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  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
StupidMarioBros1Fan

Replies: 1853
Views: 5708670

PostForum: Q-Lab Hacking Department   Posted: Mon Oct 19, 2026 11:28 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Oh wait a second, I just remembered that there are no addition slots for the Model Details (Number of Images, Matrices, etc) and that I had to do Hex Editing to duplicate that stuff in order to mess a ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
StupidMarioBros1Fan

Replies: 1853
Views: 5708670

PostForum: Q-Lab Hacking Department   Posted: Mon Oct 19, 2026 10:56 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I looked further into the Gun models to see if there would be any easy way to avoid loading the broken files, turns out that it's just GextinguisherZ that is broken and has the possibility of crashing ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
StupidMarioBros1Fan

Replies: 1853
Views: 5708670

PostForum: Q-Lab Hacking Department   Posted: Mon Oct 12, 2026 7:18 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I don't know the inner works of the Model Editor but the "UnreferencedGun" section for GoldenEye is exclusively the models used for the Ejected Casings feature and the slots only change when ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
StupidMarioBros1Fan

Replies: 1853
Views: 5708670

PostForum: Q-Lab Hacking Department   Posted: Sun Sep 27, 2026 1:44 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Yep, all good. Thanks!
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
StupidMarioBros1Fan

Replies: 1853
Views: 5708670

PostForum: Q-Lab Hacking Department   Posted: Sat Sep 26, 2026 3:18 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
The PP7 Silenced, if you export the 21990 file (without messing around in the Gun Details first) then you should see the custom stuff at the addresses I listed in the other reply.
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
StupidMarioBros1Fan

Replies: 1853
Views: 5708670

PostForum: Q-Lab Hacking Department   Posted: Sat Sep 26, 2026 2:33 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
If you're refering to the Multi Pickup list, the Custom slots are only appearing after scrolling through the Guns. So in the example patch, have to go to Gun 17 Watch Laser to see "80028590 CUSTO ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
StupidMarioBros1Fan

Replies: 1853
Views: 5708670

PostForum: Q-Lab Hacking Department   Posted: Fri Sep 25, 2026 10:26 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Thanks, works perfectly now. Very Happy

Would it possible to make this change to the Ejected Casings table as well? I made a separate thread a week or so ago documenting the testing I did regarding extendi ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
StupidMarioBros1Fan

Replies: 1853
Views: 5708670

PostForum: Q-Lab Hacking Department   Posted: Thu Sep 24, 2026 9:13 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Finally got around to testing the update, while the Editor does now recognize the custom address and switches to a different list to specify that it's custom, the list itself breaks. It now shows all ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
StupidMarioBros1Fan

Replies: 1853
Views: 5708670

PostForum: Q-Lab Hacking Department   Posted: Mon Sep 21, 2026 1:57 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
So I thought about it some more on how to properly explain what I'm suggesting. Forgive my ignorance on how the Editor works internally, I'm going off of what I see.

When selecting what Setup File ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
StupidMarioBros1Fan

Replies: 1853
Views: 5708670

PostForum: Q-Lab Hacking Department   Posted: Sun Sep 20, 2026 11:42 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I hex edited the table used for determining which prop model to use as the Multi Pickup model to point to custom addresses.

https://i.postimg.cc/j5zycZ2R/Editor-Update-example-Pic-1.png

For the ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
StupidMarioBros1Fan

Replies: 1853
Views: 5708670

PostForum: Q-Lab Hacking Department   Posted: Sun Sep 20, 2026 8:27 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Can you show me which parts of the editor you are asking me to change/support this change? That patch seemed to load so I'm not really clear which parts need adjustment.

The editor shows whatever t ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
StupidMarioBros1Fan

Replies: 1853
Views: 5708670

PostForum: Q-Lab Hacking Department   Posted: Sat Sep 19, 2026 1:26 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I doubt I'd start adding all these custom manual move addresses around - but supporting custom address instead of hardcoded is probably quick. Can you give me the technical details of what you did / ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
StupidMarioBros1Fan

Replies: 1853
Views: 5708670

PostForum: Q-Lab Hacking Department   Posted: Thu Sep 17, 2026 6:53 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Would it be possible to add a new option to the Weapon Stats page where if the Editor reads a custom RAM address for the Multi Pickup, an option to see & change the address can be available? Or ma ...
  Topic: Documentation for Ejected Casings & Gun Block Details
StupidMarioBros1Fan

Replies: 1
Views: 394

PostForum: Q-Lab Hacking Department   Posted: Thu Sep 17, 2026 6:51 pm   Subject: Documentation for Ejected Casings & Gun Block Details
MULTI PICKUP TABLE:
Hex Address in 21990: 3689C - 3691C
RAM Address: 8005762C - 800576AC

36920 is set to "00000000" but it does not end the table like various other tables, or at least ...
  Topic: Documentation for Ejected Casings & Gun Block Details
StupidMarioBros1Fan

Replies: 1
Views: 394

PostForum: Q-Lab Hacking Department   Posted: Mon Sep 14, 2026 5:45 pm   Subject: Documentation for Ejected Casings & Gun Block Details
I decided to look into the Ejected Casings stuff to see how feasible it'd be to add more since the game has two for the Assault Rifle ammo type (KF7 uses Rifle Casing - GcartrifleZ, AR33 & Sniper ...
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