips anyways:
http://goldeneyevault.com/priv/GEDishDestruction.xdelta

Yeah I applied it as an ...
  Topic: Fixing old Goldeneye hacks?
Spyster

Replies: 179
Views: 16210

PostForum: GoldenEye 007   Posted: Fri Apr 20, 2018 2:14 am   Subject: Fixing old Goldeneye hacks?
If I try anything to do with Basement or Egyptian on the ROM with the patch, I will get errors to do with 1172/1173/1F8B0800 Compression, as if something is missing. Every other Multi setup loads and ...
  Topic: GoldenEye/Goldfinger 64 Midis but with inverted Notes
Spyster

Replies: 1
Views: 401

PostForum: Q-Lab Hacking Department   Posted: Fri Mar 23, 2018 11:18 am   Subject: GoldenEye/Goldfinger 64 Midis but with inverted Notes
I tried it. Some sound like they're trying to take off your ear while some sound fine when you mute a track or two.

Here's the folder theme with the bass muted, extracted from a Goldeneye rom with ...
  Topic: Suggestions
Spyster

Replies: 306
Views: 73095

PostForum: GoldenEye X   Posted: Fri Feb 23, 2018 3:47 am   Subject: Suggestions
I also have a suggestion regarding this screen


Perhaps it can be changed to match something more like this


maybe using a black static overlay, and some sort of alpha channel for rifling groo ...
  Topic: Doubts with GEEedit3, Windows 8.1 and 64 bits
Spyster

Replies: 7
Views: 1069

PostForum: Q-Lab Hacking Department   Posted: Fri Jan 19, 2018 5:54 am   Subject: Doubts with GEEedit3, Windows 8.1 and 64 bits
Yes, you can install both on a 64 bit version of windows. They are considered separate, x86 and x64 redists do not affect each other.

Here's a small excerpt from my Programs and Files to show I hav ...
  Topic: Doubts with GEEedit3, Windows 8.1 and 64 bits
Spyster

Replies: 7
Views: 1069

PostForum: Q-Lab Hacking Department   Posted: Thu Jan 18, 2018 3:50 am   Subject: Doubts with GEEedit3, Windows 8.1 and 64 bits
The 32 bit redist and 64 bit redist are separate

The way they're used is dependant on the program. For example, GEEdit may only be coded to use the 32 bit redist, while other programs are coded to ...
  Topic: Suoer Banjo-Kazooie 64 Redux
Spyster

Replies: 2
Views: 2295

PostForum: Game-On!   Posted: Tue Jan 16, 2018 8:30 am   Subject: Suoer Banjo-Kazooie 64 Redux
Someone managed to port some of BK into SM64, including the soundfont and music used. Some changes were made so it's not a direct copy of BK into SM64 but it is still cool to see.

https://www.youtu ...
  Topic: GLideN64 Public Release 3
Spyster

Replies: 1
Views: 1064

PostForum: Online And Emulation   Posted: Fri Dec 29, 2017 11:40 am   Subject: GLideN64 Public Release 3
gonetz has found the end of the year to be the ideal time to commit Public Release 3.
There are a lot of changes, additions and fixes made for this version of GLide so you might want to read up on t ...
  Topic: R.I.P. AOL Instant Messenger
Spyster

Replies: 9
Views: 1620

PostForum: Non-Gaming Talk   Posted: Tue Dec 19, 2017 10:59 am   Subject: R.I.P. AOL Instant Messenger
Sorries bit offtopic , reminded of MSN , so how about Age Of Empires 2 ? Didn't that use some MSN proprietary service ?

Is there a port I can unblock/forward to host or just buying digitally remast ...
  Topic: R.I.P. AOL Instant Messenger
Spyster

Replies: 9
Views: 1620

PostForum: Non-Gaming Talk   Posted: Mon Dec 18, 2017 5:56 pm   Subject: R.I.P. AOL Instant Messenger
AIM wasnt big here, it was all about MSN messenger.

Speaking of which, there's an "emulator" for MSN. Here's the link if anyone cares to check it out.
https://escargot.log1p.xyz/
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