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  Topic: Goldfinger 64 Released!!!!
The Renegadist

Replies: 131
Views: 143576

PostForum: Goldfinger 64   Posted: Sat Jul 17, 2021 7:19 pm   Subject: Goldfinger 64 Released!!!!
All the promo art, sticker, game case, links died.

Can someone re-upload those here with permanent links?
  Topic: Goldfinger 64 Progress in 2021?
The Renegadist

Replies: 3
Views: 6707

PostForum: Goldfinger 64   Posted: Wed Nov 18, 2020 12:28 am   Subject: Goldfinger 64 Progress in 2021?
With 2021 on the horizon I was curious if any work had been done to polish and finish the hack since it was released, been at least a year or more it seems.
  Topic: Project: GoldenEye (Mod Update 10/31/20)
The Renegadist

Replies: 124
Views: 75176

PostForum: Q-Lab Hacking Department   Posted: Thu Nov 12, 2020 12:07 pm   Subject: Project: GoldenEye (Mod Update 10/31/20)
Looks fantastic, I think I played this way back in 2018.

I've skimmed through the main page, could you lay out what your goals are for this in terms of the story/level design? Is it just a hack to ...
  Topic: RIP Sean Connery
The Renegadist

Replies: 4
Views: 2681

PostForum: GoldenEye 007   Posted: Sat Nov 07, 2020 10:17 am   Subject: RIP Sean Connery
Ah yeah, Highlander and The Rock, the latter is a bit cheesy but you can't go wrong with Sean.

RIP Sean Connery, you will be missed.
  Topic: GE-X 5e Patch Released! @ 12-24-16
The Renegadist

Replies: 863
Views: 350108

PostForum: GoldenEye X   Posted: Fri Nov 06, 2020 8:56 pm   Subject: GE-X 5e Patch Released! @ 12-24-16
Well schitt, it has been so long since anyone typed in here I thought I'd ask the usual obligatory "Has there been any new progress on GE:X?" since we're coming up on half a year of radio si ...
  Topic: Fixing old Goldeneye hacks?
The Renegadist

Replies: 255
Views: 127842

PostForum: GoldenEye 007   Posted: Sat May 16, 2020 5:30 pm   Subject: Fixing old Goldeneye hacks?
Alright, got them all patched and ready to go, updating the website hopefully by the end of today with the changes you've done.
  Topic: WIP Map
The Renegadist

Replies: 4
Views: 2399

PostForum: Mapping and Modelling   Posted: Thu May 14, 2020 11:05 am   Subject: WIP Map
Ditto, I hope you get custom music going for it.
  Topic: Fixing old Goldeneye hacks?
The Renegadist

Replies: 255
Views: 127842

PostForum: GoldenEye 007   Posted: Wed May 13, 2020 1:23 am   Subject: Fixing old Goldeneye hacks?
Ah nice, that's more than enough for me to keep busy for a day or so, I'll get on that soon and update the website.
  Topic: Fixing old Goldeneye hacks?
The Renegadist

Replies: 255
Views: 127842

PostForum: GoldenEye 007   Posted: Fri May 08, 2020 7:53 pm   Subject: Fixing old Goldeneye hacks?
Alright, I'll wait to update everything until a few more are done so I can hit them all at once.
  Topic: Using Blender + Softimage Mod Tool for animations
The Renegadist

Replies: 18
Views: 14890

PostForum: Mapping and Modelling   Posted: Wed Apr 29, 2020 2:35 pm   Subject: Using Blender + Softimage Mod Tool for animations
Blender or 3DS Max, whatever one works best for doing animations like this seeing as it's only the reload.
  Topic: Using Blender + Softimage Mod Tool for animations
The Renegadist

Replies: 18
Views: 14890

PostForum: Mapping and Modelling   Posted: Tue Apr 28, 2020 1:31 pm   Subject: Using Blender + Softimage Mod Tool for animations
This is a very late reply but it would be cool if people provided a tutorial series for setting up, importing, and exporting animations for PD/GE:X. I would like to get into animating myself but docum ...
  Topic: Fixing old Goldeneye hacks?
The Renegadist

Replies: 255
Views: 127842

PostForum: GoldenEye 007   Posted: Mon Apr 27, 2020 1:03 am   Subject: Fixing old Goldeneye hacks?
May have been, I'll take a look at it tomorrow.
  Topic: Fixing old Goldeneye hacks?
The Renegadist

Replies: 255
Views: 127842

PostForum: GoldenEye 007   Posted: Sun Apr 26, 2020 9:53 pm   Subject: Fixing old Goldeneye hacks?
Alright, after much testing here's the final list of hacks that have problems:

Antenna Cradle
Antenna Cradle Source
Beta Conversion
Chimp Caverns v1.1
Manufactory v1.1
Mountain Base
Research ...
  Topic: Fixing old Goldeneye hacks?
The Renegadist

Replies: 255
Views: 127842

PostForum: GoldenEye 007   Posted: Fri Apr 24, 2020 2:01 pm   Subject: Fixing old Goldeneye hacks?
The weapon prototypes are indeed inside the four secret areas Razz

The other two are next to the vent in the room with the two ramps, and on the top walkways in the room you start on (from the meta ...
  Topic: Fixing old Goldeneye hacks?
The Renegadist

Replies: 255
Views: 127842

PostForum: GoldenEye 007   Posted: Fri Apr 24, 2020 8:15 am   Subject: Fixing old Goldeneye hacks?
I thought I'd sorted that level all out. When you beat the mission, does the ending scene play? And if so, was there a tiny explosion, or a massive one? I may have to poke at it again.

It quickl ...
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