| Author |
Message |
Topic: Patches to Embed Sky Tables in Setup Files |
StupidMarioBros1Fan
Replies: 5
Views: 2845
|
Forum: Q-Lab Hacking Department
Posted: Thu Aug 27, 2026 6:30 pm Subject:
Patches to Embed Sky Tables in Setup Files |
Fair enough, also I didn't know you were retired. Thanks for all the work you've done over the years.
In regards to the Sky switching, it's an intended feature in the Footsteps Patch, with a breakd ... |
Topic: Patches to Embed Sky Tables in Setup Files |
StupidMarioBros1Fan
Replies: 5
Views: 2845
|
Forum: Q-Lab Hacking Department
Posted: Tue Aug 25, 2026 9:05 pm Subject:
Patches to Embed Sky Tables in Setup Files |
So...technically this isn't a result of this patch (and I'm glad I discovered this before finalizing my testing and making this post, would've been really confusing & embarrassing ) but b ... |
Topic: Visibility, Fog, Object Bounding Volumes and Fade-in |
StupidMarioBros1Fan
Replies: 7
Views: 10926
|
Forum: Q-Lab Hacking Department
Posted: Tue Aug 25, 2026 9:04 pm Subject:
Visibility, Fog, Object Bounding Volumes and Fade-in |
Offset Sky Img is actually Screen Index 0069 with each number being added to it, so 0001 is 006A, 0002 is 006B, etc.
This also works with negative numbers so FFFF is 0068, FFFE is 0067, FFFD is 0066, ... |
Topic: Switch and Xbox versions announced |
StupidMarioBros1Fan
Replies: 18
Views: 148436
|
Forum: GoldenEye 007
Posted: Thu Sep 22, 2022 3:59 pm Subject:
Switch and Xbox versions announced |
It's part of the paid Nintendo Switch Online Service, specifically the "Expansion Pack" version where you get access to N64 Games for double the price.
Monthly/Yearly Subscription service, ... |
Topic: Documentation for Editing Stuff with Memory Peek/Poke |
StupidMarioBros1Fan
Replies: 0
Views: 12840
|
Forum: Q-Lab Hacking Department
Posted: Fri Sep 16, 2022 1:30 pm Subject:
Documentation for Editing Stuff with Memory Peek/Poke |
| Over the past couple of months I remade my Mario Characters mod basically from scratch because instead of using the previous version as a base, I used Carnivorous' Footsteps Patch specifically so I co ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
StupidMarioBros1Fan
Replies: 1809
Views: 5627213
|
Forum: Q-Lab Hacking Department
Posted: Wed Aug 17, 2022 3:47 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| I used Wreck's tutorial to get some additional Level IDs to work and while they're fine in-game, the "Edit in Visual Editor" Buttons for the Game Configuration window are unavaliable for the ... |
Topic: Is there a Patch or Documentation for the Random Guard Heads |
StupidMarioBros1Fan
Replies: 4
Views: 29960
|
Forum: Goldfinger 64
Posted: Fri Jul 15, 2022 10:14 am Subject:
Is there a Patch or Documentation for the Random Guard Heads |
| That's probably it. I used the most recent version of TND Expanded (6-22) for testing the Patch, the "archived releases" (OG, 4-22 and 5-22) have the same data for 580DC-5823C as the other m ... |
Topic: Is there a Patch or Documentation for the Random Guard Heads |
StupidMarioBros1Fan
Replies: 4
Views: 29960
|
Forum: Goldfinger 64
Posted: Thu Jul 14, 2022 9:29 pm Subject:
Is there a Patch or Documentation for the Random Guard Heads |
| I've applied the Patch to a few GoldenEye mods (Original Game, Footsteps Patch, Alfredo Lamberra, Tomorrow Never Dies v4 & TND Expanded) and have edited a level in each to use Female Guards & ... |
Topic: Is there a Patch or Documentation for the Random Guard Heads |
StupidMarioBros1Fan
Replies: 4
Views: 29960
|
Forum: Goldfinger 64
Posted: Thu Jul 14, 2022 1:24 pm Subject:
Is there a Patch or Documentation for the Random Guard Heads |
I was messing around with Goldfinger 64 in the Editor and found out that there were changes made to the mechanic used for Random Guard Heads.
Normally there's 1 Head Set each for Male & Female Gu ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
StupidMarioBros1Fan
Replies: 1809
Views: 5627213
|
Forum: Q-Lab Hacking Department
Posted: Sat Jul 09, 2022 11:52 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Thank you so much!
While there are a ton of unused Weapon slots, most of them are lacking features such as "Bullet Type Table" or "Multi Pickup" with Guns 3E - 58 missing a ton ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
StupidMarioBros1Fan
Replies: 1809
Views: 5627213
|
Forum: Q-Lab Hacking Department
Posted: Fri Jul 08, 2022 11:04 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Sorry for the repost but it's been several weeks now & I never got a response. I feel like I might've worded my questions poorly so I'm going to try again to hopefully be more clear.
1. Do you ... |
Topic: Editing the POV Height for Single Player |
StupidMarioBros1Fan
Replies: 3
Views: 13244
|
Forum: Q-Lab Hacking Department
Posted: Mon Apr 25, 2022 8:41 pm Subject:
Editing the POV Height for Single Player |
| Recently I went back through my old Discord messages with Carnivorous to find the info used to change the Single Player POV Height for my Mario Characters mod, which according to the Setup Request/Bug ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
StupidMarioBros1Fan
Replies: 1809
Views: 5627213
|
Forum: Q-Lab Hacking Department
Posted: Sun Apr 24, 2022 1:51 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| Well this is a funny coincidence, I also wanted to ask if the Single Player POV Height could be added to the Editor. Recently I went back through my old Discord messages with Carnivorous to find the i ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
StupidMarioBros1Fan
Replies: 1809
Views: 5627213
|
Forum: Q-Lab Hacking Department
Posted: Tue Aug 24, 2021 7:23 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
as well as fixes the simulant heads to use the right count.
Awesome, thanks.  |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
StupidMarioBros1Fan
Replies: 1809
Views: 5627213
|
Forum: Q-Lab Hacking Department
Posted: Tue Aug 24, 2021 7:46 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| In the Multiplayer Tab for Perfect Dark, the last two Simulant Spot Heads revert back to their default settings ("48 = Male, Griffey" & "49 = Male, Shigeru Miyamoto") after sav ... |