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  Topic: anyone got SMACKDOWN VS RAW 09 for 360
TAKA Michinoku9.1

Replies: 7
Views: 5915

PostForum: Game-On!   Posted: Fri Dec 04, 2009 3:58 am   Subject: anyone got SMACKDOWN VS RAW 09 for 360
Xbox 360
Whats your live name pm me!
  Topic: [MISSION] TAKA Michinoku 9.1's Irish Caverns (GE007)
TAKA Michinoku9.1

Replies: 17
Views: 32520

PostForum: Objectives: Complete   Posted: Mon Oct 19, 2009 3:27 pm   Subject: [MISSION] TAKA Michinoku 9.1's Irish Caverns (GE007)
There you go, Camaro knows the way too beat em. Just like I said.

Brute force and speed will not beat them.
  Topic: [MISSION] TAKA Michinoku 9.1's Irish Caverns (GE007)
TAKA Michinoku9.1

Replies: 17
Views: 32520

PostForum: Objectives: Complete   Posted: Mon Oct 19, 2009 12:31 pm   Subject: [MISSION] TAKA Michinoku 9.1's Irish Caverns (GE007)
They are all part of the first wave. the second wave is trough the door and third wave is the escape room.
the group at the bottom of the spiral staircase check if your in range of a preset that may ...
  Topic: [MISSION] TAKA Michinoku 9.1's Irish Caverns (GE007)
TAKA Michinoku9.1

Replies: 17
Views: 32520

PostForum: Objectives: Complete   Posted: Mon Oct 19, 2009 8:24 am   Subject: [MISSION] TAKA Michinoku 9.1's Irish Caverns (GE007)
The problem is you need to fight off each wave as they come rather than run through. Or else your dead lol
  Topic: [MISSION] TAKA Michinoku 9.1's Irish Caverns (GE007)
TAKA Michinoku9.1

Replies: 17
Views: 32520

PostForum: Objectives: Complete   Posted: Sun Oct 18, 2009 9:23 pm   Subject: [MISSION] TAKA Michinoku 9.1's Irish Caverns (GE007)
I am confused also i cannot spawn that number of guards either Question
  Topic: [MISSION] TAKA Michinoku 9.1's Irish Caverns (GE007)
TAKA Michinoku9.1

Replies: 17
Views: 32520

PostForum: Objectives: Complete   Posted: Sun Oct 18, 2009 9:39 am   Subject: [MISSION] TAKA Michinoku 9.1's Irish Caverns (GE007)
They spawned the second the others did.
They just reacted when they heard you or noticed a change of direction they can take. it is possible to take them out with ease.
  Topic: [MISSION] TAKA Michinoku 9.1's Irish Caverns (GE007)
TAKA Michinoku9.1

Replies: 17
Views: 32520

PostForum: Objectives: Complete   Posted: Sun Oct 18, 2009 9:22 am   Subject: [MISSION] TAKA Michinoku 9.1's Irish Caverns (GE007)
You opened the door a lot didn't you
Should have knew this sorta thing would happen. However there is a test that checks if the door is closed again before allowing that to jump to the beginning.
  Topic: [MISSION] TAKA Michinoku 9.1's Irish Caverns (GE007)
TAKA Michinoku9.1

Replies: 17
Views: 32520

PostForum: Objectives: Complete   Posted: Sat Oct 17, 2009 9:46 am   Subject: [MISSION] TAKA Michinoku 9.1's Irish Caverns (GE007)
Gee Glad to hear everybody is enjoying it.

Also glad to hear my fighting force is good and Difficult.
Strongest Army in the World Good luck guys lol
  Topic: Action Problem ???
TAKA Michinoku9.1

Replies: 9
Views: 8055

PostForum: Q-Lab Hacking Department   Posted: Fri Aug 28, 2009 2:55 pm   Subject: Action Problem ???
It however cannot enter that block unless Objective 3 is False
So unless the Ally Dies that is not happening plus the check to spawn the Guards in the first place is Objective 3 being True so it is d ...
  Topic: Action Problem ???
TAKA Michinoku9.1

Replies: 9
Views: 8055

PostForum: Q-Lab Hacking Department   Posted: Fri Aug 28, 2009 2:12 pm   Subject: Action Problem ???
Yes I know it does that but the spawn block is meant to skip it.

Plus I am sure I have used it in the past to reveal working conditions and even been taught to use it. Unless it was a loop to repea ...
  Topic: Action Problem ???
TAKA Michinoku9.1

Replies: 9
Views: 8055

PostForum: Q-Lab Hacking Department   Posted: Fri Aug 28, 2009 12:33 pm   Subject: Action Problem ???
Ok I have changed it but it still works fine on every other block i have used it on?
  Topic: Action Problem ???
TAKA Michinoku9.1

Replies: 9
Views: 8055

PostForum: Q-Lab Hacking Department   Posted: Fri Aug 28, 2009 12:13 pm   Subject: Action Problem ???
So i remove that and it will work...
My second and third assault work however and they both use that?? Confused

100A: {
8120 Set User Byte #1 81 (20);
0200 Resume If Return Value ...
  Topic: Action Problem ???
TAKA Michinoku9.1

Replies: 9
Views: 8055

PostForum: Q-Lab Hacking Department   Posted: Fri Aug 28, 2009 8:04 am   Subject: Action Problem ???
1009: {
0200 Resume If Return Value Loop Met;
03 Leave The Routine, But When Return Continue From Spot;
9C00A0000004 Check If Objective Value, Return Loop If So (If True: Objec ...
  Topic: Guards death question....
TAKA Michinoku9.1

Replies: 14
Views: 10155

PostForum: Q-Lab Hacking Department   Posted: Thu Aug 27, 2009 12:03 pm   Subject: Guards death question....
there is no way to do that.
  Topic: Guards death question....
TAKA Michinoku9.1

Replies: 14
Views: 10155

PostForum: Q-Lab Hacking Department   Posted: Thu Aug 27, 2009 11:16 am   Subject: Guards death question....
Do you mean as in remove his ID # So it can be used again?
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