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  Topic: Help For The Non Tech Savvy
Thundera8589

Replies: 12
Views: 4536

PostForum: GoldenEye XBLA   Posted: Mon Feb 08, 2021 4:17 pm   Subject: Help For The Non Tech Savvy
Right. I said I wasn't the most qualified to explain. I'm new to the whole decompile concept myself. Also I was referring to the n64 decompiles not the xbla version cause I thought Dark Reyn was insin ...
  Topic: Help For The Non Tech Savvy
Thundera8589

Replies: 12
Views: 4536

PostForum: GoldenEye XBLA   Posted: Sun Feb 07, 2021 4:13 pm   Subject: Help For The Non Tech Savvy
I don't think I qualify to be the right person to explain it in the best accurate way possible but basically once a game's been fully decompiled it becomes fully open source to let tech savy people ba ...
  Topic: Help For The Non Tech Savvy
Thundera8589

Replies: 12
Views: 4536

PostForum: GoldenEye XBLA   Posted: Sat Feb 06, 2021 6:24 pm   Subject: Help For The Non Tech Savvy
They both have a Gitlab page. In their pages it says all of they've done. There's even a status page that shows how much has been completed. At least for PD it says how much has been completed. Ryan D ...
  Topic: Help For The Non Tech Savvy
Thundera8589

Replies: 12
Views: 4536

PostForum: GoldenEye XBLA   Posted: Fri Feb 05, 2021 5:07 pm   Subject: Help For The Non Tech Savvy
Dark Reyn GE/PD is already being worked on. Check out the Decompile thread on Q Lap Hacking Department. It's three pages long. Kholdfuzion is going Goldeneye and Ryan Dywer is doing Perfect Dark.
  Topic: What are the benefits of a PD Disassembly?
Thundera8589

Replies: 15
Views: 2552

PostForum: GoldenEye X   Posted: Mon Nov 23, 2020 6:12 pm   Subject: What are the benefits of a PD Disassembly?
Regarding GoldenEye X, it's really up to Wreck to decide what to do with that. He could continue using the setup editor, or he could migrate to using the decomp once it's progressed enough. If he migr ...
  Topic: What are the benefits of a PD Disassembly?
Thundera8589

Replies: 15
Views: 2552

PostForum: GoldenEye X   Posted: Mon Nov 23, 2020 5:31 am   Subject: What are the benefits of a PD Disassembly?
Disassembly and decompilation are two different things. Disassembly can be mostly automated but doesn't offer much in terms of editability. Disassembled code is difficult to read, navigate and change, ...
  Topic: GE007 N64 Disassembly
Thundera8589

Replies: 44
Views: 23299

PostForum: Q-Lab Hacking Department   Posted: Sat Nov 21, 2020 9:33 pm   Subject: GE007 N64 Disassembly
@RyanDwyer - I have some questions about the PD Disassembly and what it would mean for GoldenEye X's future modding. You think you can head on over to the GoldenEye X section of the forum and answer m ...
  Topic: What are the benefits of a PD Disassembly?
Thundera8589

Replies: 15
Views: 2552

PostForum: GoldenEye X   Posted: Sat Nov 21, 2020 6:06 pm   Subject: What are the benefits of a PD Disassembly?
Shocked WOW!! Shocked

Kerr sounds like a full PD Disassembly would make it so that SubDrag or Wreck could then be able to hack into parts of the game that are "hardcoded". If so, that wou ...
  Topic: GE007 N64 Disassembly
Thundera8589

Replies: 44
Views: 23299

PostForum: Q-Lab Hacking Department   Posted: Thu Nov 19, 2020 6:29 pm   Subject: GE007 N64 Disassembly
It just came to me why guys like SubDrag, Wreck, Carnivourus Zonikity etc. Have not helped out that github team with the GE007 and PD64 developments in terms with everything they know about those game ...
  Topic: What are the benefits of a PD Disassembly?
Thundera8589

Replies: 15
Views: 2552

PostForum: GoldenEye X   Posted: Thu Nov 19, 2020 12:03 am   Subject: What are the benefits of a PD Disassembly?
Since I read the topic of Disassembly and saw Kerr Avon's recent post. I'm wondering just what are the benefits Perfect Dark modding can get from a full complete disassembly decompile of Perfect Dark ...
  Topic: Custom Monitor Data...
Thundera8589

Replies: 5
Views: 2184

PostForum: Q-Lab Hacking Department   Posted: Sat May 30, 2020 8:36 pm   Subject: Custom Monitor Data...
Would that make it possible to get full skateboard animation screen onto GE-X as well?
  Topic: GE-X 5e Patch Released! @ 12-24-16
Thundera8589

Replies: 854
Views: 294995

PostForum: GoldenEye X   Posted: Mon Apr 13, 2020 10:35 pm   Subject: GE-X 5e Patch Released! @ 12-24-16
It's not about being entitled it's the lack of understanding that you now have a fanbase you created with this project and your lack of addressing said fanbase leaves them in constant limbo and disarr ...
  Topic: GE-X 5e Patch Released! @ 12-24-16
Thundera8589

Replies: 854
Views: 294995

PostForum: GoldenEye X   Posted: Sun Apr 12, 2020 5:20 pm   Subject: GE-X 5e Patch Released! @ 12-24-16
What I originally meant was discovering the inner workings of the monitor animations and how they work in PD with the "possibility" of having them all included in the future. Should've worde ...
  Topic: GE-X 5e Patch Released! @ 12-24-16
Thundera8589

Replies: 854
Views: 294995

PostForum: GoldenEye X   Posted: Sat Apr 11, 2020 6:28 pm   Subject: GE-X 5e Patch Released! @ 12-24-16
After seeing a video clip shot of new water animation done in a pool in Goldfinger64

I didn't even know that was a thing, got a video showing it?
Yep it is. Sogun gave me the link. It's from the m ...
  Topic: GE-X 5e Patch Released! @ 12-24-16
Thundera8589

Replies: 854
Views: 294995

PostForum: GoldenEye X   Posted: Sat Apr 11, 2020 5:16 pm   Subject: GE-X 5e Patch Released! @ 12-24-16
Yes, would like to know this as well. You said at the end of last year you were going to work on Goldeneye X once the year began but there was never any news on work in progress continuing. Would love ...
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