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  Topic: UPDATE: Forum outage mid March 2019
Spyster

Replies: 6
Views: 553

PostForum: Website & Message Board Comments   Posted: Sun Mar 24, 2019 2:25 am   Subject: UPDATE: Forum outage mid March 2019
I thought someone got into the webserver that this is hosted on and deleted it for some reason, I thought the worst.

I'm glad this didn't happen and happy that you got it back up and apologised for ...
  Topic: Watch hand issues
Spyster

Replies: 7
Views: 654

PostForum: Q-Lab Hacking Department   Posted: Mon Dec 24, 2018 5:45 am   Subject: Watch hand issues
Instead of RAM, it could be Video RAM instead, the stuff paired with graphics chips.
  Topic: Watch hand issues
Spyster

Replies: 7
Views: 654

PostForum: Q-Lab Hacking Department   Posted: Mon Dec 24, 2018 5:08 am   Subject: Watch hand issues
Yes that is an error thrown from Windows. It means there is not enough memory (RAM specifically) to allocate to the Editor, so it crashes out instead.
  Topic: Post read indicator issues
Spyster

Replies: 7
Views: 1865

PostForum: Website & Message Board Comments   Posted: Wed Sep 26, 2018 6:15 am   Subject: Post read indicator issues
I might have ran into this issue a couple of times, but not anytime recently and I'm not even sure if I have encountered this before.

I might have encountered this when hitting back after reading a ...
  Topic: GoldenEye Vault is now closed.
Spyster

Replies: 31
Views: 3793

PostForum: GoldenEye X   Posted: Sat Sep 22, 2018 9:06 am   Subject: GoldenEye Vault is now closed.
Don't worry Wreck, I still believe in you. GoldenEye: X is a very ambitious project so it's understandable that it's time consuming and you don't want to work on it 24/7. It's your project and you c ...
  Topic: Help with GoldenEye custom levels please?
Spyster

Replies: 11
Views: 1626

PostForum: GoldenEye 007   Posted: Fri Sep 21, 2018 3:46 am   Subject: Help with GoldenEye custom levels please?
I can't remember what I did for these levels, it's almost been a decade and I definitely do not have the source files anymore.
For reference, I was 13 when I made Chinese Frigate. I'm 22 now.

Temp ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Spyster

Replies: 813
Views: 133209

PostForum: Q-Lab Hacking Department   Posted: Mon Apr 30, 2018 4:34 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Actually is anyone using the editor successfully on Windows 10? I seem to have run into a plethora of different issues Sad

Windows 10 user here, what do you want me to test?
  Topic: Fixing old Goldeneye hacks?
Spyster

Replies: 179
Views: 26077

PostForum: GoldenEye 007   Posted: Sat Apr 21, 2018 4:54 am   Subject: Fixing old Goldeneye hacks?
It's an issue with the patch itself, tested your xdelta and the same thing occurs.

https://streamable.com/69qmz
  Topic: Fixing old Goldeneye hacks?
Spyster

Replies: 179
Views: 26077

PostForum: GoldenEye 007   Posted: Sat Apr 21, 2018 4:21 am   Subject: Fixing old Goldeneye hacks?
I had no problems dish destruction - did you do it as ips? It's not xdelta, heh, it's ips.
Here's an ips anyways:
http://goldeneyevault.com/priv/GEDishDestruction.xdelta

Yeah I applied it as an ...
  Topic: Fixing old Goldeneye hacks?
Spyster

Replies: 179
Views: 26077

PostForum: GoldenEye 007   Posted: Fri Apr 20, 2018 2:14 am   Subject: Fixing old Goldeneye hacks?
If I try anything to do with Basement or Egyptian on the ROM with the patch, I will get errors to do with 1172/1173/1F8B0800 Compression, as if something is missing. Every other Multi setup loads and ...
  Topic: GoldenEye/Goldfinger 64 Midis but with inverted Notes
Spyster

Replies: 1
Views: 669

PostForum: Q-Lab Hacking Department   Posted: Fri Mar 23, 2018 11:18 am   Subject: GoldenEye/Goldfinger 64 Midis but with inverted Notes
I tried it. Some sound like they're trying to take off your ear while some sound fine when you mute a track or two.

Here's the folder theme with the bass muted, extracted from a Goldeneye rom with ...
  Topic: Suggestions
Spyster

Replies: 306
Views: 86876

PostForum: GoldenEye X   Posted: Fri Feb 23, 2018 3:47 am   Subject: Suggestions
I also have a suggestion regarding this screen


Perhaps it can be changed to match something more like this


maybe using a black static overlay, and some sort of alpha channel for rifling groo ...
  Topic: Doubts with GEEedit3, Windows 8.1 and 64 bits
Spyster

Replies: 7
Views: 1767

PostForum: Q-Lab Hacking Department   Posted: Fri Jan 19, 2018 5:54 am   Subject: Doubts with GEEedit3, Windows 8.1 and 64 bits
Yes, you can install both on a 64 bit version of windows. They are considered separate, x86 and x64 redists do not affect each other.

Here's a small excerpt from my Programs and Files to show I hav ...
  Topic: Doubts with GEEedit3, Windows 8.1 and 64 bits
Spyster

Replies: 7
Views: 1767

PostForum: Q-Lab Hacking Department   Posted: Thu Jan 18, 2018 3:50 am   Subject: Doubts with GEEedit3, Windows 8.1 and 64 bits
The 32 bit redist and 64 bit redist are separate

The way they're used is dependant on the program. For example, GEEdit may only be coded to use the 32 bit redist, while other programs are coded to ...
  Topic: Suoer Banjo-Kazooie 64 Redux
Spyster

Replies: 2
Views: 2749

PostForum: Game-On!   Posted: Tue Jan 16, 2018 8:30 am   Subject: Suoer Banjo-Kazooie 64 Redux
Someone managed to port some of BK into SM64, including the soundfont and music used. Some changes were made so it's not a direct copy of BK into SM64 but it is still cool to see.

https://www.youtu ...
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