Author |
Message |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
StrikerMan780
Replies: 1599
Views: 863160
|
Forum: Q-Lab Hacking Department
Posted: Fri Oct 13, 2017 10:44 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Got a request: Make the view window in the Model editor work the same as the one in the Animation editor. The one in the model editor is buggy ([url=https://i.imgur.com/dOyVQLZ.png]cuts off, viewport ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
StrikerMan780
Replies: 1599
Views: 863160
|
Forum: Q-Lab Hacking Department
Posted: Thu Oct 12, 2017 3:06 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Excellent, works perfectly. Thank you. |
Topic: 1964 60FPS bundle for GoldenEye/Perfect Dark (2022/01/19) |
StrikerMan780
Replies: 780
Views: 715761
|
Forum: Online And Emulation
Posted: Thu Oct 12, 2017 1:56 pm Subject:
1964 60FPS bundle for GoldenEye/Perfect Dark (2022/01/19) |
Trying to run Goldfinger 64 just hangs this for me...
EDIT: Grabbing the emulator again fixed it... must have been updated somewhat recently. |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
StrikerMan780
Replies: 1599
Views: 863160
|
Forum: Q-Lab Hacking Department
Posted: Thu Oct 12, 2017 11:50 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Those don't show in mine. Using the Beta Editor, btw. Editing GoldenEye.
EDIT: Yeah, they only show up in Perfect Dark, but those aren't the models I'm looking for, they aren't the same. |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
StrikerMan780
Replies: 1599
Views: 863160
|
Forum: Q-Lab Hacking Department
Posted: Thu Oct 12, 2017 11:15 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Seems the models for the spent bullet casings that are ejected from the guns when firing are not anywhere to be found in the Model Editor lists. I need to export these, but I can't since... well, they ... |
Topic: Having Problems with Weapon Model .obj Export |
StrikerMan780
Replies: 31
Views: 25071
|
Forum: Q-Lab Hacking Department
Posted: Sat Jan 23, 2010 8:58 am Subject:
Having Problems with Weapon Model .obj Export |
Alright, I'll see if I can work around it. |
Topic: Having Problems with Weapon Model .obj Export |
StrikerMan780
Replies: 31
Views: 25071
|
Forum: Q-Lab Hacking Department
Posted: Sat Jan 23, 2010 8:46 am Subject:
Having Problems with Weapon Model .obj Export |
Ok, I got two.
http://img508.imageshack.us/img508/9184/object0073.jpg
http://img37.imageshack.us/img37/9421/modelprogress.png
BTW, the seams are also visible in the GE Setup editor's model vi ... |
Topic: Having Problems with Weapon Model .obj Export |
StrikerMan780
Replies: 31
Views: 25071
|
Forum: Q-Lab Hacking Department
Posted: Sat Jan 23, 2010 8:37 am Subject:
Having Problems with Weapon Model .obj Export |
Almost everything has been working so far, and I've even been able to use a model or two, it's been great. I've noticed though, there are seams in the textures on models that don't seem to be in the r ... |
Topic: Having Problems with Weapon Model .obj Export |
StrikerMan780
Replies: 31
Views: 25071
|
Forum: Q-Lab Hacking Department
Posted: Wed Jan 20, 2010 7:07 pm Subject:
Having Problems with Weapon Model .obj Export |
I'm not quite sure, never looked. |
Topic: Having Problems with Weapon Model .obj Export |
StrikerMan780
Replies: 31
Views: 25071
|
Forum: Q-Lab Hacking Department
Posted: Wed Jan 20, 2010 6:54 am Subject:
Having Problems with Weapon Model .obj Export |
Just about anything, I can also see they have problems in the internal Model Editor/Viewer in the GE Setup editor if you zoom in close enough.
I've had problems with Body Armor, the ZMG, Moonraker, ... |
Topic: Having Problems with Weapon Model .obj Export |
StrikerMan780
Replies: 31
Views: 25071
|
Forum: Q-Lab Hacking Department
Posted: Tue Jan 19, 2010 8:27 pm Subject:
Having Problems with Weapon Model .obj Export |
Sorry to double-post, but, Subdrag, could you send a message when you get around to figuring out what is going on with the UVs? Because on some models, they are so messed up they are nearly unfixable ... |
Topic: Having Problems with Weapon Model .obj Export |
StrikerMan780
Replies: 31
Views: 25071
|
Forum: Q-Lab Hacking Department
Posted: Sun Jan 17, 2010 5:44 pm Subject:
Having Problems with Weapon Model .obj Export |
Never mind, something is wrong with the modeler in this case, my bad. I think I'll convert from OBJ to another format now, and try it from there. |
Topic: Having Problems with Weapon Model .obj Export |
StrikerMan780
Replies: 31
Views: 25071
|
Forum: Q-Lab Hacking Department
Posted: Sun Jan 17, 2010 5:40 pm Subject:
Having Problems with Weapon Model .obj Export |
EDIT: Never Mind... |
Topic: Having Problems with Weapon Model .obj Export |
StrikerMan780
Replies: 31
Views: 25071
|
Forum: Q-Lab Hacking Department
Posted: Sun Jan 17, 2010 1:37 pm Subject:
Having Problems with Weapon Model .obj Export |
Problem with Duplicately named groups:
http://img687.imageshack.us/img687/120/duplicatelynamedgroups.png |
Topic: Having Problems with Weapon Model .obj Export |
StrikerMan780
Replies: 31
Views: 25071
|
Forum: Q-Lab Hacking Department
Posted: Sun Jan 17, 2010 12:47 pm Subject:
Having Problems with Weapon Model .obj Export |
I'm speaking of the bottom pic, and in your pic, has the same problem. Look at the Klobb handle, Lower part of side, and Top.
Now, as far as that 1x1 problem, I don't believe bitmaps are treated we ... |