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  Topic: Can controls be configured in multiplayer (N64 question)?
Tarquin1984

Replies: 4
Views: 5931

PostForum: GoldenEye 007   Posted: Sat Dec 14, 2013 7:54 am   Subject: Can controls be configured in multiplayer (N64 question)?
It looks like you can change the general control scheme per player (which I didn't realise until just now), but not the start-menu alterations, like invertion. Ah well that's not so bad.

Cheers
  Topic: Can controls be configured in multiplayer (N64 question)?
Tarquin1984

Replies: 4
Views: 5931

PostForum: GoldenEye 007   Posted: Sat Dec 14, 2013 6:37 am   Subject: Can controls be configured in multiplayer (N64 question)?
Hi,

On the N64, could players choose a control scheme in multiplayer like they could in the single player?

Cheers,

T
  Topic: What's the definitive way to get the sky/skybox to render?
Tarquin1984

Replies: 3
Views: 6057

PostForum: GoldenEye 007   Posted: Sat Dec 14, 2013 6:21 am   Subject: Thanks
Thanks very much, both of you. 1.6.1 got it working. I wasn't expecting miracles from the get go, but even on fairly old hardware it runs very well. It's hard to see how using an actual N64 would b ...
  Topic: What's the definitive way to get the sky/skybox to render?
Tarquin1984

Replies: 3
Views: 6057

PostForum: GoldenEye 007   Posted: Fri Dec 13, 2013 1:57 pm   Subject: What's the definitive way to get the sky/skybox to render?
Hi,

I'm using Project64 1.6 with Jabo's Direct3D8 1.6 GFX plug-in. However, the skybox does not render. It is just black. There doesn't seem to be a clear tutorial on how to get this working. I ...
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